Player Matchup

Thor
Thor
Bouifyoudont
Thor
Level 135
God Stats
2W - 4L
1,493 SR
Queue Stats
393W - 382L
1,592 Elo+
Party 2
Fafnir
Fafnir
D_W_A_M_N
Fafnir
Level 124
God Stats
11W - 9L
1,672 SR
Queue Stats
312W - 291L
1,555 Elo+
Party 2
Charybdis
Charybdis
holyharley
Charybdis
Level 68
God Stats
15W - 18L
1,296 SR
Queue Stats
137W - 179L
1,357 Elo+
Solo
Sol
Sol
kaosytabu
Sol
Level 65
God Stats
0W - 2L
1,233 SR
Queue Stats
1W - 4L
1,152 Elo+
Solo
Da Ji
Da Ji
matt_robb_
Da Ji
Level 108
God Stats
18W - 24L
1,531 SR
Queue Stats
273W - 267L
1,508 Elo+
Party 2
Team Averages
Level 100
1,445 SR
1,433 Elo+

VS

Team Averages
Level 143
1,455 SR
1,468 Elo+
Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Bro_Husky
Gilgamesh
Level 160
God Stats
2W - 4L
1,396 SR
Queue Stats
384W - 434L
1,460 Elo+
Party 1
Neith
Neith
EviL_BeN141
Neith
Level 154
God Stats
13W - 22L
1,380 SR
Queue Stats
23W - 35L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
7,412
494
8,011
13,345
6,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fafnir
D_W_A_M_N
Fafnir
10
1 / 0 / 4
6,823
455
3,800
9,832
11,569
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
holyharley
Charybdis
12
2 / 4 / 1
7,385
492
9,265
12,101
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 3 / 0
7,198
480
6,712
13,989
5,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
12
2 / 4 / 0
7,416
494
6,139
12,579
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
0 / 0 / 2
8,505
567
9,799
13,284
7,490
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
 
Loki
15
1 / 0 / 5
8,439
563
4,592
12,176
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
 
Ra
14
6 / 1 / 1
8,314
554
13,132
11,571
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Bro_Husky
Gilgamesh
12
1 / 2 / 3
7,203
480
6,615
12,547
7,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 3 / 1
7,459
497
5,121
7,725
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
12
13
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
0
2
1
W
Loki
 
Loki
1
0
5
3.5
W
Ra
 
Ra
6
1
1
6.5
L
0
2
0
0
W
Gilgamesh
Bro_Husky
Gilgamesh
1
2
3
1.25
L
Fafnir
D_W_A_M_N
Fafnir
1
0
4
3
W
4
3
1
1.5
L
Charybdis
holyharley
Charybdis
2
4
1
0.63
L
1
3
0
0.33
L
Da Ji
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,927
Damage
39,259
61,846
Taken
57,303
33,853
Mitigated
28,081
19,329
Healing
20,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,799
2,172
0
3,310
13,284
7,490
53
230
13,054
0
70,834
W
Loki
 
Loki
4,592
818
0
5,604
12,176
4,762
0
944
11,232
0
72,151
W
Ra
 
Ra
13,132
915
822
5,488
11,571
5,111
0
3,983
7,588
66,257
0
L
8,011
1,071
0
2,335
13,345
6,623
0
369
12,976
0
67,107
W
Gilgamesh
Bro_Husky
Gilgamesh
6,615
1,601
0
3,553
12,547
7,407
196
1,889
10,658
0
47,206
L
Fafnir
D_W_A_M_N
Fafnir
3,800
580
432
2,034
9,832
11,569
0
3,144
6,688
16,664
0
W
5,121
2,002
0
1,580
7,725
3,311
160
2,401
5,324
0
42,191
L
Charybdis
holyharley
Charybdis
9,265
5,460
0
4,519
12,101
4,479
33
1,288
10,813
0
59,947
L
6,712
3,075
53
6,218
13,989
5,829
1,560
5,504
8,485
51,081
8,789
L
Da Ji
6,139
1,477
0
3,738
12,579
5,353
0
2,827
9,752
0
46,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,234
Gold Earned
39,920
393
Minions Killed
509
0
Camps Cleared
0
1,366,240
Distance Traveled
1,604,590
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,505
567
131
9
0
321,714
5
W
Loki
8,439
563
126
8
0
364,133
1
W
Ra
8,314
554
112
7
0
326,038
3
L
Thor
7,412
494
119
8
0
282,892
6
W
Gilgamesh
7,203
480
68
5
0
323,321
2
L
Fafnir
6,823
455
18
1
0
318,799
7
W
Neith
7,459
497
72
5
0
269,384
1
L
Charybdis
7,385
492
87
6
0
244,816
1
L
Sol
7,198
480
86
6
0
238,083
2
L
Da Ji
7,416
494
83
6
0
281,650
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role