Player Matchup

Achilles
Achilles
Connor MTV
Achilles
Level 102
God Stats
7W - 7L
1,227 SR
Queue Stats
209W - 244L
1,386 Elo+
Party 2
Neith
Neith
Flewk
Neith
Level 16
God Stats
12W - 28L
1,423 SR
Queue Stats
14W - 31L
1,325 Elo+
Party 2
Chang'e
Chang'e
LucretiaBateman
Chang'e
Level 124
God Stats
4W - 1L
1,932 SR
Queue Stats
44W - 93L
1,292 Elo+
Solo
Team Averages
Level 81
1,528 SR
1,335 Elo+

VS

Team Averages
Level 57
1,297 SR
1,315 Elo+
Cthulhu
Cthulhu
Maash94
Cthulhu
Level 7
God Stats
3W - 7L
1,119 SR
Queue Stats
5W - 8L
1,259 Elo+
Party 1
Izanami
Izanami
StefanieD
Izanami
Level 109
God Stats
4W - 6L
1,228 SR
Queue Stats
159W - 220L
1,361 Elo+
Solo
Cerberus
Cerberus
Zachreble
Cerberus
Level 55
God Stats
3W - 1L
1,543 SR
Queue Stats
9W - 15L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Connor MTV
Achilles
15
4 / 2 / 0
11,478
675
14,516
21,673
27,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Flewk
Neith
13
0 / 2 / 2
9,468
557
12,899
12,215
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 3 / 0
9,281
546
7,687
12,101
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Maash94
Cthulhu
16
1 / 2 / 6
11,956
703
10,791
14,306
18,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
StefanieD
Izanami
16
3 / 2 / 2
10,767
633
15,923
13,818
6,832
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Zachreble
Cerberus
16
3 / 0 / 4
12,018
707
13,853
18,283
23,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
7
7
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
Connor MTV
Achilles
4
2
0
2
L
Neith
Flewk
Neith
0
2
2
0.5
L
0
3
0
0
W
Cthulhu
Maash94
Cthulhu
1
2
6
2
W
Izanami
StefanieD
Izanami
3
2
2
2
W
Cerberus
Zachreble
Cerberus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,102
Damage
40,567
45,989
Taken
46,407
37,312
Mitigated
48,949
20,900
Healing
17,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Connor MTV
Achilles
14,516
3,734
0
6,121
21,673
27,070
0
9,650
12,023
0
39,791
L
Neith
Flewk
Neith
12,899
5,636
0
3,936
12,215
5,405
0
7,727
4,488
0
39,007
L
7,687
1,194
5,329
5,514
12,101
4,837
0
7,288
4,813
23,677
0
W
Cthulhu
Maash94
Cthulhu
10,791
876
0
2,025
14,306
18,534
268
1,847
12,459
26,514
0
W
Izanami
StefanieD
Izanami
15,923
10,435
473
4,717
13,818
6,832
1,658
2,286
11,532
0
62,805
W
Cerberus
Zachreble
Cerberus
13,853
969
187
10,183
18,283
23,583
252
4,948
13,335
41,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,227
Gold Earned
34,741
165
Minions Killed
195
5
Camps Cleared
9
881,459
Distance Traveled
892,626
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,478
675
46
3
2
336,961
6
L
Neith
9,468
557
65
4
3
276,462
5
L
Chang'e
9,281
546
54
3
0
268,036
0
W
Cthulhu
11,956
703
31
2
1
317,104
0
W
Izanami
10,767
633
100
6
5
270,888
1
W
Cerberus
12,018
707
64
4
3
304,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role