Player Matchup

Vamana
Vamana
 
Vamana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Kirstnicole511
Ra
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 54L
1,406 Elo+
Party 2
Ullr
Ullr
Theticus
Ullr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,410 Elo+
Party 3
Kuzenbo
Kuzenbo
VOLT109
Kuzenbo
Level 29
God Stats
0W - 2L
1,309 SR
Queue Stats
15W - 14L
1,404 Elo+
Party 3
Charybdis
Charybdis
Worsey7645
Charybdis
Level 91
God Stats
3W - 3L
1,440 SR
Queue Stats
167W - 147L
1,414 Elo+
Party 2
Team Averages
Level 61
1,450 SR
1,427 Elo+

VS

Team Averages
Level 79
1,436 SR
1,366 Elo+
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BreakneckDurek
Sol
Level 146
God Stats
4W - 5L
1,404 SR
Queue Stats
209W - 220L
1,349 Elo+
Solo
Terra
Terra
LiningSwing3643
Terra
Level 27
God Stats
2W - 1L
1,473 SR
Queue Stats
93W - 127L
1,262 Elo+
Solo
Thanatos
Thanatos
Steamfont
Thanatos
Level 67
God Stats
2W - 3L
1,229 SR
Queue Stats
91W - 98L
1,352 Elo+
Party 1
Hercules
Hercules
roarish
Hercules
Level 46
God Stats
3W - 3L
1,572 SR
Queue Stats
168W - 183L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
2 / 4 / 4
9,150
654
12,103
19,412
16,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 9 / 6
8,654
618
10,217
14,828
11,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
17
7 / 7 / 4
11,167
798
16,518
19,121
9,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Kuzenbo
VOLT109
Kuzenbo
15
1 / 9 / 9
8,628
616
11,923
23,443
28,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Worsey7645
Charybdis
15
2 / 10 / 7
9,440
674
18,620
18,370
7,802
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
6 / 2 / 20
10,648
761
19,634
20,697
24,490
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
10 / 3 / 22
12,070
862
27,662
18,358
9,414
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 1 / 28
10,506
750
3,840
19,317
17,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Steamfont
Thanatos
19
18 / 2 / 16
12,198
871
18,065
20,468
12,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
roarish
Hercules
17
4 / 5 / 24
10,431
745
17,583
25,757
26,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
149
13
Kills
39
39
Deaths
13
30
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
4
4
1
W
Nike
 
Nike
6
2
20
8
W
10
3
22
7
L
1
9
6
0.44
W
1
1
28
15
W
Thanatos
Steamfont
Thanatos
18
2
16
13
L
Ullr
7
7
4
1.29
L
Kuzenbo
VOLT109
Kuzenbo
1
9
9
0.61
L
Charybdis
Worsey7645
Charybdis
2
10
7
0.55
W
Hercules
roarish
Hercules
4
5
24
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,381
Damage
86,784
95,174
Taken
104,597
73,092
Mitigated
90,431
22,705
Healing
61,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
12,103
2,959
3,700
6,770
19,412
16,387
0
5,776
13,636
0
22,911
W
Nike
 
Nike
19,634
1,998
2,623
3,980
20,697
24,490
977
4,340
16,357
0
38,009
W
27,662
11,580
1,821
8,422
18,358
9,414
5,212
4,579
13,779
62,304
0
L
10,217
724
2,094
1,733
14,828
11,504
238
3,660
11,168
21,571
0
W
3,840
827
9,350
8,695
19,317
17,273
0
4,595
14,722
6,787
0
W
Thanatos
Steamfont
Thanatos
18,065
3,731
1,682
15,176
20,468
12,291
531
2,208
18,260
0
27,946
L
Ullr
16,518
11,513
305
2,357
19,121
9,223
0
7,694
11,427
0
25,009
L
Kuzenbo
VOLT109
Kuzenbo
11,923
4,780
1,172
1,976
23,443
28,176
559
6,646
16,797
19,738
0
L
Charybdis
Worsey7645
Charybdis
18,620
11,706
823
1,775
18,370
7,802
0
7,726
10,644
0
29,821
W
Hercules
roarish
Hercules
17,583
5,223
2,518
7,289
25,757
26,963
865
6,418
19,339
0
30,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,039
Gold Earned
55,853
99
Minions Killed
146
0
Camps Cleared
0
1,086,322
Distance Traveled
1,356,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,150
654
10
1
0
257,518
0
W
Nike
10,648
761
34
2
0
298,557
0
W
Sol
12,070
862
66
5
0
219,214
0
L
Ra
8,654
618
31
2
0
200,671
0
W
Terra
10,506
750
7
1
0
289,605
0
W
Thanatos
12,198
871
16
1
0
291,298
0
L
Ullr
11,167
798
21
2
0
208,202
0
L
Kuzenbo
8,628
616
14
1
0
219,220
0
L
Charybdis
9,440
674
23
2
0
200,711
0
W
Hercules
10,431
745
23
2
0
257,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role