Player Matchup

Hun Batz
Hun Batz
HungryFormula
Hun Batz
Level 124
God Stats
15W - 23L
1,333 SR
Queue Stats
469W - 682L
1,315 Elo+
Solo
Bacchus
Bacchus
PlaneWings51104
Bacchus
Level 43
God Stats
4W - 8L
1,563 SR
Queue Stats
84W - 130L
1,322 Elo+
Solo
Freya
Freya
Ðēšťŕø
Freya
Level 66
God Stats
6W - 0L
1,780 SR
Queue Stats
38W - 36L
1,345 Elo+
Solo
Team Averages
Level 78
1,559 SR
1,327 Elo+

VS

Team Averages
Level 52
1,395 SR
1,175 Elo+
Jormungandr
Jormungandr
GilbertR325
Jormungandr
Level 68
God Stats
2W - 3L
1,212 SR
Queue Stats
35W - 41L
1,325 Elo+
Party 1
Ishtar
Ishtar
JacobieWhoaBee
Ishtar
Level 62
God Stats
4W - 9L
1,474 SR
Queue Stats
19W - 36L
1,097 Elo+
Solo
Ratatoskr
Ratatoskr
iiDxrkzz
Ratatoskr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,102 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HungryFormula
Hun Batz
19
8 / 2 / 5
14,241
712
19,385
19,490
10,369
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 0 / 9
14,098
705
13,182
25,320
45,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 2 / 10
13,438
672
22,739
18,364
10,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GilbertR325
Jormungandr
16
3 / 4 / 1
12,657
633
23,978
30,779
36,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 7 / 1
11,580
579
19,655
20,888
9,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ratatoskr
iiDxrkzz
Ratatoskr
15
1 / 3 / 2
11,275
564
4,994
16,200
9,694
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
4
4
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GilbertR325
Jormungandr
3
4
1
0.88
W
Hun Batz
HungryFormula
Hun Batz
8
2
5
5.25
L
0
7
1
0.07
W
3
0
9
7.5
L
Ratatoskr
iiDxrkzz
Ratatoskr
1
3
2
0.67
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,306
Damage
48,627
63,174
Taken
67,867
66,426
Mitigated
55,916
23,556
Healing
7,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GilbertR325
Jormungandr
23,978
3,522
414
4,884
30,779
36,638
12
15,991
13,989
65,409
0
W
Hun Batz
HungryFormula
Hun Batz
19,385
5,198
0
3,659
19,490
10,369
1,996
7,978
11,512
0
56,226
L
19,655
9,855
0
1,327
20,888
9,584
212
11,404
9,052
0
65,976
W
13,182
2,024
0
9,424
25,320
45,500
201
8,651
16,669
59,373
0
L
Ratatoskr
iiDxrkzz
Ratatoskr
4,994
1,750
0
712
16,200
9,694
0
8,038
7,840
0
17,573
W
22,739
9,220
0
10,473
18,364
10,557
423
9,245
9,119
58,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,777
Gold Earned
35,512
223
Minions Killed
191
10
Camps Cleared
6
1,168,053
Distance Traveled
1,028,150
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,657
633
80
4
3
342,552
2
W
Hun Batz
14,241
712
92
5
3
403,860
0
L
Ishtar
11,580
579
91
5
1
308,462
3
W
Bacchus
14,098
705
45
2
3
392,300
2
L
Ratatoskr
11,275
564
20
1
2
377,136
3
W
Freya
13,438
672
86
4
4
371,893
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role