Player Matchup

Nemesis
Nemesis
Silver II
AkaneWind
Nemesis
Silver II
Level 105
God Stats
5W - 2L
1,760 SR
Queue Stats
44W - 61L
946 MMR
Solo
Izanami
Izanami
Silver II
BLOOD PURGE
Izanami
Silver II
Level 144
God Stats
65W - 53L
1,543 SR
Queue Stats
205W - 222L
861 MMR
Solo
Odin
Odin
Silver IV
Sacks242
Odin
Silver IV
Level 153
God Stats
26W - 27L
1,457 SR
Queue Stats
307W - 318L
890 MMR
Solo
Nu Wa
Nu Wa
Silver III
WhatItDoBB-0_0-
Nu Wa
Silver III
Level 147
God Stats
76W - 58L
1,595 SR
Queue Stats
330W - 359L
972 MMR
Solo
Guan Yu
Guan Yu
Silver III
Xeroxzer
Guan Yu
Silver III
Level 64
God Stats
41W - 44L
1,546 SR
Queue Stats
232W - 242L
987 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,580 SR
931 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,511 SR
934 MMR
Hou Yi
Hou Yi
Silver IV
HippyTrix4856
Hou Yi
Silver IV
Level 69
God Stats
12W - 15L
1,594 SR
Queue Stats
210W - 234L
821 MMR
Party 1
Merlin
Merlin
Silver II
Hornetsbama1
Merlin
Silver II
Level 119
God Stats
0W - 5L
1,334 SR
Queue Stats
169W - 177L
964 MMR
Solo
Mercury
Mercury
Silver IV
LoniAndco2410
Mercury
Silver IV
Level 114
God Stats
1W - 1L
1,617 SR
Queue Stats
133W - 149L
733 MMR
Party 2
Bacchus
Bacchus
Silver II
RedDragon30115
Bacchus
Silver II
Level 124
God Stats
9W - 8L
1,498 SR
Queue Stats
144W - 158L
974 MMR
Party 2
King Arthur
King Arthur
Silver I
Respectpays
King Arthur
Silver I
Level 108
God Stats
0W - 2L
1,511 SR
Queue Stats
78W - 89L
1,179 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AkaneWind
Nemesis
20
9 / 1 / 14
14,497
580
21,231
27,242
15,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
BLOOD PURGE
Izanami
20
10 / 4 / 8
14,517
581
22,222
21,865
10,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
18
1 / 2 / 15
13,021
521
10,335
24,530
28,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
2 / 5 / 11
12,416
497
24,348
19,164
8,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Xeroxzer
Guan Yu
19
12 / 3 / 16
14,608
584
17,418
29,011
36,633
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
JormungandrShivaArachneKali

VS

Bans
AtlasArtemisLancelotPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 7
12,342
494
12,810
24,362
10,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
17
3 / 5 / 3
11,687
467
18,586
15,550
6,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
16
2 / 10 / 6
10,962
438
15,627
25,962
10,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 6 / 6
12,133
485
11,181
32,384
41,674
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Respectpays
King Arthur
18
3 / 5 / 3
12,043
482
15,692
32,618
33,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
40
34
Kills
15
15
Deaths
34
64
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AkaneWind
Nemesis
9
1
14
16
W
Izanami
BLOOD PURGE
Izanami
10
4
8
3.5
L
3
8
7
0.81
L
Merlin
3
5
3
0.9
L
Mercury
2
10
6
0.5
L
4
6
6
1.17
L
King Arthur
Respectpays
King Arthur
3
5
3
0.9
W
Odin
1
2
15
4.25
W
2
5
11
1.5
W
Guan Yu
Xeroxzer
Guan Yu
12
3
16
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,554
Damage
73,896
121,812
Taken
130,876
99,343
Mitigated
102,808
34,204
Healing
24,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AkaneWind
Nemesis
21,231
9,306
0
4,707
27,242
15,133
3,710
6,568
20,674
0
123,399
W
Izanami
BLOOD PURGE
Izanami
22,222
16,329
0
6,155
21,865
10,301
10,365
5,158
16,707
0
163,105
L
12,810
6,789
0
3,034
24,362
10,695
2,893
3,415
20,947
0
105,275
L
Merlin
18,586
859
0
836
15,550
6,253
0
3,824
11,726
91,926
0
L
Mercury
15,627
5,899
0
1,450
25,962
10,743
61
3,984
21,978
0
104,088
L
11,181
1,411
3,374
7,020
32,384
41,674
34
7,109
25,275
42,535
1,410
L
King Arthur
Respectpays
King Arthur
15,692
2,653
0
9,117
32,618
33,443
821
6,091
26,527
47
68,524
W
Odin
10,335
1,470
0
3,163
24,530
28,344
619
6,753
17,777
0
80,234
W
24,348
7,299
510
4,123
19,164
8,932
1,997
7,804
11,360
88,834
0
W
Guan Yu
Xeroxzer
Guan Yu
17,418
2,401
7,012
8,534
29,011
36,633
968
6,327
22,684
75
40,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,059
Gold Earned
59,167
632
Minions Killed
589
0
Camps Cleared
0
2,331,505
Distance Traveled
2,150,434
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,497
580
153
6
0
542,468
1
W
Izanami
14,517
581
195
8
0
455,700
4
L
Hou Yi
12,342
494
143
6
0
388,021
6
L
Merlin
11,687
467
150
6
0
371,201
0
L
Mercury
10,962
438
140
6
0
474,073
2
L
Bacchus
12,133
485
46
2
0
453,749
10
L
King Arthur
12,043
482
110
4
0
463,390
4
W
Odin
13,021
521
142
6
0
430,963
13
W
Nu Wa
12,416
497
108
4
0
399,225
4
W
Guan Yu
14,608
584
34
1
0
503,149
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role