Player Matchup

Susano
Susano
Ireilae
Susano
Level 18
God Stats
12W - 11L
1,237 SR
Queue Stats
71W - 82L
1,298 Elo+
Party 1
Odin
Odin
MeIIou
Odin
Level 27
God Stats
2W - 3L
1,301 SR
Queue Stats
4W - 15L
909 Elo+
Party 1
Discordia
Discordia
Sunkist Khaos
Discordia
Level 83
God Stats
3W - 2L
1,527 SR
Queue Stats
211W - 275L
1,337 Elo+
Party 1
Team Averages
Level 43
1,355 SR
1,181 Elo+

VS

Team Averages
Level 54
1,392 SR
1,351 Elo+
Neith
Neith
TC_Not_Slim
Neith
Level 89
God Stats
0W - 4L
1,380 SR
Queue Stats
0W - 4L
1,250 Elo+
Party 2
Bacchus
Bacchus
TripleAstyle
Bacchus
Level 5
God Stats
0W - 4L
1,250 SR
Queue Stats
0W - 4L
1,250 Elo+
Party 2
Sol
Sol
UrLawDaddy
Sol
Level 69
God Stats
10W - 11L
1,546 SR
Queue Stats
284W - 261L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Ireilae
Susano
19
13 / 6 / 4
14,722
818
24,040
19,924
9,125
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
MeIIou
Odin
18
3 / 2 / 13
12,617
701
15,631
16,595
14,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Sunkist Khaos
Discordia
17
2 / 5 / 11
11,967
665
8,970
9,112
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 4
12,220
679
9,192
15,621
6,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
TripleAstyle
Bacchus
15
4 / 6 / 7
11,410
634
6,875
19,542
19,835
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
3 / 4 / 9
12,075
671
19,141
20,825
8,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
18
Kills
13
13
Deaths
18
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Susano
Ireilae
Susano
13
6
4
2.5
W
Odin
MeIIou
Odin
3
2
13
4.75
W
Discordia
Sunkist Khaos
Discordia
2
5
11
1.5
L
6
8
4
1
L
Bacchus
TripleAstyle
Bacchus
4
6
7
1.25
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,641
Damage
35,208
45,631
Taken
55,988
27,591
Mitigated
35,140
4,564
Healing
11,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Ireilae
Susano
24,040
3,303
0
3,546
19,924
9,125
1,242
10,055
8,975
0
69,582
W
Odin
MeIIou
Odin
15,631
3,422
0
1,018
16,595
14,364
285
10,956
5,639
6,854
23,221
W
Discordia
Sunkist Khaos
Discordia
8,970
275
0
0
9,112
4,102
506
5,593
3,519
40,708
0
L
9,192
2,623
0
1,236
15,621
6,996
546
2,609
13,012
0
37,992
L
Bacchus
TripleAstyle
Bacchus
6,875
922
0
551
19,542
19,835
0
5,106
14,436
17,202
0
L
19,141
6,299
0
9,944
20,825
8,309
525
4,742
16,083
61,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,306
Gold Earned
35,705
164
Minions Killed
172
6
Camps Cleared
8
915,430
Distance Traveled
835,606
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
14,722
818
67
4
3
290,952
0
W
Odin
12,617
701
40
2
3
320,091
4
W
Discordia
11,967
665
57
3
0
304,387
1
L
Neith
12,220
679
70
4
2
262,348
0
L
Bacchus
11,410
634
14
1
1
283,415
5
L
Sol
12,075
671
88
5
5
289,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role