Player Matchup

Ne Zha
Ne Zha
Lemony Log
Ne Zha
Level 105
God Stats
16W - 3L
1,615 SR
Queue Stats
63W - 54L
1,415 Elo+
Party 1
Ares
Ares
PrefacedBison51
Ares
Level 84
God Stats
14W - 5L
1,537 SR
Queue Stats
61W - 53L
1,429 Elo+
Party 1
Sol
Sol
xMoistOintment
Sol
Level 68
God Stats
4W - 0L
1,450 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Team Averages
Level 86
1,534 SR
1,448 Elo+

VS

Team Averages
Level 95
1,500 SR
1,411 Elo+
Neith
Neith
Haazmat
Neith
Level 127
God Stats
1W - 5L
1,307 SR
Queue Stats
170W - 223L
1,440 Elo+
Solo
Mulan
Mulan
ShadowarreS
Mulan
Level 112
God Stats
0W - 1L
1,715 SR
Queue Stats
97W - 155L
1,364 Elo+
Solo
Anubis
Anubis
Tatuz-_-
Anubis
Level 46
God Stats
12W - 6L
1,477 SR
Queue Stats
172W - 154L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lemony Log
Ne Zha
12
5 / 2 / 11
8,530
853
9,150
13,716
7,882
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
3 / 2 / 14
9,094
909
6,662
14,960
12,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
10 / 0 / 8
9,255
926
13,405
7,163
4,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Haazmat
Neith
11
2 / 7 / 1
7,054
705
9,488
12,529
4,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 7 / 0
6,122
612
4,821
11,510
10,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Tatuz-_-
Anubis
11
2 / 4 / 1
7,213
721
8,375
9,720
5,111
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
4
4
Deaths
18
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
Haazmat
Neith
2
7
1
0.36
W
Ne Zha
Lemony Log
Ne Zha
5
2
11
5.25
W
3
2
14
5
L
0
7
0
0
L
Anubis
Tatuz-_-
Anubis
2
4
1
0.63
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,217
Damage
22,684
35,839
Taken
33,759
24,602
Mitigated
20,479
13,476
Healing
5,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Haazmat
Neith
9,488
3,575
0
1,702
12,529
4,934
0
6,758
5,771
0
24,467
W
Ne Zha
Lemony Log
Ne Zha
9,150
3,072
662
3,222
13,716
7,882
567
4,111
9,294
0
23,320
W
6,662
588
2,901
4,371
14,960
12,639
0
3,177
11,423
17,129
0
L
4,821
963
0
973
11,510
10,434
0
6,627
4,883
0
10,617
L
Anubis
Tatuz-_-
Anubis
8,375
328
0
2,781
9,720
5,111
116
5,561
4,159
26,837
0
W
13,405
4,037
0
2,320
7,163
4,081
1,046
1,381
5,702
34,330
2,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,879
Gold Earned
20,389
110
Minions Killed
99
6
Camps Cleared
4
592,351
Distance Traveled
488,613
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,054
705
33
3
3
168,635
1
W
Ne Zha
8,530
853
30
3
2
201,046
4
W
Ares
9,094
909
26
3
0
206,090
1
L
Mulan
6,122
612
13
1
1
156,037
0
L
Anubis
7,213
721
53
5
0
163,941
2
W
Sol
9,255
926
54
5
4
185,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role