Player Matchup

Baron Samedi
Baron Samedi
Ranked_GodYT
Baron Samedi
Level 127
God Stats
9W - 5L
1,418 SR
Queue Stats
63W - 76L
1,382 Elo+
Party 2
Ishtar
Ishtar
biigtra
Ishtar
Level 87
God Stats
2W - 3L
1,378 SR
Queue Stats
85W - 84L
1,416 Elo+
Party 2
Ne Zha
Ne Zha
iKlxpz7669
Ne Zha
Level 78
God Stats
2W - 3L
1,443 SR
Queue Stats
109W - 125L
1,343 Elo+
Party 2
Team Averages
Level 97
1,413 SR
1,380 Elo+

VS

Team Averages
Level 89
1,540 SR
1,455 Elo+
Cupid
Cupid
Dixieeynormus
Cupid
Level 107
God Stats
9W - 7L
1,863 SR
Queue Stats
189W - 229L
1,455 Elo+
Party 1
Hera
Hera
KnottyFurryTwink
Hera
Level 69
God Stats
14W - 13L
1,266 SR
Queue Stats
148W - 147L
1,462 Elo+
Party 1
Terra
Terra
gayestagenda
Terra
Level 90
God Stats
27W - 25L
1,491 SR
Queue Stats
137W - 146L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ranked_GodYT
Baron Samedi
17
8 / 4 / 9
12,368
773
21,022
19,368
11,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ishtar
biigtra
Ishtar
16
4 / 1 / 9
11,927
745
12,405
12,033
5,596
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
iKlxpz7669
Ne Zha
17
5 / 3 / 8
11,640
728
10,221
16,445
9,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
10,208
638
9,397
14,567
6,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 8 / 2
10,804
675
13,646
15,616
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 3
12,226
764
12,829
20,500
29,654
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
8
8
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
L
4
8
2
0.63
W
Baron Samedi
Ranked_GodYT
Baron Samedi
8
4
9
3.13
W
Ishtar
biigtra
Ishtar
4
1
9
8.5
L
4
3
3
1.83
W
Ne Zha
iKlxpz7669
Ne Zha
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,648
Damage
35,872
47,846
Taken
50,683
26,351
Mitigated
42,531
20,712
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,397
5,039
364
2,057
14,567
6,283
924
6,215
8,352
0
35,790
L
13,646
3,439
0
1,551
15,616
6,594
464
9,286
6,330
38,811
0
W
Baron Samedi
Ranked_GodYT
Baron Samedi
21,022
1,574
2,840
9,612
19,368
11,437
404
12,789
6,579
59,958
0
W
Ishtar
biigtra
Ishtar
12,405
9,290
433
4,952
12,033
5,596
1,853
6,515
5,518
0
44,385
L
12,829
555
1,423
6,325
20,500
29,654
261
6,093
14,407
38,536
0
W
Ne Zha
iKlxpz7669
Ne Zha
10,221
2,131
0
2,875
16,445
9,318
329
8,354
8,091
0
39,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,935
Gold Earned
33,238
195
Minions Killed
168
5
Camps Cleared
9
763,650
Distance Traveled
842,284
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,208
638
67
4
5
258,030
2
L
Hera
10,804
675
53
3
4
246,531
3
W
Baron Samedi
12,368
773
83
5
0
247,304
4
W
Ishtar
11,927
745
63
4
1
220,798
3
L
Terra
12,226
764
48
3
0
337,723
5
W
Ne Zha
11,640
728
49
3
4
295,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role