Player Matchup

Baron Samedi
Baron Samedi
AlvinCr00k26
Baron Samedi
Level 68
God Stats
2W - 2L
1,297 SR
Queue Stats
200W - 218L
1,379 Elo+
Solo
Skadi
Skadi
Duke B UNIT
Skadi
Level 105
God Stats
8W - 10L
1,445 SR
Queue Stats
173W - 190L
1,437 Elo+
Solo
Artio
Artio
VA_Sinner
Artio
Level 102
God Stats
8W - 3L
1,490 SR
Queue Stats
175W - 191L
1,447 Elo+
Party 1
Chaac
Chaac
VA_Vuji
Chaac
Level 61
God Stats
2W - 0L
1,724 SR
Queue Stats
10W - 9L
1,365 Elo+
Party 1
Thanatos
Thanatos
cia411
Thanatos
Level 86
God Stats
7W - 6L
1,515 SR
Queue Stats
184W - 187L
1,368 Elo+
Solo
Team Averages
Level 84
1,494 SR
1,399 Elo+

VS

Team Averages
Level 94
1,384 SR
1,347 Elo+
Medusa
Medusa
Devina
Medusa
Level 109
God Stats
210W - 208L
1,481 SR
Queue Stats
495W - 510L
1,367 Elo+
Solo
Anubis
Anubis
Gh0st_Haz3_420
Anubis
Level 67
God Stats
14W - 27L
1,281 SR
Queue Stats
189W - 220L
1,308 Elo+
Solo
Achilles
Achilles
Lostlight13
Achilles
Level 49
God Stats
10W - 16L
1,248 SR
Queue Stats
52W - 67L
1,320 Elo+
Solo
Sol
Sol
NaturedCell9461
Sol
Level 145
God Stats
10W - 18L
1,409 SR
Queue Stats
1,107W - 1,154L
1,334 Elo+
Solo
Ganesha
Ganesha
SensualBurrito__
Ganesha
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 67L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlvinCr00k26
Baron Samedi
16
9 / 1 / 4
10,976
578
16,124
9,693
5,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 4 / 7
10,421
548
17,106
17,548
6,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
VA_Sinner
Artio
13
0 / 3 / 8
8,755
461
5,851
20,592
19,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
VA_Vuji
Chaac
17
1 / 3 / 2
10,463
551
11,198
17,064
17,010
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
cia411
Thanatos
14
6 / 1 / 2
9,496
500
5,930
13,243
6,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Devina
Medusa
14
4 / 3 / 3
8,859
466
12,760
14,049
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 9 / 1
7,832
412
6,353
15,949
7,233
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Lostlight13
Achilles
13
1 / 2 / 0
8,457
445
5,972
18,693
16,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 0
9,853
519
15,878
15,839
6,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
3 / 4 / 4
8,194
431
6,384
14,735
12,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
21
Kills
12
12
Deaths
21
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlvinCr00k26
Baron Samedi
9
1
4
11
L
Medusa
Devina
Medusa
4
3
3
1.83
W
5
4
7
2.13
L
1
9
1
0.17
L
Achilles
Lostlight13
Achilles
1
2
0
0.5
L
3
3
0
1
L
3
4
4
1.25
W
Artio
VA_Sinner
Artio
0
3
8
1.33
W
Chaac
VA_Vuji
Chaac
1
3
2
0.67
W
Thanatos
cia411
Thanatos
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,209
Damage
47,347
78,140
Taken
79,265
56,161
Mitigated
48,358
29,570
Healing
26,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlvinCr00k26
Baron Samedi
16,124
1,859
2,330
3,795
9,693
5,777
288
3,404
6,289
76,959
0
L
Medusa
Devina
Medusa
12,760
4,769
0
3,912
14,049
5,036
290
3,577
10,472
0
54,560
W
17,106
8,852
0
2,899
17,548
6,976
996
4,498
13,050
0
97,618
L
6,353
506
0
4,052
15,949
7,233
258
5,054
10,895
36,412
0
L
Achilles
Lostlight13
Achilles
5,972
1,606
0
6,375
18,693
16,926
0
3,808
14,885
0
62,135
L
15,878
7,240
22
9,139
15,839
6,961
2,916
3,312
12,527
66,990
9,050
L
6,384
1,208
987
2,126
14,735
12,202
0
6,224
8,511
31,030
0
W
Artio
VA_Sinner
Artio
5,851
1,286
715
4,524
20,592
19,847
0
7,777
12,815
25,520
0
W
Chaac
VA_Vuji
Chaac
11,198
3,690
0
3,964
17,064
17,010
660
9,743
7,321
0
77,069
W
Thanatos
cia411
Thanatos
5,930
1,735
0
11,343
13,243
6,551
0
1,974
11,269
0
66,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,111
Gold Earned
43,195
503
Minions Killed
393
0
Camps Cleared
0
1,777,428
Distance Traveled
1,631,895
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,976
578
121
6
0
374,128
2
L
Medusa
8,859
466
99
5
0
377,192
6
W
Skadi
10,421
548
139
7
0
330,762
1
L
Anubis
7,832
412
42
2
0
269,650
4
L
Achilles
8,457
445
111
6
0
342,079
9
L
Sol
9,853
519
125
7
0
277,162
0
L
Ganesha
8,194
431
16
1
0
365,812
3
W
Artio
8,755
461
29
2
0
395,315
1
W
Chaac
10,463
551
135
7
0
347,517
3
W
Thanatos
9,496
500
79
4
0
329,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role