Player Matchup

Osiris
Osiris
Diamond I
 
Osiris
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Masters
Fireballninja
Da Ji
Masters
Level 160
God Stats
21W - 20L
1,647 SR
Queue Stats
251W - 208L
2,355 MMR
Party 2
Sol
Sol
Diamond II
HinаAmano
Sol
Diamond II
Level 69
God Stats
3W - 1L
1,765 SR
Queue Stats
99W - 67L
2,646 MMR
Party 3
Zeus
Zeus
Diamond I
Mashy
Zeus
Diamond I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 95L
2,424 MMR
Party 2
Guan Yu
Guan Yu
Masters
TopMinionDamage
Guan Yu
Masters
Level 160
God Stats
5W - 2L
1,939 SR
Queue Stats
133W - 133L
2,692 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,670 SR
2,323 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,678 SR
2,206 MMR
Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Masters
BurstGolem
Cabrakan
Masters
Level 160
God Stats
70W - 42L
1,721 SR
Queue Stats
1,135W - 1,155L
2,506 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
ChaseCow
Hou Yi
Diamond I
Level 159
God Stats
9W - 7L
1,634 SR
Queue Stats
84W - 71L
2,395 MMR
Solo
Atlas
Atlas
Masters
IZalux
Atlas
Masters
Level 144
God Stats
57W - 57L
1,625 SR
Queue Stats
246W - 219L
2,567 MMR
Party 1
King Arthur
King Arthur
Platinum II
Ultravioolence
King Arthur
Platinum II
Level 160
God Stats
1W - 0L
1,912 SR
Queue Stats
79W - 63L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 3 / 2
7,307
562
5,941
10,798
12,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 1
6,548
504
5,422
10,694
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 0
7,205
554
5,249
6,598
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
Mashy
Zeus
11
1 / 5 / 0
6,789
522
6,079
10,354
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 5 / 0
5,993
461
4,459
15,670
12,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
HadesYu HuangLancelot

VS

Bans
SusanoSerqetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
8 / 0 / 6
9,044
696
10,247
9,630
4,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
BurstGolem
Cabrakan
11
1 / 0 / 12
7,211
555
5,142
10,668
11,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
ChaseCow
Hou Yi
13
3 / 0 / 5
7,950
612
5,813
7,140
2,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
IZalux
Atlas
14
6 / 1 / 6
8,209
631
10,274
10,379
4,175
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Ultravioolence
King Arthur
12
1 / 2 / 2
7,815
601
5,527
11,540
5,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
2
Kills
19
19
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
2
0.33
W
Mercury
 
Mercury
8
0
6
11
W
Cabrakan
BurstGolem
Cabrakan
1
0
12
7
W
Hou Yi
ChaseCow
Hou Yi
3
0
5
5.5
L
1
4
1
0.38
L
0
2
0
0
W
Atlas
IZalux
Atlas
6
1
6
9
L
Zeus
Mashy
Zeus
1
5
0
0.2
L
0
5
0
0
W
King Arthur
Ultravioolence
King Arthur
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,150
Damage
37,003
54,114
Taken
49,357
34,591
Mitigated
28,702
14,539
Healing
11,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,941
1,762
0
2,904
10,798
12,426
0
575
10,223
0
49,608
W
Mercury
 
Mercury
10,247
7,942
0
584
9,630
4,309
0
2,067
7,530
0
89,951
W
Cabrakan
BurstGolem
Cabrakan
5,142
609
0
2,950
10,668
11,600
0
4,324
6,300
15,349
6,864
W
Hou Yi
ChaseCow
Hou Yi
5,813
3,776
0
2,841
7,140
2,899
0
974
6,166
0
66,419
L
5,422
1,486
0
2,983
10,694
4,387
0
3,251
7,443
0
44,018
L
5,249
2,220
0
2,571
6,598
2,172
0
1,309
5,289
60,497
0
W
Atlas
IZalux
Atlas
10,274
2,256
0
1,379
10,379
4,175
0
4,544
5,835
60,551
0
L
Zeus
Mashy
Zeus
6,079
1,370
0
500
10,354
3,488
0
5,334
5,020
59,871
0
L
4,459
844
2,112
3,469
15,670
12,118
0
3,906
11,518
0
19,069
W
King Arthur
Ultravioolence
King Arthur
5,527
380
0
3,791
11,540
5,719
369
158
10,667
0
50,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,842
Gold Earned
40,229
436
Minions Killed
457
0
Camps Cleared
0
1,312,184
Distance Traveled
1,438,017
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,307
562
86
7
0
265,214
3
W
Mercury
9,044
696
131
10
0
357,249
2
W
Cabrakan
7,211
555
29
2
0
259,533
1
W
Hou Yi
7,950
612
114
9
0
257,095
5
L
Da Ji
6,548
504
65
5
0
276,333
2
L
Sol
7,205
554
138
11
0
249,698
5
W
Atlas
8,209
631
85
7
0
287,957
3
L
Zeus
6,789
522
122
9
0
236,991
7
L
Guan Yu
5,993
461
25
2
0
283,948
4
W
King Arthur
7,815
601
98
8
0
276,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role