Player Matchup

Achilles
Achilles
JReives
Achilles
Level 123
God Stats
67W - 71L
1,518 SR
Queue Stats
302W - 325L
1,443 Elo+
Solo
Anubis
Anubis
Omgpathless
Anubis
Level 154
God Stats
8W - 1L
1,968 SR
Queue Stats
203W - 206L
1,482 Elo+
Party 1
Gilgamesh
Gilgamesh
RENAGADE GOD
Gilgamesh
Level 108
God Stats
8W - 29L
1,100 SR
Queue Stats
158W - 185L
1,275 Elo+
Party 1
Yemoja
Yemoja
Wolfmanjack808
Yemoja
Level 58
God Stats
6W - 5L
1,755 SR
Queue Stats
202W - 237L
1,521 Elo+
Solo
Neith
Neith
nathiaraangelina
Neith
Level 127
God Stats
202W - 226L
1,532 SR
Queue Stats
495W - 532L
1,434 Elo+
Solo
Team Averages
Level 114
1,574 SR
1,431 Elo+

VS

Team Averages
Level 112
1,599 SR
1,401 Elo+
Kukulkan
Kukulkan
Allwight19
Kukulkan
Level 99
God Stats
7W - 3L
1,473 SR
Queue Stats
348W - 409L
1,306 Elo+
Solo
Baron Samedi
Baron Samedi
AngelJEK
Baron Samedi
Level 158
God Stats
7W - 4L
1,886 SR
Queue Stats
135W - 151L
1,406 Elo+
Solo
Skadi
Skadi
Chris-_crcm
Skadi
Level 99
God Stats
13W - 10L
1,476 SR
Queue Stats
154W - 150L
1,386 Elo+
Solo
Osiris
Osiris
MON3YMAK3R9735
Osiris
Level 80
God Stats
3W - 7L
1,477 SR
Queue Stats
14W - 14L
1,496 Elo+
Solo
Bastet
Bastet
NewDreadHead
Bastet
Level 124
God Stats
6W - 2L
1,685 SR
Queue Stats
209W - 220L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JReives
Achilles
16
5 / 1 / 3
10,574
504
12,788
14,515
21,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
14
2 / 6 / 3
9,329
444
10,830
16,427
9,857
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
RENAGADE GOD
Gilgamesh
16
6 / 5 / 2
10,301
491
7,646
17,930
11,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 2 / 3
9,344
445
1,578
15,018
15,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 3 / 3
10,608
505
12,709
16,685
8,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Allwight19
Kukulkan
17
3 / 0 / 8
10,600
505
9,062
4,453
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
AngelJEK
Baron Samedi
17
5 / 0 / 4
10,186
485
12,697
10,721
7,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
1 / 5 / 4
9,334
444
12,759
14,407
5,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 6 / 3
10,922
520
12,878
22,626
16,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
17
3 / 6 / 5
10,561
503
9,968
22,507
9,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
17
Kills
16
17
Deaths
17
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Allwight19
Kukulkan
3
0
8
7
W
Baron Samedi
AngelJEK
Baron Samedi
5
0
4
7
W
1
5
4
0.6
L
Achilles
JReives
Achilles
5
1
3
6.5
W
4
6
3
0.92
W
Bastet
3
6
5
0.92
L
Anubis
2
6
3
0.58
L
Gilgamesh
RENAGADE GOD
Gilgamesh
6
5
2
1.4
L
0
2
3
0.75
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,551
Damage
57,364
80,575
Taken
74,714
67,127
Mitigated
40,727
26,317
Healing
26,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Allwight19
Kukulkan
9,062
652
0
2,280
4,453
1,719
1,675
2,460
1,993
69,776
0
W
Baron Samedi
AngelJEK
Baron Samedi
12,697
892
908
3,891
10,721
7,516
861
3,295
7,426
55,179
0
W
12,759
4,961
264
4,009
14,407
5,387
2,780
1,986
12,421
0
75,851
L
Achilles
JReives
Achilles
12,788
4,657
0
3,415
14,515
21,974
337
259
14,216
8,189
60,463
W
12,878
5,942
0
5,707
22,626
16,141
1,473
3,059
19,567
0
68,444
W
Bastet
9,968
3,912
0
9,155
22,507
9,964
0
3,427
19,080
0
93,672
L
Anubis
10,830
445
0
5,654
16,427
9,857
708
8,850
7,295
78,038
0
L
Gilgamesh
RENAGADE GOD
Gilgamesh
7,646
2,474
67
3,993
17,930
11,460
975
1,798
16,062
0
71,304
L
1,578
104
4,467
3,695
15,018
15,348
230
6,092
8,840
22,553
0
L
12,709
2,889
0
5,026
16,685
8,488
1,679
4,282
12,403
0
108,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,156
Gold Earned
51,603
564
Minions Killed
567
0
Camps Cleared
0
1,769,714
Distance Traveled
1,846,182
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,600
505
136
6
0
380,645
6
W
Baron Samedi
10,186
485
83
4
0
366,746
7
W
Skadi
9,334
444
115
5
0
320,023
3
L
Achilles
10,574
504
106
5
0
362,523
5
W
Osiris
10,922
520
115
5
0
365,231
3
W
Bastet
10,561
503
118
6
0
413,537
1
L
Anubis
9,329
444
121
6
0
312,563
0
L
Gilgamesh
10,301
491
110
5
0
428,942
2
L
Yemoja
9,344
445
50
2
0
327,989
1
L
Neith
10,608
505
177
8
0
337,697
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role