Player Matchup

Chronos
Chronos
Platinum II
 
Chronos
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
HellsPunch
Izanami
Gold III
Level 101
God Stats
7W - 8L
1,660 SR
Queue Stats
144W - 142L
1,469 MMR
Solo
Thor
Thor
Platinum IV
LordTacoington
Thor
Platinum IV
Level 147
God Stats
4W - 2L
1,834 SR
Queue Stats
39W - 29L
1,886 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Manitad
Cabrakan
Gold III
Level 116
God Stats
7W - 6L
1,536 SR
Queue Stats
202W - 195L
1,475 MMR
Solo
Mulan
Mulan
Gold I
Zreiser
Mulan
Gold I
Level 160
God Stats
36W - 41L
1,605 SR
Queue Stats
266W - 266L
1,680 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,627 SR
1,602 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,589 SR
1,619 MMR
Sol
Sol
Platinum IV
Falvrast
Sol
Platinum IV
Level 158
God Stats
2W - 4L
1,416 SR
Queue Stats
108W - 109L
1,846 MMR
Solo
Ullr
Ullr
Bronze III
SIlentR4mpage
Ullr
Bronze III
Level 87
God Stats
0W - 4L
1,433 SR
Queue Stats
4W - 8L
1,254 MMR
Solo
Ravana
Ravana
Bronze III
g5thirty
Ravana
Bronze III
Level 128
God Stats
0W - 1L
1,658 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
krillogy
Ne Zha
Platinum IV
Level 153
God Stats
6W - 5L
1,706 SR
Queue Stats
133W - 126L
1,738 MMR
Solo
Da Ji
Da Ji
Gold I
zdwq
Da Ji
Gold I
Level 122
God Stats
5W - 4L
1,733 SR
Queue Stats
37W - 40L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
5 / 2 / 4
11,993
600
7,915
15,235
6,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
HellsPunch
Izanami
17
2 / 5 / 4
10,907
545
9,071
15,455
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
11 / 3 / 4
11,535
577
15,508
15,403
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Manitad
Cabrakan
16
3 / 2 / 15
10,099
505
7,891
22,020
25,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
Zreiser
Mulan
16
4 / 3 / 7
10,780
539
18,682
23,293
26,487
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CharybdisIshtarGuan YuThoth

VS

Bans
KaliLancelotAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 3
11,244
562
22,365
19,224
6,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 7 / 2
9,684
484
5,655
13,357
5,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
g5thirty
Ravana
12
0 / 6 / 5
8,063
403
6,630
16,718
10,099
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
krillogy
Ne Zha
16
3 / 3 / 3
10,116
506
13,955
21,902
18,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
zdwq
Da Ji
16
2 / 5 / 3
10,287
514
6,039
17,417
8,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
25
Kills
15
15
Deaths
25
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
2
4
3.5
L
8
4
3
2.38
W
Izanami
HellsPunch
Izanami
2
5
4
0.8
W
11
3
4
4.33
W
Cabrakan
Manitad
Cabrakan
3
2
15
5.25
L
2
7
2
0.43
W
Mulan
Zreiser
Mulan
4
3
7
2.5
L
Ravana
g5thirty
Ravana
0
6
5
0.42
L
Ne Zha
krillogy
Ne Zha
3
3
3
1.5
L
Da Ji
zdwq
Da Ji
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,067
Damage
54,644
91,406
Taken
88,618
70,760
Mitigated
49,349
29,332
Healing
28,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,915
4,262
0
8,641
15,235
6,691
5,770
1,247
13,904
105,247
4,311
L
22,365
6,614
0
8,603
19,224
6,768
918
2,389
16,835
91,150
0
W
Izanami
HellsPunch
Izanami
9,071
5,921
0
4,605
15,455
5,826
1,901
7,922
7,059
0
103,166
W
15,508
4,983
0
279
15,403
5,899
0
3,956
11,158
22
87,851
W
Cabrakan
Manitad
Cabrakan
7,891
1,028
896
6,119
22,020
25,857
0
6,011
15,038
25,382
0
L
5,655
2,878
0
254
13,357
5,381
346
5,619
7,738
0
74,281
W
Mulan
Zreiser
Mulan
18,682
2,032
0
8,792
23,293
26,487
140
2,781
18,947
0
75,615
L
Ravana
g5thirty
Ravana
6,630
1,953
0
2,365
16,718
10,099
0
5,209
11,509
17
37,360
L
Ne Zha
krillogy
Ne Zha
13,955
2,432
0
11,220
21,902
18,945
0
2,734
19,168
113
77,633
L
Da Ji
zdwq
Da Ji
6,039
999
0
6,230
17,417
8,156
0
1,461
15,956
0
79,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,314
Gold Earned
49,394
592
Minions Killed
546
0
Camps Cleared
0
1,792,732
Distance Traveled
1,776,887
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,993
600
168
8
0
367,022
2
L
Sol
11,244
562
144
7
0
359,759
7
W
Izanami
10,907
545
169
8
0
341,955
13
W
Thor
11,535
577
119
6
0
392,317
1
W
Cabrakan
10,099
505
21
1
0
386,072
8
L
Ullr
9,684
484
105
5
0
323,320
1
W
Mulan
10,780
539
115
6
0
305,366
5
L
Ravana
8,063
403
58
3
0
347,616
0
L
Ne Zha
10,116
506
120
6
0
351,761
6
L
Da Ji
10,287
514
119
6
0
394,431
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role