Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
EvisceratedVow
Xing Tian
Level 51
God Stats
5W - 2L
1,569 SR
Queue Stats
229W - 218L
1,454 Elo+
Solo
Ishtar
Ishtar
Morloun
Ishtar
Level 159
God Stats
20W - 18L
1,503 SR
Queue Stats
469W - 492L
1,495 Elo+
Party 1
Nox
Nox
SpheralSeeker18
Nox
Level 49
God Stats
6W - 8L
1,520 SR
Queue Stats
183W - 231L
1,299 Elo+
Solo
Mulan
Mulan
bytokiller
Mulan
Level 129
God Stats
8W - 4L
1,554 SR
Queue Stats
510W - 521L
1,455 Elo+
Party 1
Team Averages
Level 91
1,529 SR
1,441 Elo+

VS

Team Averages
Level 90
1,452 SR
1,431 Elo+
Thanatos
Thanatos
AlexanderLaine
Thanatos
Level 83
God Stats
8W - 8L
1,629 SR
Queue Stats
64W - 75L
1,404 Elo+
Solo
Medusa
Medusa
IWASKOSHER
Medusa
Level 125
God Stats
0W - 3L
1,171 SR
Queue Stats
13W - 20L
1,424 Elo+
Solo
Loki
Loki
Layerwolf
Loki
Level 77
God Stats
30W - 34L
1,560 SR
Queue Stats
415W - 458L
1,431 Elo+
Solo
Hades
Hades
RTK_Iurn
Hades
Level 67
God Stats
1W - 6L
1,247 SR
Queue Stats
215W - 261L
1,463 Elo+
Solo
Athena
Athena
Tin10Men
Athena
Level 99
God Stats
15W - 8L
1,652 SR
Queue Stats
572W - 622L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 1 / 2
6,241
567
5,703
9,210
4,102
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
EvisceratedVow
Xing Tian
10
2 / 0 / 2
6,250
568
3,041
6,396
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
Morloun
Ishtar
10
3 / 0 / 2
5,899
536
6,760
6,113
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
5,576
507
1,872
2,304
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
11
3 / 0 / 3
6,474
589
5,783
5,671
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
0 / 4 / 1
5,034
458
2,550
9,400
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Medusa
IWASKOSHER
Medusa
8
0 / 1 / 0
4,939
449
5,063
4,720
1,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
10
1 / 3 / 0
6,031
548
4,513
8,658
3,576
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
RTK_Iurn
Hades
12
0 / 0 / 0
6,490
590
845
6,124
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Athena
Tin10Men
Athena
6
0 / 1 / 0
4,239
385
2,067
6,385
5,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
9
Kills
1
1
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
2
2
L
Thanatos
0
4
1
0.13
W
Xing Tian
EvisceratedVow
Xing Tian
2
0
2
3
L
Medusa
IWASKOSHER
Medusa
0
1
0
0
L
Loki
1
3
0
0.33
W
Ishtar
Morloun
Ishtar
3
0
2
4
L
Hades
RTK_Iurn
Hades
0
0
0
0
W
0
0
0
0
L
Athena
Tin10Men
Athena
0
1
0
0
W
Mulan
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,159
Damage
15,038
29,694
Taken
35,287
14,170
Mitigated
16,994
12,159
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,703
1,735
0
3,115
9,210
4,102
246
0
9,210
0
41,133
L
Thanatos
2,550
787
0
5,926
9,400
3,824
0
564
8,836
0
30,116
W
Xing Tian
EvisceratedVow
Xing Tian
3,041
524
0
1,588
6,396
4,550
295
979
5,417
18,991
0
L
Medusa
IWASKOSHER
Medusa
5,063
2,791
0
1,281
4,720
1,561
0
871
3,849
0
30,401
L
Loki
4,513
1,871
0
2,004
8,658
3,576
0
0
8,658
0
39,793
W
Ishtar
Morloun
Ishtar
6,760
4,262
0
3,689
6,113
2,182
1,235
923
5,190
0
44,200
L
Hades
RTK_Iurn
Hades
845
143
111
3,937
6,124
2,796
0
1,834
4,290
57,815
0
W
1,872
254
0
1,000
2,304
932
0
489
1,815
35,603
0
L
Athena
Tin10Men
Athena
2,067
914
0
108
6,385
5,237
0
1,644
4,741
11,965
0
W
Mulan
5,783
880
0
2,767
5,671
2,404
0
521
5,150
0
40,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,440
Gold Earned
26,733
344
Minions Killed
288
0
Camps Cleared
0
1,056,152
Distance Traveled
1,066,416
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,241
567
75
7
0
210,454
2
L
Thanatos
5,034
458
41
4
0
209,677
2
W
Xing Tian
6,250
568
36
3
0
212,031
0
L
Medusa
4,939
449
56
5
0
206,218
1
L
Loki
6,031
548
73
7
0
214,720
4
W
Ishtar
5,899
536
82
7
0
186,945
2
L
Hades
6,490
590
107
10
0
217,441
2
W
Nox
5,576
507
55
5
0
212,306
5
L
Athena
4,239
385
11
1
0
218,360
0
W
Mulan
6,474
589
96
9
0
234,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role