Player Matchup

Heimdallr
Heimdallr
CarlosPrince26
Heimdallr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 6L
1,843 Elo+
Party 2
Sol
Sol
SWARG8
Sol
Level 115
God Stats
2W - 0L
1,649 SR
Queue Stats
40W - 16L
1,704 Elo+
Party 2
Chaac
Chaac
xavi98798
Chaac
Level 128
God Stats
2W - 0L
1,778 SR
Queue Stats
50W - 18L
1,732 Elo+
Party 2
Team Averages
Level 89
1,643 SR
1,760 Elo+

VS

Team Averages
Level 134
1,412 SR
1,502 Elo+
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DRAflip
Izanami
Level 86
God Stats
0W - 1L
1,263 SR
Queue Stats
1W - 5L
1,366 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TGL369
Morgan Le Fay
Level 160
God Stats
1W - 2L
1,473 SR
Queue Stats
36W - 20L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CarlosPrince26
Heimdallr
12
8 / 2 / 5
8,405
841
13,515
9,680
4,174
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
SWARG8
Sol
12
2 / 0 / 10
7,421
742
10,242
9,743
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chaac
xavi98798
Chaac
13
4 / 0 / 10
8,211
821
7,775
11,070
10,824
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 4 / 2
6,368
637
5,417
17,784
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
DRAflip
Izanami
10
0 / 6 / 2
6,430
643
3,823
10,227
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
TGL369
Morgan Le Fay
11
2 / 4 / 0
7,178
718
12,476
6,893
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
2
0.25
W
Heimdallr
CarlosPrince26
Heimdallr
8
2
5
5.25
L
Izanami
DRAflip
Izanami
0
6
2
0.17
W
Sol
SWARG8
Sol
2
0
10
7
L
Morgan Le Fay
TGL369
Morgan Le Fay
2
4
0
0.5
W
Chaac
xavi98798
Chaac
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,532
Damage
21,716
30,493
Taken
34,904
19,018
Mitigated
19,573
11,155
Healing
7,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,417
2,485
1,052
5,793
17,784
12,538
0
5,470
12,314
0
12,870
W
Heimdallr
CarlosPrince26
Heimdallr
13,515
7,979
0
1,615
9,680
4,174
129
4,120
5,560
0
30,272
L
Izanami
DRAflip
Izanami
3,823
1,910
0
0
10,227
3,808
0
973
9,249
0
17,111
W
Sol
SWARG8
Sol
10,242
4,905
0
4,974
9,743
4,020
593
4,845
4,898
25,088
3,225
L
Morgan Le Fay
TGL369
Morgan Le Fay
12,476
1,057
0
445
6,893
3,227
0
2,474
4,419
25,341
0
W
Chaac
xavi98798
Chaac
7,775
1,447
720
3,846
11,070
10,824
180
3,782
7,288
0
23,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,037
Gold Earned
19,976
129
Minions Killed
86
7
Camps Cleared
1
569,647
Distance Traveled
651,492
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,368
637
15
2
0
250,398
3
W
Heimdallr
8,405
841
57
6
1
173,790
3
L
Izanami
6,430
643
44
4
0
210,949
2
W
Sol
7,421
742
47
5
5
189,185
0
L
Morgan Le Fay
7,178
718
27
3
1
190,145
2
W
Chaac
8,211
821
25
3
1
206,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role