Player Matchup

Ymir
Ymir
Cert1fiedBot
Ymir
Level 122
God Stats
2W - 5L
1,039 SR
Queue Stats
167W - 205L
1,433 Elo+
Party 3
Nemesis
Nemesis
GuardianDown
Nemesis
Level 115
God Stats
12W - 19L
1,424 SR
Queue Stats
156W - 160L
1,489 Elo+
Party 1
Hades
Hades
Ninth Hassan
Hades
Level 104
God Stats
6W - 7L
1,536 SR
Queue Stats
224W - 265L
1,499 Elo+
Party 3
Sun Wukong
Sun Wukong
faelNOT
Sun Wukong
Level 126
God Stats
3W - 1L
1,866 SR
Queue Stats
34W - 28L
1,537 Elo+
Solo
Apollo
Apollo
omrobles
Apollo
Level 117
God Stats
2W - 2L
1,728 SR
Queue Stats
35W - 52L
1,452 Elo+
Party 1
Team Averages
Level 117
1,519 SR
1,482 Elo+

VS

Team Averages
Level 122
1,671 SR
1,497 Elo+
Kali
Kali
Blue1014_
Kali
Level 153
God Stats
6W - 2L
1,864 SR
Queue Stats
251W - 240L
1,467 Elo+
Solo
Nox
Nox
Fluffyshake
Nox
Level 151
God Stats
13W - 7L
1,724 SR
Queue Stats
260W - 243L
1,523 Elo+
Solo
Medusa
Medusa
Potatetoes
Medusa
Level 59
God Stats
9W - 8L
1,508 SR
Queue Stats
83W - 104L
1,489 Elo+
Party 2
Apollo
Apollo
VAN3R_23
Apollo
Level 129
God Stats
17W - 14L
1,611 SR
Queue Stats
47W - 43L
1,498 Elo+
Solo
Geb
Geb
goofythiccc
Geb
Level 116
God Stats
3W - 2L
1,649 SR
Queue Stats
18W - 19L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,338
371
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
GuardianDown
Nemesis
10
1 / 1 / 0
5,195
577
2,439
7,195
2,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
4,986
554
2,919
6,317
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
faelNOT
Sun Wukong
9
0 / 1 / 1
5,463
607
3,321
7,210
3,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
omrobles
Apollo
8
0 / 3 / 0
4,693
521
2,004
5,418
1,623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
9
2 / 0 / 0
5,659
629
1,996
7,732
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 1
5,401
600
3,630
3,882
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Potatetoes
Medusa
9
1 / 0 / 1
5,154
573
2,486
3,329
1,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
VAN3R_23
Apollo
9
1 / 1 / 0
5,387
599
3,751
6,506
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 0 / 1
5,020
558
1,205
3,472
3,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
5
6
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kali
2
0
0
2
L
0
0
0
0
W
0
0
1
0.5
L
Nemesis
GuardianDown
Nemesis
1
1
0
1
L
0
1
0
0
W
Medusa
Potatetoes
Medusa
1
0
1
1.5
W
Apollo
VAN3R_23
Apollo
1
1
0
1
L
Sun Wukong
faelNOT
Sun Wukong
0
1
1
0.5
W
1
0
1
1.5
L
Apollo
omrobles
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,683
Damage
13,068
26,140
Taken
24,921
10,630
Mitigated
11,443
6,345
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
1,996
1,205
0
4,687
7,732
3,576
0
855
6,877
0
27,096
L
0
0
152
0
0
0
0
0
0
0
0
W
3,630
519
0
302
3,882
1,541
0
2,064
1,818
34,905
0
L
Nemesis
GuardianDown
Nemesis
2,439
1,101
0
462
7,195
2,648
0
587
6,580
0
36,334
L
2,919
564
24
2,727
6,317
2,808
0
3,199
2,885
33,311
0
W
Medusa
Potatetoes
Medusa
2,486
1,190
0
1,256
3,329
1,100
1,277
0
3,329
0
30,794
W
Apollo
VAN3R_23
Apollo
3,751
2,415
0
3,087
6,506
2,060
1,054
0
6,506
0
34,558
L
Sun Wukong
faelNOT
Sun Wukong
3,321
677
0
1,694
7,210
3,551
0
0
7,210
0
38,257
W
1,205
29
0
1,082
3,472
3,166
253
0
3,472
10,563
5,264
L
Apollo
omrobles
Apollo
2,004
977
0
1,286
5,418
1,623
0
630
4,788
0
26,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,675
Gold Earned
26,621
260
Minions Killed
272
0
Camps Cleared
0
760,621
Distance Traveled
894,650
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,659
629
56
6
0
214,326
1
L
Ymir
3,338
371
0
0
0
7,025
0
W
Nox
5,401
600
69
8
0
187,942
2
L
Nemesis
5,195
577
68
8
0
208,312
1
L
Hades
4,986
554
69
8
0
171,725
1
W
Medusa
5,154
573
61
7
0
169,039
3
W
Apollo
5,387
599
62
7
0
157,640
2
L
Sun Wukong
5,463
607
71
8
0
194,686
1
W
Geb
5,020
558
24
3
0
165,703
1
L
Apollo
4,693
521
52
6
0
178,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role