Player Matchup

Da Ji
Da Ji
Eduardo9889
Da Ji
Level 73
God Stats
4W - 3L
1,809 SR
Queue Stats
243W - 256L
1,404 Elo+
Party 4
Rama
Rama
GreidV
Rama
Level 64
God Stats
1W - 2L
1,704 SR
Queue Stats
45W - 49L
1,487 Elo+
Party 3
Danzaburou
Danzaburou
Just SlaShii
Danzaburou
Level 35
God Stats
9W - 25L
1,301 SR
Queue Stats
113W - 162L
1,256 Elo+
Solo
Atlas
Atlas
iKarnage-0-
Atlas
Level 43
God Stats
0W - 2L
1,269 SR
Queue Stats
74W - 94L
1,329 Elo+
Party 4
Thoth
Thoth
icame to POWNem
Thoth
Level 86
God Stats
0W - 1L
1,085 SR
Queue Stats
32W - 33L
1,477 Elo+
Party 3
Team Averages
Level 60
1,434 SR
1,391 Elo+

VS

Team Averages
Level 62
1,537 SR
1,372 Elo+
Guan Yu
Guan Yu
DOOM Karious
Guan Yu
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
223W - 272L
1,311 Elo+
Party 1
Sylvanus
Sylvanus
DonHulio9
Sylvanus
Level 87
God Stats
4W - 6L
1,294 SR
Queue Stats
303W - 325L
1,433 Elo+
Party 1
Nemesis
Nemesis
Elucidator7234
Nemesis
Level 49
God Stats
4W - 3L
1,596 SR
Queue Stats
8W - 17L
1,330 Elo+
Party 2
Zhong Kui
Zhong Kui
ItsSimplyAce
Zhong Kui
Level 88
God Stats
6W - 1L
1,673 SR
Queue Stats
119W - 117L
1,388 Elo+
Solo
Cu Chulainn
Cu Chulainn
NullCifer
Cu Chulainn
Level 29
God Stats
4W - 3L
1,619 SR
Queue Stats
7W - 12L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 4
7,933
418
6,824
21,102
9,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
GreidV
Rama
12
0 / 6 / 4
7,417
390
6,622
15,000
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
Just SlaShii
Danzaburou
16
3 / 4 / 1
10,497
552
9,482
14,737
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 5 / 0
8,092
426
7,091
19,421
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 3 / 1
9,494
500
6,515
11,784
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DOOM Karious
Guan Yu
14
0 / 1 / 18
9,333
491
5,327
15,092
13,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
DonHulio9
Sylvanus
16
5 / 2 / 7
10,117
532
10,720
12,458
8,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
8 / 4 / 9
10,298
542
12,849
17,129
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ItsSimplyAce
Zhong Kui
18
12 / 1 / 8
11,912
627
26,092
14,858
11,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
NullCifer
Cu Chulainn
15
1 / 1 / 7
9,276
488
3,989
8,815
7,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
9
Kills
26
26
Deaths
9
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
DOOM Karious
Guan Yu
0
1
18
9
W
Sylvanus
DonHulio9
Sylvanus
5
2
7
4.25
L
1
8
4
0.38
W
8
4
9
3.13
L
Rama
GreidV
Rama
0
6
4
0.33
W
Zhong Kui
ItsSimplyAce
Zhong Kui
12
1
8
16
L
Danzaburou
Just SlaShii
Danzaburou
3
4
1
0.88
W
Cu Chulainn
NullCifer
Cu Chulainn
1
1
7
4.5
L
2
5
0
0.4
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,534
Damage
58,977
82,044
Taken
68,352
39,976
Mitigated
48,037
17,656
Healing
30,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
DOOM Karious
Guan Yu
5,327
731
1,616
3,583
15,092
13,798
40
3,479
11,613
0
34,602
W
Sylvanus
DonHulio9
Sylvanus
10,720
4,067
2,771
6,158
12,458
8,018
366
3,302
9,156
73,841
25,411
L
6,824
1,718
0
4,780
21,102
9,114
73
6,948
14,154
0
51,647
W
12,849
4,982
0
6,318
17,129
6,968
105
2,016
15,113
0
77,424
L
Rama
GreidV
Rama
6,622
4,363
470
3,301
15,000
4,664
0
6,818
8,133
0
41,572
W
Zhong Kui
ItsSimplyAce
Zhong Kui
26,092
1,055
0
7,904
14,858
11,470
646
5,053
9,805
93,054
0
L
Danzaburou
Just SlaShii
Danzaburou
9,482
3,244
0
5,576
14,737
6,062
684
4,860
9,397
145
79,858
W
Cu Chulainn
NullCifer
Cu Chulainn
3,989
200
0
2,107
8,815
7,783
930
150
8,665
0
51,130
L
7,091
3,234
193
2,309
19,421
15,562
35
10,015
9,406
34,246
0
L
6,515
831
118
909
11,784
4,574
0
6,332
5,452
62,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,433
Gold Earned
50,936
429
Minions Killed
554
0
Camps Cleared
0
1,603,815
Distance Traveled
1,797,764
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,333
491
54
3
0
387,143
1
W
Sylvanus
10,117
532
144
8
0
304,258
2
L
Da Ji
7,933
418
79
4
0
362,268
5
W
Nemesis
10,298
542
99
5
0
428,057
1
L
Rama
7,417
390
75
4
0
307,013
0
W
Zhong Kui
11,912
627
145
8
0
332,956
2
L
Danzaburou
10,497
552
126
7
0
295,472
3
W
Cu Chulainn
9,276
488
112
6
0
345,350
1
L
Atlas
8,092
426
40
2
0
332,820
1
L
Thoth
9,494
500
109
6
0
306,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role