Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Carkk
Ah Muzen Cab
Level 80
God Stats
1W - 1L
1,253 SR
Queue Stats
6W - 7L
1,071 Elo+
Party 1
Fenrir
Fenrir
Wohpee
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,071 Elo+
Party 1
Vulcan
Vulcan
daschiftyschaff
Vulcan
Level 109
God Stats
1W - 1L
1,162 SR
Queue Stats
6W - 4L
1,298 Elo+
Party 1
Team Averages
Level 93
1,305 SR
1,146 Elo+

VS

Team Averages
Level 98
1,605 SR
1,500 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
NoelGamnotec8
Apollo
Level 126
God Stats
0W - 1L
1,887 SR
Queue Stats
31W - 34L
1,495 Elo+
Solo
Discordia
Discordia
StigmaJ
Discordia
Level 103
God Stats
3W - 3L
1,428 SR
Queue Stats
220W - 198L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Carkk
Ah Muzen Cab
14
2 / 1 / 8
9,132
702
9,436
8,766
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
Wohpee
Fenrir
14
5 / 1 / 3
9,184
706
9,923
11,271
10,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 7
9,271
713
15,236
5,745
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 2
7,880
606
6,267
17,259
17,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 5 / 1
7,576
583
8,659
14,059
6,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
StigmaJ
Discordia
13
1 / 3 / 1
8,286
637
6,201
7,555
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
2
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
2
0.33
W
Ah Muzen Cab
Carkk
Ah Muzen Cab
2
1
8
6
L
1
5
1
0.3
L
Discordia
StigmaJ
Discordia
1
3
1
0.5
W
Fenrir
Wohpee
Fenrir
5
1
3
6.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,595
Damage
21,127
25,782
Taken
38,873
18,220
Mitigated
26,583
7,784
Healing
2,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,267
380
183
1,448
17,259
17,227
0
8,043
9,071
14,423
0
W
Ah Muzen Cab
Carkk
Ah Muzen Cab
9,436
3,775
0
3,276
8,766
4,522
583
5,115
3,651
0
44,775
L
8,659
5,795
0
1,149
14,059
6,190
0
4,157
9,413
0
30,083
L
Discordia
StigmaJ
Discordia
6,201
89
0
0
7,555
3,166
0
3,196
4,233
28,320
0
W
Fenrir
Wohpee
Fenrir
9,923
2,420
430
2,208
11,271
10,931
132
4,990
6,281
0
20,705
W
15,236
4,834
712
1,158
5,745
2,767
613
3,174
2,571
40,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,587
Gold Earned
23,742
153
Minions Killed
160
8
Camps Cleared
3
767,014
Distance Traveled
711,588
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,880
606
19
1
0
253,219
1
W
Ah Muzen Cab
9,132
702
84
6
3
253,071
1
L
Apollo
7,576
583
67
5
2
233,637
7
L
Discordia
8,286
637
74
6
1
224,732
4
W
Fenrir
9,184
706
15
1
4
255,100
4
W
Vulcan
9,271
713
54
4
1
258,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role