Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GlitchySnake-8
Sun Wukong
Level 125
God Stats
1W - 2L
1,642 SR
Queue Stats
82W - 141L
1,358 Elo+
Solo
Terra
Terra
lDonaRl
Terra
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 177L
1,494 Elo+
Solo
Hun Batz
Hun Batz
scalar080lottery
Hun Batz
Level 109
God Stats
7W - 7L
1,402 SR
Queue Stats
378W - 408L
1,477 Elo+
Solo
Chaac
Chaac
xX GRO KON Xx
Chaac
Level 160
God Stats
6W - 0L
1,688 SR
Queue Stats
233W - 244L
1,500 Elo+
Solo
Team Averages
Level 114
1,546 SR
1,466 Elo+

VS

Team Averages
Level 93
1,486 SR
1,453 Elo+
Ne Zha
Ne Zha
Belzebueb
Ne Zha
Level 160
God Stats
30W - 17L
1,706 SR
Queue Stats
949W - 1,029L
1,565 Elo+
Solo
Khepri
Khepri
CoffeeBrallan
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,474 Elo+
Solo
Anhur
Anhur
UnseenCloud6399
Anhur
Level 146
God Stats
11W - 18L
1,399 SR
Queue Stats
870W - 909L
1,477 Elo+
Solo
Terra
Terra
chexurda
Terra
Level 117
God Stats
3W - 6L
1,323 SR
Queue Stats
255W - 262L
1,479 Elo+
Solo
Persephone
Persephone
kennebo
Persephone
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 23L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
3 / 6 / 7
11,613
645
14,551
21,865
10,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
GlitchySnake-8
Sun Wukong
18
7 / 8 / 12
12,819
712
18,265
26,850
17,209
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Terra
lDonaRl
Terra
20
2 / 2 / 18
12,321
685
14,601
19,841
22,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
5 / 6 / 6
12,916
718
18,920
24,658
20,684
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
9 / 3 / 14
15,413
856
33,059
34,569
33,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Belzebueb
Ne Zha
20
9 / 4 / 12
12,894
716
39,314
23,906
17,092
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 4 / 12
12,021
668
6,783
21,166
27,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

20
6 / 5 / 10
11,875
660
15,166
20,373
17,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Terra
chexurda
Terra
19
2 / 6 / 18
10,894
605
12,174
26,150
49,230
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
kennebo
Persephone
16
2 / 7 / 10
10,547
586
13,172
15,552
7,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
84
26
Kills
22
25
Deaths
26
57
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
6
7
1.08
L
Ne Zha
Belzebueb
Ne Zha
9
4
12
3.75
L
3
4
12
2.25
W
Sun Wukong
GlitchySnake-8
Sun Wukong
7
8
12
1.63
L
6
5
10
2.2
L
Terra
chexurda
Terra
2
6
18
1.83
L
Persephone
kennebo
Persephone
2
7
10
1
W
Terra
lDonaRl
Terra
2
2
18
5.5
W
5
6
6
1.33
W
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,396
Damage
86,609
127,783
Taken
107,147
104,246
Mitigated
118,242
58,042
Healing
39,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,551
5,758
967
4,963
21,865
10,443
1,979
5,011
16,854
0
29,986
L
Ne Zha
Belzebueb
Ne Zha
39,314
8,011
1,046
7,421
23,906
17,092
0
3,359
19,835
0
68,964
L
6,783
574
1,014
2,676
21,166
27,025
0
2,239
18,092
12,442
0
W
Sun Wukong
GlitchySnake-8
Sun Wukong
18,265
1,500
1,647
8,498
26,850
17,209
2,142
6,845
20,005
405
28,733
L
15,166
5,435
2,708
5,425
20,373
17,736
524
2,560
17,427
0
42,144
L
Terra
chexurda
Terra
12,174
2,123
10,604
6,362
26,150
49,230
58
5,540
20,300
23,304
0
L
Persephone
kennebo
Persephone
13,172
2,388
189
2,495
15,552
7,159
0
1,308
13,693
24,357
0
W
Terra
lDonaRl
Terra
14,601
548
10,787
7,405
19,841
22,583
891
4,129
15,712
30,917
0
W
18,920
4,565
1,640
3,962
24,658
20,684
1,346
6,939
17,719
0
32,707
W
33,059
3,351
1,652
16,521
34,569
33,327
2,171
9,205
25,364
0
75,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,082
Gold Earned
58,231
202
Minions Killed
184
0
Camps Cleared
0
1,644,703
Distance Traveled
1,635,666
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,613
645
24
1
0
297,343
0
L
Ne Zha
12,894
716
49
3
0
346,008
4
L
Khepri
12,021
668
15
1
0
356,674
1
W
Sun Wukong
12,819
712
23
1
0
325,310
0
L
Anhur
11,875
660
73
4
0
306,988
1
L
Terra
10,894
605
25
1
0
291,103
0
L
Persephone
10,547
586
22
1
0
334,893
0
W
Terra
12,321
685
23
1
0
370,151
3
W
Hun Batz
12,916
718
28
2
0
327,690
0
W
Chaac
15,413
856
104
6
0
324,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role