Player Matchup

Xing Tian
Xing Tian
BlastinBussy
Xing Tian
Level 146
God Stats
1W - 1L
1,395 SR
Queue Stats
86W - 78L
1,553 Elo+
Party 2
Shiva
Shiva
CroutonSniff
Shiva
Level 126
God Stats
3W - 2L
1,537 SR
Queue Stats
198W - 208L
1,569 Elo+
Party 2
Skadi
Skadi
Geminii Mann
Skadi
Level 23
God Stats
2W - 3L
1,329 SR
Queue Stats
48W - 61L
1,456 Elo+
Solo
Hera
Hera
SaltyBadgerADii
Hera
Level 77
God Stats
3W - 3L
1,569 SR
Queue Stats
142W - 170L
1,491 Elo+
Party 2
He Bo
He Bo
stillhereHR
He Bo
Level 28
God Stats
0W - 2L
1,231 SR
Queue Stats
73W - 88L
1,533 Elo+
Solo
Team Averages
Level 80
1,412 SR
1,520 Elo+

VS

Team Averages
Level 83
1,536 SR
1,518 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Gurtmanglerz
Apollo
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
245W - 271L
1,469 Elo+
Solo
Shiva
Shiva
MisterDandy5
Shiva
Level 55
God Stats
1W - 0L
1,659 SR
Queue Stats
37W - 31L
1,540 Elo+
Party 3
Ne Zha
Ne Zha
StyrkaB
Ne Zha
Level 117
God Stats
1W - 2L
1,307 SR
Queue Stats
77W - 70L
1,545 Elo+
Party 1
Athena
Athena
roughnecks
Athena
Level 124
God Stats
2W - 0L
1,715 SR
Queue Stats
55W - 52L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlastinBussy
Xing Tian
14
1 / 2 / 7
8,123
812
9,011
12,998
12,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
2 / 2 / 4
7,680
768
10,775
9,002
8,783
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 5 / 3
7,085
709
6,432
10,832
4,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 1
6,463
646
4,883
7,133
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 4 / 2
7,268
727
7,750
7,081
2,760
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
5 / 1 / 13
8,719
872
10,033
5,713
3,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apollo
15
3 / 1 / 13
8,635
864
7,884
8,897
4,613
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 1 / 12
8,795
880
9,491
14,547
14,482
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
StyrkaB
Ne Zha
14
3 / 4 / 12
8,072
807
10,026
11,924
6,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
roughnecks
Athena
14
1 / 3 / 14
7,946
795
3,541
12,974
12,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
9
Kills
18
18
Deaths
10
17
Assists
64
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
5
1
13
11.5
L
Xing Tian
BlastinBussy
Xing Tian
1
2
7
2.25
L
2
2
4
2
L
2
5
3
0.7
W
Apollo
3
1
13
9.5
W
6
1
12
12
L
1
5
1
0.3
W
Ne Zha
StyrkaB
Ne Zha
3
4
12
2.25
W
Athena
roughnecks
Athena
1
3
14
2.67
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,851
Damage
40,975
47,046
Taken
54,055
31,602
Mitigated
40,894
12,114
Healing
19,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
10,033
1,656
1,062
606
5,713
3,148
929
1,724
3,989
20,833
0
L
Xing Tian
BlastinBussy
Xing Tian
9,011
466
1,508
3,813
12,998
12,778
0
2,572
10,426
15,363
0
L
10,775
680
2,313
1,789
9,002
8,783
0
3,528
5,474
0
23,683
L
6,432
2,612
0
1,484
10,832
4,447
0
4,377
6,455
0
16,781
W
Apollo
7,884
3,797
1,280
1,155
8,897
4,613
1,547
4,592
4,305
0
19,932
W
9,491
1,138
3,306
4,377
14,547
14,482
502
5,155
9,392
0
17,641
L
4,883
1,183
55
444
7,133
2,834
0
2,399
4,734
8,817
0
W
Ne Zha
StyrkaB
Ne Zha
10,026
2,880
281
2,572
11,924
6,257
518
4,979
6,945
0
21,568
W
Athena
roughnecks
Athena
3,541
358
3,159
1,862
12,974
12,394
557
5,194
7,780
7,171
0
L
7,750
439
483
225
7,081
2,760
0
1,743
5,338
16,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,619
Gold Earned
42,167
89
Minions Killed
99
0
Camps Cleared
0
863,598
Distance Traveled
887,955
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,719
872
24
2
0
160,530
0
L
Xing Tian
8,123
812
16
2
0
221,950
1
L
Shiva
7,680
768
26
3
0
173,505
1
L
Skadi
7,085
709
13
1
0
153,221
0
W
Apollo
8,635
864
33
3
0
172,253
0
W
Shiva
8,795
880
19
2
0
199,239
1
L
Hera
6,463
646
9
1
0
131,886
0
W
Ne Zha
8,072
807
18
2
0
184,029
0
W
Athena
7,946
795
5
1
0
171,904
1
L
He Bo
7,268
727
25
3
0
183,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role