Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
IMPROBABLYBAKED
Fafnir
Level 147
God Stats
0W - 2L
1,315 SR
Queue Stats
120W - 100L
1,517 Elo+
Party 1
Kukulkan
Kukulkan
I_2aaa
Kukulkan
Level 64
God Stats
1W - 1L
1,363 SR
Queue Stats
55W - 80L
1,425 Elo+
Party 2
Sobek
Sobek
SparticusV
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,182 Elo+
Party 2
Chiron
Chiron
namelessnipefest
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,182 Elo+
Party 2
Team Averages
Level 79
1,436 SR
1,361 Elo+

VS

Team Averages
Level 75
1,431 SR
1,522 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
DxG C1utchX
Ganesha
Level 128
God Stats
6W - 3L
1,460 SR
Queue Stats
189W - 175L
1,606 Elo+
Party 3
Mulan
Mulan
GwynbleiddSKTZO
Mulan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,636 Elo+
Solo
Ah Puch
Ah Puch
SageCanine71748
Ah Puch
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,306 Elo+
Party 3
Artemis
Artemis
pytheous
Artemis
Level 82
God Stats
1W - 3L
1,195 SR
Queue Stats
330W - 254L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
2 / 5 / 2
9,896
619
12,314
13,878
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 5 / 4
9,873
617
5,827
17,079
21,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
I_2aaa
Kukulkan
18
1 / 3 / 3
10,196
637
17,353
10,883
5,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
14
1 / 6 / 2
8,383
524
2,747
17,141
20,294
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
1 / 6 / 2
8,495
531
4,447
11,711
5,570
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
6 / 2 / 15
12,183
761
17,454
8,824
9,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
DxG C1utchX
Ganesha
18
0 / 2 / 23
11,759
735
11,621
17,274
18,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 1 / 12
10,734
671
7,338
13,786
11,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
8 / 0 / 13
11,717
732
15,498
14,607
8,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
pytheous
Artemis
17
7 / 3 / 10
11,153
697
15,819
11,588
6,770
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
98
6
Kills
25
25
Deaths
8
13
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
5
2
0.6
W
Tiamat
 
Tiamat
6
2
15
6.75
W
Ganesha
DxG C1utchX
Ganesha
0
2
23
5.75
W
4
1
12
10
L
1
5
4
0.6
L
Kukulkan
I_2aaa
Kukulkan
1
3
3
0.83
W
8
0
13
14.5
L
Sobek
1
6
2
0.33
L
1
6
2
0.33
W
Artemis
pytheous
Artemis
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,688
Damage
67,730
70,692
Taken
66,079
59,697
Mitigated
55,035
19,937
Healing
33,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
12,314
6,458
1,206
3,224
13,878
6,481
0
9,423
4,455
0
31,068
W
Tiamat
 
Tiamat
17,454
581
4,611
4,177
8,824
9,718
2,793
2,758
6,066
53,241
0
W
Ganesha
DxG C1utchX
Ganesha
11,621
376
1,263
3,788
17,274
18,770
839
3,685
13,589
18,837
0
W
7,338
1,041
1,511
3,625
13,786
11,428
1,969
5,782
8,004
238
15,084
L
5,827
1,284
512
3,715
17,079
21,980
0
8,230
8,849
9,286
0
L
Kukulkan
I_2aaa
Kukulkan
17,353
260
1,367
2,810
10,883
5,372
0
8,642
2,241
55,576
0
W
15,498
317
1,196
9,346
14,607
8,349
1,012
7,178
7,429
33,526
0
L
Sobek
2,747
252
795
3,757
17,141
20,294
0
9,923
7,218
4,764
0
L
4,447
2,671
1,058
1,493
11,711
5,570
0
8,593
3,118
0
9,526
W
Artemis
pytheous
Artemis
15,819
6,660
2,175
1,691
11,588
6,770
1,738
6,524
5,064
0
32,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,843
Gold Earned
57,546
203
Minions Killed
178
0
Camps Cleared
0
1,301,501
Distance Traveled
1,468,829
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,896
619
70
4
0
234,910
0
W
Tiamat
12,183
761
73
5
0
342,088
0
W
Ganesha
11,759
735
0
0
0
264,311
1
W
Mulan
10,734
671
20
1
0
274,579
2
L
Fafnir
9,873
617
7
0
0
271,794
0
L
Kukulkan
10,196
637
84
5
0
300,281
1
W
Ah Puch
11,717
732
36
2
0
306,986
3
L
Sobek
8,383
524
6
0
0
263,204
0
L
Chiron
8,495
531
36
2
0
231,312
0
W
Artemis
11,153
697
49
3
0
280,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role