Player Matchup

Olorun
Olorun
Diamond-Cutter81
Olorun
Level 21
God Stats
1W - 2L
1,290 SR
Queue Stats
59W - 73L
1,360 Elo+
Party 1
Hachiman
Hachiman
destroyer14233
Hachiman
Level 7
God Stats
0W - 6L
1,272 SR
Queue Stats
6W - 19L
1,129 Elo+
Party 1
Heimdallr
Heimdallr
militarymikey03
Heimdallr
Level 97
God Stats
2W - 3L
1,514 SR
Queue Stats
110W - 127L
1,418 Elo+
Party 1
Team Averages
Level 42
1,358 SR
1,302 Elo+

VS

Team Averages
Level 67
1,443 SR
1,330 Elo+
Ishtar
Ishtar
Chewie-V
Ishtar
Level 27
God Stats
1W - 2L
1,165 SR
Queue Stats
34W - 43L
1,278 Elo+
Party 2
Cthulhu
Cthulhu
DigDugger69
Cthulhu
Level 44
God Stats
31W - 31L
1,519 SR
Queue Stats
40W - 66L
1,250 Elo+
Party 2
Baron Samedi
Baron Samedi
FilthyGandhi
Baron Samedi
Level 129
God Stats
2W - 4L
1,644 SR
Queue Stats
613W - 731L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,387
581
6,219
11,972
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
10
0 / 3 / 0
6,126
557
2,781
8,713
3,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
militarymikey03
Heimdallr
10
0 / 5 / 0
6,301
573
6,258
11,364
5,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Chewie-V
Ishtar
13
4 / 1 / 6
8,427
766
7,625
8,790
3,825
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
DigDugger69
Cthulhu
13
4 / 0 / 7
8,370
761
8,888
15,467
11,218
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
FilthyGandhi
Baron Samedi
13
4 / 0 / 5
8,385
762
9,765
6,074
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
12
12
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Chewie-V
Ishtar
4
1
6
7
L
0
4
0
0
W
Cthulhu
DigDugger69
Cthulhu
4
0
7
7.5
W
Baron Samedi
FilthyGandhi
Baron Samedi
4
0
5
6.5
L
Hachiman
0
3
0
0
L
Heimdallr
militarymikey03
Heimdallr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,258
Damage
26,278
32,049
Taken
30,331
14,617
Mitigated
18,336
4,636
Healing
9,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Chewie-V
Ishtar
7,625
5,193
0
0
8,790
3,825
1,784
1,629
7,161
0
25,525
L
6,219
2,182
567
2,719
11,972
5,913
0
7,069
4,617
17,023
2,012
W
Cthulhu
DigDugger69
Cthulhu
8,888
74
626
5,213
15,467
11,218
100
2,507
12,960
21,501
0
W
Baron Samedi
FilthyGandhi
Baron Samedi
9,765
264
1,863
2,250
6,074
3,293
439
1,784
4,290
29,952
0
L
Hachiman
2,781
2,146
0
578
8,713
3,478
0
4,463
3,870
0
8,852
L
Heimdallr
militarymikey03
Heimdallr
6,258
2,802
0
772
11,364
5,226
0
6,598
4,503
0
20,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,814
Gold Earned
25,182
77
Minions Killed
110
3
Camps Cleared
6
522,533
Distance Traveled
631,150
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,427
766
38
3
4
191,845
0
L
Olorun
6,387
581
38
3
1
173,529
0
W
Cthulhu
8,370
761
22
2
0
262,396
2
W
Baron Samedi
8,385
762
50
5
2
176,909
2
L
Hachiman
6,126
557
15
1
0
186,435
0
L
Heimdallr
6,301
573
24
2
2
162,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role