Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Mitto_Brasil
Osiris
Level 126
God Stats
24W - 36L
1,488 SR
Queue Stats
838W - 1,052L
1,421 Elo+
Solo
Scylla
Scylla
NSR2
Scylla
Level 100
God Stats
1W - 0L
1,761 SR
Queue Stats
3W - 3L
1,227 Elo+
Solo
Team Averages
Level 114
1,583 SR
1,382 Elo+

VS

Team Averages
Level 49
1,374 SR
1,119 Elo+
Lancelot
Lancelot
G4GuiNhO
Lancelot
Level 80
God Stats
0W - 2L
1,139 SR
Queue Stats
22W - 82L
1,186 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Venansso
Morgan Le Fay
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 40L
997 Elo+
Party 1
Cerberus
Cerberus
WolfNordestino
Cerberus
Level 58
God Stats
1W - 8L
1,483 SR
Queue Stats
15W - 74L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
8 / 4 / 16
11,855
847
20,694
15,629
6,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
18
14 / 1 / 13
12,398
886
19,300
12,439
12,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
NSR2
Scylla
16
7 / 1 / 14
11,408
815
13,026
6,808
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
G4GuiNhO
Lancelot
13
5 / 10 / 0
10,114
722
10,278
20,475
15,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Venansso
Morgan Le Fay
13
1 / 9 / 1
8,414
601
9,740
16,073
8,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
12
0 / 10 / 2
8,545
610
6,315
25,085
31,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
29
Kills
6
6
Deaths
29
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
8
4
16
4
L
Lancelot
G4GuiNhO
Lancelot
5
10
0
0.5
W
Osiris
14
1
13
20.5
W
Scylla
NSR2
Scylla
7
1
14
14
L
Morgan Le Fay
Venansso
Morgan Le Fay
1
9
1
0.17
L
Cerberus
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,020
Damage
26,333
34,876
Taken
61,633
21,578
Mitigated
54,779
7,739
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
20,694
13,940
0
3,796
15,629
6,165
1,129
8,771
6,858
0
61,735
L
Lancelot
G4GuiNhO
Lancelot
10,278
1,554
0
2,836
20,475
15,437
0
4,806
15,669
0
19,878
W
Osiris
19,300
8,205
0
2,048
12,439
12,593
879
5,806
6,633
0
41,858
W
Scylla
NSR2
Scylla
13,026
2,941
0
1,895
6,808
2,820
693
2,069
4,739
48,067
0
L
Morgan Le Fay
Venansso
Morgan Le Fay
9,740
1,961
45
1,916
16,073
8,198
0
2,058
14,015
35,397
0
L
Cerberus
6,315
981
0
1,771
25,085
31,144
0
6,295
18,790
17,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,661
Gold Earned
27,073
177
Minions Killed
98
12
Camps Cleared
1
734,584
Distance Traveled
668,597
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,855
847
81
6
0
215,704
3
L
Lancelot
10,114
722
22
2
1
251,733
2
W
Osiris
12,398
886
34
2
5
273,896
1
W
Scylla
11,408
815
62
4
7
244,984
2
L
Morgan Le Fay
8,414
601
53
4
0
210,886
1
L
Cerberus
8,545
610
23
2
0
205,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role