Player Matchup

Gilgamesh
Gilgamesh
Djentleman1314
Gilgamesh
Level 104
God Stats
10W - 12L
1,475 SR
Queue Stats
48W - 47L
1,483 Elo+
Solo
Jing Wei
Jing Wei
Samurai-Hannya
Jing Wei
Level 101
God Stats
1W - 2L
1,562 SR
Queue Stats
63W - 87L
1,406 Elo+
Party 1
Odin
Odin
TheMandalorianTJ
Odin
Level 25
God Stats
0W - 1L
1,155 SR
Queue Stats
18W - 42L
1,332 Elo+
Party 1
Sol
Sol
ethelarcangel11
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,035 Elo+
Solo
Ravana
Ravana
midnight_murder0
Ravana
Level 105
God Stats
3W - 6L
1,550 SR
Queue Stats
40W - 59L
1,387 Elo+
Party 1
Team Averages
Level 72
1,448 SR
1,329 Elo+

VS

Team Averages
Level 52
1,597 SR
1,426 Elo+
Chang'e
Chang'e
Aksecnarf
Chang'e
Level 122
God Stats
35W - 22L
1,583 SR
Queue Stats
161W - 147L
1,468 Elo+
Solo
Horus
Horus
Blitzwing841169
Horus
Level 27
God Stats
4W - 1L
1,609 SR
Queue Stats
76W - 107L
1,422 Elo+
Solo
Osiris
Osiris
CaptainDylan
Osiris
Level 46
God Stats
5W - 3L
1,671 SR
Queue Stats
60W - 51L
1,355 Elo+
Solo
Medusa
Medusa
RockerMetalhead
Medusa
Level 17
God Stats
4W - 1L
1,673 SR
Queue Stats
21W - 17L
1,456 Elo+
Solo
Charybdis
Charybdis
TheCount123 165
Charybdis
Level 47
God Stats
2W - 0L
1,447 SR
Queue Stats
32W - 55L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Djentleman1314
Gilgamesh
15
1 / 5 / 1
8,914
637
6,457
13,326
12,441
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
17
1 / 3 / 3
9,618
687
12,518
15,499
7,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 3 / 2
9,623
687
11,096
15,733
15,963
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 3 / 0
9,290
664
6,205
13,704
5,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 4 / 1
9,259
661
12,376
17,007
13,399
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aksecnarf
Chang'e
18
0 / 0 / 13
10,389
742
9,761
15,026
7,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 0 / 12
10,216
730
5,126
15,277
16,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
19
7 / 0 / 10
11,316
808
15,126
20,977
22,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
9 / 1 / 9
12,432
888
32,715
18,996
11,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
TheCount123 165
Charybdis
13
0 / 4 / 3
8,896
635
2,787
6,167
2,305
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
5
Kills
18
18
Deaths
5
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aksecnarf
Chang'e
0
0
13
6.5
W
2
0
12
8
W
Osiris
7
0
10
12
L
Gilgamesh
Djentleman1314
Gilgamesh
1
5
1
0.3
W
9
1
9
13.5
L
Jing Wei
1
3
3
0.83
W
Charybdis
TheCount123 165
Charybdis
0
4
3
0.38
L
1
3
2
0.67
L
1
3
0
0.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,652
Damage
65,515
75,269
Taken
76,443
54,560
Mitigated
59,643
8,218
Healing
49,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aksecnarf
Chang'e
9,761
1,221
9,593
9,056
15,026
7,499
1,054
1,331
13,592
40,769
0
W
5,126
1,771
6,964
8,386
15,277
16,008
207
728
14,441
0
18,728
W
Osiris
15,126
5,119
0
6,292
20,977
22,783
904
2,394
18,524
337
37,060
L
Gilgamesh
Djentleman1314
Gilgamesh
6,457
1,323
0
715
13,326
12,441
240
2,477
10,638
0
22,306
W
32,715
18,925
0
8,517
18,996
11,048
5,794
1,295
17,600
0
84,769
L
Jing Wei
12,518
8,291
0
2,410
15,499
7,195
605
2,655
12,805
0
39,546
W
Charybdis
TheCount123 165
Charybdis
2,787
1,540
0
258
6,167
2,305
219
457
5,710
0
7,852
L
11,096
828
0
254
15,733
15,963
0
1,184
14,376
0
24,046
L
6,205
93
0
1,767
13,704
5,562
0
1,934
11,716
24,519
0
L
12,376
2,187
0
3,072
17,007
13,399
0
1,848
14,876
0
37,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,704
Gold Earned
53,249
211
Minions Killed
272
0
Camps Cleared
0
1,402,447
Distance Traveled
1,401,878
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,389
742
73
5
0
321,829
6
W
Horus
10,216
730
25
2
0
318,789
2
W
Osiris
11,316
808
35
3
0
351,015
1
L
Gilgamesh
8,914
637
34
2
0
202,737
0
W
Medusa
12,432
888
125
9
0
298,588
3
L
Jing Wei
9,618
687
60
4
0
277,814
2
W
Charybdis
8,896
635
14
1
0
111,657
1
L
Odin
9,623
687
24
2
0
292,692
1
L
Sol
9,290
664
42
3
0
309,116
0
L
Ravana
9,259
661
51
4
0
320,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role