Player Matchup

Ymir
Ymir
BabyWJohn
Ymir
Level 103
God Stats
9W - 4L
1,663 SR
Queue Stats
131W - 72L
1,647 Elo+
Party 1
Horus
Horus
Danleiva07
Horus
Level 117
God Stats
9W - 5L
1,654 SR
Queue Stats
158W - 94L
1,633 Elo+
Party 1
Yu Huang
Yu Huang
ychristianz
Yu Huang
Level 26
God Stats
4W - 2L
1,542 SR
Queue Stats
40W - 22L
1,649 Elo+
Party 1
Team Averages
Level 82
1,620 SR
1,643 Elo+

VS

Team Averages
Level 59
1,585 SR
1,418 Elo+
Vulcan
Vulcan
Mo2ning
Vulcan
Level 60
God Stats
2W - 4L
1,585 SR
Queue Stats
7W - 13L
1,386 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lrishStud
Ah Muzen Cab
Level 34
God Stats
2W - 5L
1,488 SR
Queue Stats
114W - 152L
1,396 Elo+
Party 2
Ganesha
Ganesha
saucydawsy
Ganesha
Level 84
God Stats
1W - 2L
1,683 SR
Queue Stats
139W - 162L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 0 / 10
10,534
752
8,262
14,255
15,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
14
4 / 1 / 7
9,476
677
5,176
12,653
15,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
ychristianz
Yu Huang
16
7 / 1 / 6
10,457
747
22,155
9,630
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Mo2ning
Vulcan
12
1 / 6 / 0
7,897
564
8,172
10,324
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
lrishStud
Ah Muzen Cab
12
1 / 6 / 1
8,204
586
6,644
12,617
5,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
saucydawsy
Ganesha
12
0 / 1 / 2
8,722
623
5,910
17,190
21,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
10
7
W
Horus
4
1
7
7.5
L
Vulcan
Mo2ning
Vulcan
1
6
0
0.17
L
Ah Muzen Cab
lrishStud
Ah Muzen Cab
1
6
1
0.25
L
Ganesha
saucydawsy
Ganesha
0
1
2
1
W
Yu Huang
ychristianz
Yu Huang
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,593
Damage
20,726
36,538
Taken
40,131
34,981
Mitigated
30,980
7,318
Healing
4,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,262
1,998
0
2,163
14,255
15,596
135
5,394
8,861
26,969
0
W
Horus
5,176
2,413
1,421
2,053
12,653
15,025
39
5,310
7,343
0
16,378
L
Vulcan
Mo2ning
Vulcan
8,172
2,460
0
160
10,324
4,236
0
8,254
2,070
28,292
0
L
Ah Muzen Cab
lrishStud
Ah Muzen Cab
6,644
1,428
0
870
12,617
5,168
0
9,919
2,698
0
22,883
L
Ganesha
saucydawsy
Ganesha
5,910
696
0
3,217
17,190
21,576
0
12,629
4,561
22,736
0
W
Yu Huang
ychristianz
Yu Huang
22,155
3,572
103
1,578
9,630
4,360
1,611
3,753
5,877
58,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
24,823
161
Minions Killed
127
6
Camps Cleared
6
762,065
Distance Traveled
696,765
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,534
752
34
2
2
251,736
2
W
Horus
9,476
677
26
2
2
271,063
3
L
Vulcan
7,897
564
67
5
3
217,417
6
L
Ah Muzen Cab
8,204
586
55
4
3
235,233
3
L
Ganesha
8,722
623
5
0
0
244,115
4
W
Yu Huang
10,457
747
101
7
2
239,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role