Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
MkDScorpion
Atlas
Level 104
God Stats
7W - 9L
1,598 SR
Queue Stats
318W - 276L
1,537 Elo+
Party 2
Mulan
Mulan
SfxyPilgrim83
Mulan
Level 95
God Stats
13W - 7L
1,626 SR
Queue Stats
284W - 236L
1,536 Elo+
Party 2
Team Averages
Level 109
1,575 SR
1,525 Elo+

VS

Team Averages
Level 102
1,474 SR
1,482 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
HairyMexican454
Anubis
Level 69
God Stats
10W - 15L
1,396 SR
Queue Stats
83W - 67L
1,482 Elo+
Party 1
Fenrir
Fenrir
kingGinger73
Fenrir
Level 108
God Stats
1W - 1L
1,525 SR
Queue Stats
152W - 203L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 6 / 2
7,841
784
8,428
11,060
4,439
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 8 / 3
6,906
691
5,207
18,354
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 8 / 2
6,728
673
6,496
13,792
8,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
12 / 1 / 8
10,328
1,033
18,872
8,657
7,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 3 / 13
8,817
882
11,594
8,784
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
12
3 / 1 / 13
8,787
879
6,788
8,296
6,355
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
21
22
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
6
2
0.67
W
Jormungandr
 
Jormungandr
12
1
8
16
W
6
3
13
4.17
L
1
8
3
0.31
L
1
8
2
0.25
W
Fenrir
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,131
Damage
37,254
43,206
Taken
25,737
23,069
Mitigated
17,856
4,343
Healing
6,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,428
2,554
0
887
11,060
4,439
0
8,584
2,476
0
27,136
W
Jormungandr
 
Jormungandr
18,872
7,878
0
1,558
8,657
7,163
1,312
1,308
7,349
47,970
0
W
11,594
458
0
2,561
8,784
4,338
417
2,845
5,939
23,223
0
L
5,207
2,135
0
1,988
18,354
10,373
0
12,633
5,721
12,180
0
L
6,496
743
117
1,351
13,792
8,257
0
9,835
3,957
0
16,723
W
Fenrir
6,788
1,607
0
2,635
8,296
6,355
211
1,281
7,015
0
16,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,475
Gold Earned
27,932
86
Minions Killed
104
6
Camps Cleared
4
511,738
Distance Traveled
586,945
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,841
784
40
4
2
195,135
3
W
Jormungandr
10,328
1,033
73
7
2
207,066
0
W
Anubis
8,817
882
16
2
0
166,314
2
L
Atlas
6,906
691
9
1
0
161,698
1
L
Mulan
6,728
673
37
4
4
154,905
2
W
Fenrir
8,787
879
15
2
2
213,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role