Player Matchup

Cerberus
Cerberus
JoeyFCB
Cerberus
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,700 Elo+
Party 2
Pele
Pele
Jorge-Asael
Pele
Level 160
God Stats
2W - 4L
1,741 SR
Queue Stats
232W - 222L
1,591 Elo+
Party 2
Susano
Susano
msrtpilas
Susano
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,625 Elo+
Party 2
Bacchus
Bacchus
pein-sannin
Bacchus
Level 160
God Stats
1W - 6L
1,374 SR
Queue Stats
370W - 371L
1,578 Elo+
Party 2
Merlin
Merlin
raltafullag
Merlin
Level 158
God Stats
0W - 1L
1,307 SR
Queue Stats
165W - 169L
1,489 Elo+
Party 2
Team Averages
Level 152
1,484 SR
1,597 Elo+

VS

Team Averages
Level 156
1,623 SR
1,527 Elo+
Ganesha
Ganesha
CLIPZzz
Ganesha
Level 160
God Stats
7W - 12L
1,458 SR
Queue Stats
213W - 241L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
KingCmo
Sun Wukong
Level 160
God Stats
4W - 3L
1,251 SR
Queue Stats
83W - 99L
1,500 Elo+
Party 1
Ullr
Ullr
KiraHendrix
Ullr
Level 159
God Stats
4W - 0L
1,679 SR
Queue Stats
148W - 172L
1,504 Elo+
Party 1
Thanatos
Thanatos
Nurozo
Thanatos
Level 143
God Stats
4W - 0L
1,898 SR
Queue Stats
49W - 37L
1,669 Elo+
Solo
Agni
Agni
RicoDrinksWater
Agni
Level 157
God Stats
3W - 0L
1,830 SR
Queue Stats
135W - 165L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JoeyFCB
Cerberus
10
1 / 4 / 0
5,897
454
1,838
9,864
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 0
6,649
511
6,201
10,261
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Susano
msrtpilas
Susano
12
0 / 4 / 2
7,256
558
6,984
13,271
4,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
pein-sannin
Bacchus
10
1 / 2 / 0
6,486
499
4,579
9,629
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
0 / 3 / 0
7,067
544
7,348
6,692
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CLIPZzz
Ganesha
11
0 / 0 / 9
7,444
573
3,907
10,072
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
KingCmo
Sun Wukong
12
3 / 1 / 3
7,468
574
10,071
12,535
7,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 1 / 1
7,422
571
5,990
6,400
2,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Nurozo
Thanatos
13
3 / 0 / 4
7,612
586
3,631
9,278
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 2 / 4
7,247
557
6,006
8,404
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
15
15
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CLIPZzz
Ganesha
0
0
9
4.5
L
Cerberus
JoeyFCB
Cerberus
1
4
0
0.25
L
2
2
0
1
W
Sun Wukong
KingCmo
Sun Wukong
3
1
3
4.5
W
6
1
1
6.5
W
Thanatos
Nurozo
Thanatos
3
0
4
5
W
3
2
4
2.5
L
Susano
msrtpilas
Susano
0
4
2
0.25
L
Bacchus
pein-sannin
Bacchus
1
2
0
0.5
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,950
Damage
29,605
49,717
Taken
46,689
23,456
Mitigated
23,515
12,180
Healing
28,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CLIPZzz
Ganesha
3,907
410
463
5,400
10,072
6,173
180
4,813
5,117
24,483
2,293
L
Cerberus
JoeyFCB
Cerberus
1,838
172
0
2,695
9,864
3,936
300
1,324
8,540
31,980
0
L
6,201
1,349
0
1,071
10,261
3,695
0
2,244
7,900
0
48,711
W
Sun Wukong
KingCmo
Sun Wukong
10,071
2,729
0
7,377
12,535
7,456
719
1,071
11,416
0
49,271
W
5,990
2,113
0
1,446
6,400
2,722
234
3,598
2,802
0
55,927
W
Thanatos
Nurozo
Thanatos
3,631
838
0
11,330
9,278
4,003
0
1,438
7,666
0
45,013
W
6,006
517
0
2,500
8,404
3,161
601
2,301
5,923
50,823
0
L
Susano
msrtpilas
Susano
6,984
1,496
0
3,815
13,271
4,848
476
786
11,823
0
48,148
L
Bacchus
pein-sannin
Bacchus
4,579
398
239
3,744
9,629
8,057
0
2,169
7,376
26,280
0
L
Merlin
7,348
532
0
616
6,692
2,920
0
3,067
3,625
54,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,355
Gold Earned
37,193
402
Minions Killed
396
0
Camps Cleared
0
1,222,160
Distance Traveled
1,258,902
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,444
573
6
0
0
243,043
2
L
Cerberus
5,897
454
62
5
0
226,585
1
L
Pele
6,649
511
83
6
0
295,823
5
W
Sun Wukong
7,468
574
88
7
0
246,850
0
W
Ullr
7,422
571
108
8
0
215,180
2
W
Thanatos
7,612
586
99
8
0
297,562
3
W
Agni
7,247
557
95
7
0
256,267
10
L
Susano
7,256
558
101
8
0
253,049
2
L
Bacchus
6,486
499
42
3
0
224,369
3
L
Merlin
7,067
544
114
9
0
222,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role