Player Matchup

Nemesis
Nemesis
DanielJuarez848
Nemesis
Level 89
God Stats
2W - 2L
1,214 SR
Queue Stats
228W - 291L
1,366 Elo+
Party 1
Chiron
Chiron
Darcka21
Chiron
Level 84
God Stats
5W - 6L
1,330 SR
Queue Stats
342W - 398L
1,383 Elo+
Party 1
Achilles
Achilles
SKELETONComet51
Achilles
Level 102
God Stats
7W - 14L
1,387 SR
Queue Stats
345W - 378L
1,375 Elo+
Party 1
Zeus
Zeus
Sableye_OP
Zeus
Level 159
God Stats
5W - 1L
1,610 SR
Queue Stats
344W - 357L
1,385 Elo+
Party 3
Yemoja
Yemoja
gamerrose164
Yemoja
Level 64
God Stats
3W - 0L
1,770 SR
Queue Stats
163W - 189L
1,404 Elo+
Party 3
Team Averages
Level 100
1,462 SR
1,383 Elo+

VS

Team Averages
Level 38
1,319 SR
1,307 Elo+
Mulan
Mulan
Dat Colon Boi
Mulan
Level 67
God Stats
22W - 13L
1,325 SR
Queue Stats
40W - 55L
1,321 Elo+
Solo
Athena
Athena
Raiden_MK4
Athena
Level 32
God Stats
1W - 4L
1,243 SR
Queue Stats
18W - 30L
1,319 Elo+
Party 2
Ishtar
Ishtar
SOADICT
Ishtar
Level 45
God Stats
3W - 6L
1,370 SR
Queue Stats
46W - 72L
1,328 Elo+
Party 2
Lancelot
Lancelot
sasu574
Lancelot
Level 28
God Stats
3W - 5L
1,249 SR
Queue Stats
33W - 42L
1,344 Elo+
Party 2
Yu Huang
Yu Huang
xX_SkyLab_Xx
Yu Huang
Level 20
God Stats
1W - 1L
1,407 SR
Queue Stats
6W - 15L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 3
8,744
583
10,542
11,525
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
Darcka21
Chiron
13
4 / 0 / 1
7,655
510
10,910
13,782
5,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
13
2 / 2 / 1
7,835
522
6,488
15,860
10,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 2
8,580
572
8,886
6,738
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
12
1 / 0 / 5
8,065
538
5,465
5,661
4,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,632
509
13,052
17,789
11,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Athena
Raiden_MK4
Athena
11
0 / 3 / 0
6,767
451
5,208
14,544
8,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ishtar
SOADICT
Ishtar
10
0 / 3 / 0
5,856
390
6,829
11,714
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
sasu574
Lancelot
10
0 / 4 / 1
6,287
419
2,819
11,636
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
xX_SkyLab_Xx
Yu Huang
12
0 / 1 / 0
6,548
437
1,461
8,177
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
2
2
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Chiron
Darcka21
Chiron
4
0
1
4.5
L
2
5
0
0.4
L
Athena
Raiden_MK4
Athena
0
3
0
0
W
Achilles
2
2
1
1.25
L
Ishtar
SOADICT
Ishtar
0
3
0
0
W
2
0
2
3
W
Yemoja
1
0
5
3.5
L
Lancelot
sasu574
Lancelot
0
4
1
0.13
L
Yu Huang
xX_SkyLab_Xx
Yu Huang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,291
Damage
29,369
53,566
Taken
63,860
27,499
Mitigated
32,129
22,586
Healing
16,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,542
5,282
0
1,025
11,525
4,569
0
952
10,573
0
64,731
W
Chiron
Darcka21
Chiron
10,910
4,369
523
5,273
13,782
5,320
897
2,884
10,898
0
62,779
L
13,052
2,340
0
5,225
17,789
11,057
0
1,066
16,661
0
59,296
L
Athena
Raiden_MK4
Athena
5,208
1,421
0
4,128
14,544
8,913
0
4,839
9,649
27,178
8,232
W
Achilles
6,488
2,897
0
7,524
15,860
10,200
618
0
15,860
0
42,751
L
Ishtar
SOADICT
Ishtar
6,829
4,608
0
3,838
11,714
4,526
0
3,327
8,363
0
43,309
W
8,886
1,182
0
1,836
6,738
2,704
1,511
699
6,039
61,780
0
W
Yemoja
5,465
1,343
3,864
2,541
5,661
4,706
207
906
4,755
25,480
0
L
Lancelot
sasu574
Lancelot
2,819
799
0
320
11,636
4,307
0
1,230
10,334
0
44,856
L
Yu Huang
xX_SkyLab_Xx
Yu Huang
1,461
352
0
2,490
8,177
3,326
124
3,275
4,502
41,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,879
Gold Earned
33,090
413
Minions Killed
375
0
Camps Cleared
0
1,365,105
Distance Traveled
1,384,840
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,744
583
90
6
0
335,155
1
W
Chiron
7,655
510
93
6
0
254,829
2
L
Mulan
7,632
509
97
6
0
251,853
2
L
Athena
6,767
451
49
3
0
291,837
3
W
Achilles
7,835
522
83
6
0
289,477
2
L
Ishtar
5,856
390
79
5
0
241,677
5
W
Zeus
8,580
572
109
7
0
252,483
5
W
Yemoja
8,065
538
38
3
0
233,161
5
L
Lancelot
6,287
419
76
5
0
335,291
1
L
Yu Huang
6,548
437
74
5
0
264,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role