Player Matchup

Ravana
Ravana
ColorYellow1
Ravana
Level 126
God Stats
0W - 3L
1,243 SR
Queue Stats
175W - 136L
1,562 Elo+
Solo
Horus
Horus
Nostly
Horus
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,599 Elo+
Solo
Persephone
Persephone
SahyaZ
Persephone
Level 107
God Stats
104W - 106L
1,642 SR
Queue Stats
867W - 744L
1,658 Elo+
Solo
Achilles
Achilles
VorteXnitro
Achilles
Level 102
God Stats
8W - 6L
1,697 SR
Queue Stats
355W - 321L
1,672 Elo+
Solo
Freya
Freya
nicholas2
Freya
Level 92
God Stats
8W - 7L
1,466 SR
Queue Stats
427W - 405L
1,624 Elo+
Solo
Team Averages
Level 117
1,510 SR
1,623 Elo+

VS

Team Averages
Level 116
1,668 SR
1,638 Elo+
Thor
Thor
 
Thor
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BorkBorkNomNoms
Scylla
Level 160
God Stats
30W - 25L
1,642 SR
Queue Stats
957W - 843L
1,667 Elo+
Solo
Artio
Artio
Devinesabre
Artio
Level 157
God Stats
3W - 0L
1,697 SR
Queue Stats
319W - 289L
1,616 Elo+
Solo
Ne Zha
Ne Zha
IKnowImgood2077
Ne Zha
Level 68
God Stats
17W - 7L
1,766 SR
Queue Stats
223W - 91L
1,791 Elo+
Party 1
Cupid
Cupid
Roughryda35
Cupid
Level 145
God Stats
10W - 10L
1,736 SR
Queue Stats
321W - 308L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
4 / 1 / 7
11,029
551
10,401
9,077
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Horus
Nostly
Horus
11
2 / 2 / 5
8,269
413
5,429
13,163
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
SahyaZ
Persephone
17
4 / 3 / 6
11,495
575
11,658
9,856
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Achilles
VorteXnitro
Achilles
17
6 / 3 / 3
11,203
560
14,444
20,352
20,742
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
nicholas2
Freya
17
3 / 3 / 6
10,835
542
13,760
17,620
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
2 / 6 / 3
11,622
581
9,676
20,836
22,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
3 / 2 / 6
11,455
573
11,937
8,912
2,850
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 4 / 3
10,120
506
7,824
20,817
19,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

18
3 / 3 / 1
11,047
552
7,392
18,460
8,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
2 / 4 / 3
11,437
572
10,663
13,883
5,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
19
Kills
12
12
Deaths
19
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
6
3
0.58
W
3
2
6
3
L
Ravana
4
1
7
7.5
W
2
4
3
0.88
W
3
3
1
1.17
L
Horus
Nostly
Horus
2
2
5
2.25
W
2
4
3
0.88
L
Persephone
SahyaZ
Persephone
4
3
6
2.33
L
Achilles
VorteXnitro
Achilles
6
3
3
2.5
L
Freya
nicholas2
Freya
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,692
Damage
47,492
70,068
Taken
82,908
47,144
Mitigated
59,380
21,870
Healing
18,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,676
3,049
0
2,845
20,836
22,838
0
3,185
17,591
74
87,948
W
11,937
1,580
0
812
8,912
2,850
82
2,362
6,230
89,884
0
L
Ravana
10,401
3,683
0
2,145
9,077
4,467
0
2,638
6,439
0
117,379
W
7,824
1,204
1,346
5,828
20,817
19,941
0
10,349
10,012
34,698
0
W
7,392
2,618
0
3,094
18,460
8,403
618
4,726
13,650
0
103,960
L
Horus
Nostly
Horus
5,429
2,120
950
3,847
13,163
10,922
0
4,941
8,222
116
23,959
W
10,663
6,904
492
4,111
13,883
5,348
3,398
4,626
8,664
0
94,349
L
Persephone
SahyaZ
Persephone
11,658
938
0
1,764
9,856
3,822
0
3,920
5,933
87,347
0
L
Achilles
VorteXnitro
Achilles
14,444
2,993
0
3,992
20,352
20,742
0
2,457
17,895
0
81,998
L
Freya
nicholas2
Freya
13,760
5,048
0
9,172
17,620
7,191
0
6,407
11,213
90,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,831
Gold Earned
55,681
639
Minions Killed
634
0
Camps Cleared
0
1,931,463
Distance Traveled
1,975,972
34
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,622
581
155
8
0
333,870
6
W
Scylla
11,455
573
153
8
0
403,276
3
L
Ravana
11,029
551
179
9
0
457,757
4
W
Artio
10,120
506
32
2
0
428,146
3
W
Ne Zha
11,047
552
143
7
0
439,507
3
L
Horus
8,269
413
30
2
0
290,712
7
W
Cupid
11,437
572
151
8
0
371,173
1
L
Persephone
11,495
575
163
8
0
410,811
9
L
Achilles
11,203
560
138
7
0
395,380
7
L
Freya
10,835
542
129
6
0
376,803
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role