Player Matchup

Baron Samedi
Baron Samedi
FeudalFirewater
Baron Samedi
Level 89
God Stats
18W - 11L
1,843 SR
Queue Stats
355W - 375L
1,674 Elo+
Solo
Xbalanque
Xbalanque
MyNameMana
Xbalanque
Level 97
God Stats
11W - 7L
1,631 SR
Queue Stats
156W - 120L
1,728 Elo+
Party 1
King Arthur
King Arthur
WhiskeySeal
King Arthur
Level 101
God Stats
12W - 7L
1,669 SR
Queue Stats
178W - 134L
1,726 Elo+
Party 1
Team Averages
Level 96
1,714 SR
1,709 Elo+

VS

Team Averages
Level 142
1,790 SR
1,704 Elo+
Nox
Nox
AdmiringLeaf98
Nox
Level 117
God Stats
6W - 3L
1,674 SR
Queue Stats
268W - 159L
1,820 Elo+
Party 2
Atlas
Atlas
AlphaCentauri98
Atlas
Level 155
God Stats
14W - 5L
1,907 SR
Queue Stats
333W - 206L
1,826 Elo+
Party 2
Lancelot
Lancelot
tehawfulwaffle
Lancelot
Level 154
God Stats
3W - 3L
1,789 SR
Queue Stats
35W - 42L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FeudalFirewater
Baron Samedi
18
1 / 5 / 8
12,529
659
18,997
20,267
18,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
MyNameMana
Xbalanque
19
9 / 4 / 1
14,282
752
28,569
23,716
13,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
WhiskeySeal
King Arthur
17
1 / 6 / 7
12,079
636
19,472
29,176
36,593
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 9
13,329
702
19,690
15,711
8,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
6 / 1 / 8
14,999
789
18,109
37,561
68,106
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
18
5 / 7 / 9
13,546
713
15,842
26,950
24,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
11
Kills
15
15
Deaths
12
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
4
9
2.13
L
6
1
8
10
W
Baron Samedi
FeudalFirewater
Baron Samedi
1
5
8
1
W
Xbalanque
MyNameMana
Xbalanque
9
4
1
2.38
W
King Arthur
WhiskeySeal
King Arthur
1
6
7
0.75
L
Lancelot
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,038
Damage
53,641
73,159
Taken
80,222
68,778
Mitigated
101,345
23,688
Healing
6,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,690
2,843
0
836
15,711
8,884
1,828
3,314
12,397
74,015
0
L
18,109
5,241
0
1,618
37,561
68,106
322
10,389
27,172
42,988
0
W
Baron Samedi
FeudalFirewater
Baron Samedi
18,997
2,084
5,704
7,595
20,267
18,505
811
9,846
10,421
67,897
0
W
Xbalanque
MyNameMana
Xbalanque
28,569
12,446
0
7,234
23,716
13,680
2,305
13,553
10,163
0
99,090
W
King Arthur
WhiskeySeal
King Arthur
19,472
2,570
0
3,155
29,176
36,593
248
14,757
14,419
0
44,393
L
Lancelot
15,842
3,544
0
4,048
26,950
24,355
1,207
5,429
21,521
0
45,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,890
Gold Earned
41,874
223
Minions Killed
214
11
Camps Cleared
5
1,015,251
Distance Traveled
1,098,116
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
13,329
702
111
6
3
361,961
4
L
Atlas
14,999
789
41
2
1
384,501
6
W
Baron Samedi
12,529
659
86
5
3
322,609
1
W
Xbalanque
14,282
752
100
5
6
336,597
3
W
King Arthur
12,079
636
37
2
2
356,045
2
L
Lancelot
13,546
713
62
3
1
351,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role