Player Matchup

Ne Zha
Ne Zha
TTV_Revolve
Ne Zha
Level 105
God Stats
1W - 2L
1,223 SR
Queue Stats
70W - 80L
1,436 Elo+
Party 2
Tyr
Tyr
VivikenChicken
Tyr
Level 67
God Stats
3W - 0L
1,694 SR
Queue Stats
133W - 150L
1,382 Elo+
Party 2
Agni
Agni
h20_feen
Agni
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 164L
1,373 Elo+
Party 2
Team Averages
Level 93
1,472 SR
1,397 Elo+

VS

Team Averages
Level 98
1,646 SR
1,474 Elo+
Chang'e
Chang'e
IIOdenll
Chang'e
Level 84
God Stats
3W - 1L
1,938 SR
Queue Stats
258W - 255L
1,498 Elo+
Party 1
Tyr
Tyr
SnoKitty
Tyr
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
569W - 566L
1,454 Elo+
Solo
Apollo
Apollo
paquito mac
Apollo
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
7 / 4 / 8
11,051
737
19,876
16,511
8,263
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 3 / 11
10,521
701
11,413
16,150
21,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
17
7 / 2 / 9
11,450
763
13,598
14,521
6,704
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IIOdenll
Chang'e
14
3 / 2 / 4
9,380
625
12,852
13,232
9,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 8 / 4
10,136
676
7,801
22,449
16,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Apollo
14
3 / 9 / 6
10,327
688
10,513
17,544
7,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
19
Kills
9
9
Deaths
19
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
IIOdenll
Chang'e
3
2
4
2.5
L
3
8
4
0.63
W
Ne Zha
7
4
8
2.75
W
5
3
11
3.5
W
Agni
7
2
9
5.75
L
Apollo
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,887
Damage
31,166
47,182
Taken
53,225
36,698
Mitigated
33,711
14,484
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
IIOdenll
Chang'e
12,852
1,329
2,161
2,976
13,232
9,362
69
3,254
9,978
28,654
0
L
7,801
1,799
0
3,177
22,449
16,428
282
5,365
17,084
0
18,208
W
Ne Zha
19,876
5,066
298
3,005
16,511
8,263
47
4,475
12,036
0
48,304
W
11,413
2,180
0
4,099
16,150
21,731
0
4,517
11,633
0
24,789
W
Agni
13,598
1,681
0
7,082
14,521
6,704
430
4,630
9,891
53,794
0
L
Apollo
10,513
6,185
0
1,596
17,544
7,921
116
5,165
12,379
0
34,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
29,843
166
Minions Killed
118
10
Camps Cleared
3
817,774
Distance Traveled
743,099
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,380
625
41
3
0
265,434
5
L
Tyr
10,136
676
31
2
1
261,180
4
W
Ne Zha
11,051
737
53
4
3
281,348
0
W
Tyr
10,521
701
31
2
3
289,760
0
W
Agni
11,450
763
82
5
4
246,666
1
L
Apollo
10,327
688
46
3
2
216,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role