Player Matchup

Anubis
Anubis
 
Anubis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bishmu
King Arthur
Level 154
God Stats
1W - 2L
1,715 SR
Queue Stats
151W - 194L
1,462 Elo+
Party 1
Ra
Ra
ThatMasterC
Ra
Level 8
God Stats
2W - 4L
1,315 SR
Queue Stats
4W - 7L
1,253 Elo+
Party 1
Ah Puch
Ah Puch
elahpuah
Ah Puch
Level 126
God Stats
2W - 2L
1,464 SR
Queue Stats
29W - 49L
1,414 Elo+
Party 1
Mulan
Mulan
reivax177
Mulan
Level 106
God Stats
8W - 12L
1,622 SR
Queue Stats
21W - 35L
1,440 Elo+
Party 1
Team Averages
Level 99
1,523 SR
1,414 Elo+

VS

Team Averages
Level 76
1,453 SR
1,367 Elo+
Mercury
Mercury
Assassin Squad8
Mercury
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Ymir
Ymir
Hotstufff86
Ymir
Level 28
God Stats
0W - 1L
1,473 SR
Queue Stats
3W - 8L
1,336 Elo+
Party 2
Medusa
Medusa
Kanine109
Medusa
Level 104
God Stats
1W - 3L
1,354 SR
Queue Stats
27W - 47L
1,440 Elo+
Party 2
Nu Wa
Nu Wa
Meterstick21
Nu Wa
Level 85
God Stats
0W - 1L
1,417 SR
Queue Stats
7W - 23L
1,281 Elo+
Party 2
Horus
Horus
OZabawaO
Horus
Level 48
God Stats
1W - 2L
1,523 SR
Queue Stats
8W - 22L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
0 / 3 / 5
9,281
714
4,431
6,284
2,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Bishmu
King Arthur
16
7 / 1 / 4
9,914
763
10,590
13,047
13,005
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 2 / 10
9,120
702
6,841
7,627
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Puch
elahpuah
Ah Puch
18
7 / 0 / 8
10,414
801
22,407
9,295
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
reivax177
Mulan
16
3 / 4 / 12
10,121
779
12,072
16,684
16,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,865
605
2,070
5,584
2,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 4
9,198
708
6,083
18,146
20,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Kanine109
Medusa
15
2 / 5 / 5
8,815
678
9,961
14,070
7,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 4
9,085
699
14,616
9,262
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
OZabawaO
Horus
14
3 / 3 / 2
8,241
634
3,819
15,230
13,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
18
Kills
10
10
Deaths
18
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
3
5
0.83
L
0
1
1
0.5
W
King Arthur
Bishmu
King Arthur
7
1
4
9
L
2
4
4
1
L
Medusa
Kanine109
Medusa
2
5
5
0.9
L
3
5
4
1
L
Horus
OZabawaO
Horus
3
3
2
1.33
W
1
2
10
3
W
Ah Puch
elahpuah
Ah Puch
7
0
8
11
W
Mulan
reivax177
Mulan
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,341
Damage
36,549
52,937
Taken
62,292
38,644
Mitigated
48,440
13,717
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,431
449
0
248
6,284
2,756
698
1,459
4,825
38,206
0
L
2,070
494
0
425
5,584
2,959
0
1,555
4,029
0
13,887
W
King Arthur
Bishmu
King Arthur
10,590
417
0
500
13,047
13,005
500
5,791
7,113
134
34,702
L
6,083
937
0
1,357
18,146
20,151
0
11,983
6,163
10,199
0
L
Medusa
Kanine109
Medusa
9,961
4,241
0
1,376
14,070
7,416
0
6,159
7,911
0
37,742
L
14,616
4,561
430
663
9,262
4,343
0
4,422
4,840
33,305
0
L
Horus
OZabawaO
Horus
3,819
1,894
3,929
4,458
15,230
13,571
0
9,694
5,536
0
9,260
W
6,841
448
1,109
1,095
7,627
3,203
765
2,563
4,971
36,236
0
W
Ah Puch
elahpuah
Ah Puch
22,407
227
112
4,225
9,295
3,535
366
5,280
4,015
56,287
0
W
Mulan
reivax177
Mulan
12,072
1,519
952
5,476
16,684
16,145
390
5,606
10,707
0
29,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,850
Gold Earned
43,204
294
Minions Killed
153
0
Camps Cleared
0
1,257,466
Distance Traveled
1,094,405
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,281
714
65
5
0
212,423
0
L
Mercury
7,865
605
33
3
0
204,590
0
W
King Arthur
9,914
763
42
3
0
271,744
4
L
Ymir
9,198
708
13
1
0
217,289
0
L
Medusa
8,815
678
61
5
0
224,447
1
L
Nu Wa
9,085
699
31
2
0
229,974
5
L
Horus
8,241
634
15
1
0
218,105
1
W
Ra
9,120
702
66
5
0
257,431
0
W
Ah Puch
10,414
801
91
7
0
272,335
1
W
Mulan
10,121
779
30
2
0
243,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role