Player Matchup

Bellona
Bellona
GALEGONIS
Bellona
Level 119
God Stats
5W - 6L
1,463 SR
Queue Stats
31W - 42L
1,354 Elo+
Solo
Nemesis
Nemesis
I Am Capital J
Nemesis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
K2RTheDarkKnate
Nu Wa
Level 127
God Stats
2W - 1L
1,479 SR
Queue Stats
3W - 3L
1,539 Elo+
Party 2
Ares
Ares
Pizzarolls4u873
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chiron
Chiron
RamboKamby
Chiron
Level 72
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 76
1,431 SR
1,479 Elo+

VS

Team Averages
Level 62
1,435 SR
1,303 Elo+
Artio
Artio
AA-Wrath
Artio
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 42L
1,270 Elo+
Party 1
Raijin
Raijin
C4RB0N8
Raijin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 42L
1,239 Elo+
Party 1
Neith
Neith
Knemesi
Neith
Level 108
God Stats
12W - 10L
1,421 SR
Queue Stats
79W - 84L
1,370 Elo+
Solo
Lancelot
Lancelot
MisterTrex777
Lancelot
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
159W - 176L
1,261 Elo+
Solo
King Arthur
King Arthur
Snibes1702
King Arthur
Level 47
God Stats
1W - 1L
1,254 SR
Queue Stats
73W - 88L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GALEGONIS
Bellona
17
1 / 1 / 0
12,106
484
7,549
15,704
19,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 3 / 1
9,876
395
5,537
17,962
7,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
3 / 1 / 1
12,654
506
28,094
12,062
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 9 / 4
9,152
366
8,431
30,789
32,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
RamboKamby
Chiron
16
1 / 2 / 3
10,030
401
19,842
18,396
7,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AA-Wrath
Artio
15
2 / 1 / 10
9,673
387
7,285
22,596
28,248
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
C4RB0N8
Raijin
17
1 / 0 / 5
10,849
434
10,685
16,704
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Knemesi
Neith
17
7 / 2 / 4
10,882
435
22,655
25,692
12,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Lancelot
MisterTrex777
Lancelot
19
5 / 2 / 7
12,364
495
13,951
24,074
13,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Snibes1702
King Arthur
19
1 / 2 / 2
11,899
476
14,925
21,909
24,760
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
16
16
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artio
AA-Wrath
Artio
2
1
10
7
W
Raijin
C4RB0N8
Raijin
1
0
5
3.5
L
Bellona
GALEGONIS
Bellona
1
1
0
1
L
1
3
1
0.5
L
3
1
1
3.5
W
Neith
Knemesi
Neith
7
2
4
4.5
W
Lancelot
MisterTrex777
Lancelot
5
2
7
4.25
L
0
9
4
0.22
L
Chiron
RamboKamby
Chiron
1
2
3
1.25
W
King Arthur
Snibes1702
King Arthur
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,453
Damage
69,501
94,913
Taken
110,975
74,117
Mitigated
84,919
26,990
Healing
37,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
AA-Wrath
Artio
7,285
541
2,706
4,834
22,596
28,248
375
9,172
13,424
27,084
0
W
Raijin
C4RB0N8
Raijin
10,685
1,400
610
6,178
16,704
6,473
602
8,040
8,664
107,098
0
L
Bellona
GALEGONIS
Bellona
7,549
3,352
0
7,753
15,704
19,820
198
0
15,704
3,743
82,104
L
5,537
1,724
0
6,162
17,962
7,389
0
3,831
14,131
0
75,387
L
28,094
7,066
142
4,897
12,062
6,920
658
4,025
8,037
139,685
0
W
Neith
Knemesi
Neith
22,655
11,956
0
11,364
25,692
12,175
2,203
8,200
17,492
0
93,382
W
Lancelot
MisterTrex777
Lancelot
13,951
1,999
0
9,452
24,074
13,263
198
7,451
16,623
0
111,882
L
8,431
1,590
0
1,730
30,789
32,550
279
7,572
23,217
22,825
0
L
Chiron
RamboKamby
Chiron
19,842
6,619
1,076
5,230
18,396
7,438
2,520
3,066
15,330
0
78,983
W
King Arthur
Snibes1702
King Arthur
14,925
1,544
0
2,320
21,909
24,760
1,110
6,677
15,232
0
98,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,818
Gold Earned
55,667
616
Minions Killed
611
0
Camps Cleared
0
2,224,181
Distance Traveled
2,372,828
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,673
387
26
1
0
520,665
0
W
Raijin
10,849
434
177
7
0
455,219
4
L
Bellona
12,106
484
189
8
0
378,620
3
L
Nemesis
9,876
395
95
4
0
498,038
2
L
Nu Wa
12,654
506
194
8
0
466,708
0
W
Neith
10,882
435
101
4
0
398,140
0
W
Lancelot
12,364
495
145
6
0
536,541
0
L
Ares
9,152
366
28
1
0
442,394
1
L
Chiron
10,030
401
110
4
0
438,421
0
W
King Arthur
11,899
476
162
6
0
462,263
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role