Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
KingHEROBEAST
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,457 Elo+
Solo
Cthulhu
Cthulhu
SCPNo31
Cthulhu
Level 32
God Stats
5W - 4L
1,892 SR
Queue Stats
71W - 48L
1,590 Elo+
Party 1
Team Averages
Level 74
1,631 SR
1,516 Elo+

VS

Team Averages
Level 149
1,568 SR
1,423 Elo+
Bacchus
Bacchus
Pingarron
Bacchus
Level 150
God Stats
1W - 0L
1,911 SR
Queue Stats
67W - 64L
1,524 Elo+
Solo
Neith
Neith
SilverEagle1755
Neith
Level 144
God Stats
48W - 95L
1,323 SR
Queue Stats
501W - 834L
1,349 Elo+
Party 2
Nox
Nox
WarlordRenegade
Nox
Level 153
God Stats
16W - 25L
1,469 SR
Queue Stats
512W - 732L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 2
6,252
625
5,113
6,165
2,225
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 4 / 1
6,187
619
4,078
9,113
3,472
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
SCPNo31
Cthulhu
10
1 / 2 / 1
6,751
675
6,310
10,834
7,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Pingarron
Bacchus
12
2 / 0 / 4
7,922
792
8,230
9,290
8,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 2 / 3
7,072
707
5,388
5,006
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 5
7,399
740
7,772
6,454
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
2
Kills
7
7
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
L
1
4
1
0.38
W
Bacchus
Pingarron
Bacchus
2
0
4
4
L
Cthulhu
SCPNo31
Cthulhu
1
2
1
0.75
W
3
2
3
2.25
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,501
Damage
21,390
26,112
Taken
20,750
12,920
Mitigated
14,160
2,984
Healing
4,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,113
547
0
1,084
6,165
2,225
0
4,199
1,966
21,081
0
L
4,078
1,048
0
567
9,113
3,472
0
5,624
3,489
0
12,427
W
Bacchus
Pingarron
Bacchus
8,230
2,166
0
3,745
9,290
8,840
0
4,779
4,511
23,870
0
L
Cthulhu
SCPNo31
Cthulhu
6,310
655
169
1,164
10,834
7,223
0
6,254
4,580
14,990
0
W
5,388
1,354
0
379
5,006
2,252
1,041
2,934
2,072
0
13,559
W
7,772
1,002
0
0
6,454
3,068
458
4,214
2,240
31,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,190
Gold Earned
22,393
75
Minions Killed
121
1
Camps Cleared
8
539,073
Distance Traveled
582,259
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,252
625
39
4
0
176,714
2
L
Loki
6,187
619
18
2
1
174,593
0
W
Bacchus
7,922
792
26
3
1
211,520
4
L
Cthulhu
6,751
675
18
2
0
187,766
3
W
Neith
7,072
707
23
2
2
165,870
3
W
Nox
7,399
740
72
7
5
204,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role