Player Matchup

Hades
Hades
Aidoneus23
Hades
Level 49
God Stats
74W - 70L
1,484 SR
Queue Stats
83W - 96L
1,363 Elo+
Party 2
Danzaburou
Danzaburou
mephisto-017
Danzaburou
Level 109
God Stats
68W - 76L
1,363 SR
Queue Stats
210W - 271L
1,350 Elo+
Party 2
Tyr
Tyr
xZom6ieZlayerx
Tyr
Level 108
God Stats
6W - 8L
1,467 SR
Queue Stats
207W - 253L
1,348 Elo+
Party 2
Team Averages
Level 89
1,438 SR
1,354 Elo+

VS

Team Averages
Level 80
1,371 SR
1,354 Elo+
Gilgamesh
Gilgamesh
Dyeoman38
Gilgamesh
Level 70
God Stats
29W - 31L
1,492 SR
Queue Stats
309W - 300L
1,389 Elo+
Party 1
Janus
Janus
GrandpaHands
Janus
Level 108
God Stats
6W - 12L
1,328 SR
Queue Stats
344W - 320L
1,439 Elo+
Party 1
Izanami
Izanami
JohnyApplSeed
Izanami
Level 63
God Stats
1W - 0L
1,293 SR
Queue Stats
4W - 9L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
1 / 4 / 4
9,895
618
12,135
20,515
11,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
mephisto-017
Danzaburou
15
5 / 3 / 1
10,569
661
7,687
12,306
5,053
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 3
9,499
594
7,226
18,021
20,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dyeoman38
Gilgamesh
16
3 / 3 / 8
10,894
681
11,214
17,162
19,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 2 / 4
11,665
729
16,849
7,538
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
15
3 / 2 / 7
10,990
687
10,434
9,839
4,934
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
12
12
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hades
1
4
4
0.75
W
Gilgamesh
Dyeoman38
Gilgamesh
3
3
8
2.33
W
6
2
4
4
W
Izanami
3
2
7
3.25
L
Danzaburou
mephisto-017
Danzaburou
5
3
1
1.83
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,048
Damage
38,497
50,842
Taken
34,539
36,789
Mitigated
27,864
9,346
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
12,135
1,280
296
6,407
20,515
11,387
387
6,861
13,196
38,655
0
W
Gilgamesh
Dyeoman38
Gilgamesh
11,214
3,642
0
1,651
17,162
19,040
180
4,964
12,198
0
24,466
W
16,849
1,203
0
1,760
7,538
3,890
399
3,019
4,519
56,558
0
W
Izanami
10,434
7,650
0
1,578
9,839
4,934
2,032
4,820
5,019
0
29,883
L
Danzaburou
mephisto-017
Danzaburou
7,687
2,145
0
1,747
12,306
5,053
0
5,143
6,957
0
32,830
L
7,226
1,509
0
896
18,021
20,349
0
4,129
13,612
0
25,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
33,549
142
Minions Killed
179
5
Camps Cleared
9
857,742
Distance Traveled
862,736
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,895
618
64
4
2
281,817
0
W
Gilgamesh
10,894
681
34
2
0
304,291
5
W
Janus
11,665
729
98
6
6
303,524
5
W
Izanami
10,990
687
47
3
3
254,921
4
L
Danzaburou
10,569
661
40
3
2
314,843
3
L
Tyr
9,499
594
38
2
1
261,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role