Player Matchup

Neith
Neith
ASPECT3575
Neith
Level 84
God Stats
5W - 6L
1,426 SR
Queue Stats
90W - 96L
1,418 Elo+
Party 1
Anubis
Anubis
RadicalSpiral
Anubis
Level 57
God Stats
1W - 2L
1,458 SR
Queue Stats
55W - 44L
1,432 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Satan9976
Cu Chulainn
Level 88
God Stats
21W - 23L
1,465 SR
Queue Stats
55W - 47L
1,426 Elo+
Party 4
Sylvanus
Sylvanus
l KORMAC l
Sylvanus
Level 109
God Stats
15W - 9L
1,700 SR
Queue Stats
51W - 55L
1,414 Elo+
Party 1
Chaac
Chaac
meowmixer209
Chaac
Level 58
God Stats
17W - 17L
1,498 SR
Queue Stats
22W - 32L
1,410 Elo+
Party 1
Team Averages
Level 79
1,510 SR
1,420 Elo+

VS

Team Averages
Level 72
1,513 SR
1,469 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
LittleItaly1019
Bacchus
Level 65
God Stats
4W - 7L
1,451 SR
Queue Stats
182W - 215L
1,366 Elo+
Party 3
Charybdis
Charybdis
N-asier
Charybdis
Level 83
God Stats
3W - 1L
1,614 SR
Queue Stats
148W - 148L
1,412 Elo+
Party 3
Tiamat
Tiamat
SugaryGolf16
Tiamat
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
376W - 384L
1,415 Elo+
Party 2
Jing Wei
Jing Wei
angelRRR307
Jing Wei
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
7W - 4L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 2 / 1
10,851
493
14,307
19,253
8,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 1 / 0
8,768
399
8,495
10,330
5,827
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Satan9976
Cu Chulainn
10
0 / 1 / 0
8,300
377
5,995
10,226
7,884
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
l KORMAC l
Sylvanus
14
1 / 4 / 3
9,631
438
11,295
22,495
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 4 / 1
9,991
454
13,099
25,697
15,627
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 1 / 3
10,645
484
17,678
19,867
7,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 1
9,325
424
5,060
18,055
19,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
N-asier
Charybdis
19
4 / 1 / 5
11,508
523
26,751
20,847
9,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
15
2 / 7 / 4
9,689
440
10,022
16,162
9,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
angelRRR307
Jing Wei
7
0 / 1 / 0
6,767
308
0
2,292
1,087
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
11
Kills
12
12
Deaths
11
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
3
5.5
L
Neith
3
2
1
1.75
W
2
1
1
2.5
W
Charybdis
N-asier
Charybdis
4
1
5
6.5
L
3
1
0
3
L
Cu Chulainn
Satan9976
Cu Chulainn
0
1
0
0
W
Tiamat
2
7
4
0.57
W
Jing Wei
angelRRR307
Jing Wei
0
1
0
0
L
Sylvanus
l KORMAC l
Sylvanus
1
4
3
0.63
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,191
Damage
59,511
88,001
Taken
77,223
55,191
Mitigated
47,542
35,327
Healing
25,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,678
2,128
189
9,777
19,867
7,898
85
4,464
15,403
89,802
0
L
Neith
14,307
5,181
66
8,435
19,253
8,479
2,278
10,653
8,600
0
95,960
W
5,060
1,003
327
2,538
18,055
19,855
442
7,197
10,858
32,787
0
W
Charybdis
N-asier
Charybdis
26,751
15,610
0
10,379
20,847
9,380
940
3,878
16,969
0
104,863
L
8,495
317
0
4,518
10,330
5,827
872
4,853
5,477
50,869
0
L
Cu Chulainn
Satan9976
Cu Chulainn
5,995
894
0
1,582
10,226
7,884
0
1,475
8,751
4,789
41,471
W
Tiamat
10,022
700
0
2,241
16,162
9,322
603
4,808
11,354
62,081
0
W
Jing Wei
angelRRR307
Jing Wei
0
0
0
398
2,292
1,087
784
0
2,292
0
13,283
L
Sylvanus
l KORMAC l
Sylvanus
11,295
2,356
3,823
7,924
22,495
17,374
1,852
7,253
15,242
35,099
0
L
13,099
4,419
337
8,642
25,697
15,627
0
8,526
17,171
0
78,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,541
Gold Earned
47,934
457
Minions Killed
448
0
Camps Cleared
0
1,551,096
Distance Traveled
1,657,683
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,645
484
122
6
0
452,155
0
L
Neith
10,851
493
159
7
0
403,411
1
W
Bacchus
9,325
424
44
2
0
409,353
0
W
Charybdis
11,508
523
172
8
0
348,347
2
L
Anubis
8,768
399
74
3
0
213,702
0
L
Cu Chulainn
8,300
377
70
3
0
241,495
5
W
Tiamat
9,689
440
85
4
0
366,658
3
W
Jing Wei
6,767
308
25
1
0
81,170
0
L
Sylvanus
9,631
438
42
2
0
320,305
3
L
Chaac
9,991
454
112
5
0
372,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role