Player Matchup

Izanami
Izanami
DeltaGrif4356
Izanami
Level 56
God Stats
0W - 2L
1,280 SR
Queue Stats
113W - 93L
1,555 Elo+
Party 1
Arachne
Arachne
Sinacore
Arachne
Level 105
God Stats
1W - 3L
1,556 SR
Queue Stats
206W - 174L
1,566 Elo+
Party 1
Hercules
Hercules
TyniTimm
Hercules
Level 88
God Stats
2W - 2L
1,766 SR
Queue Stats
44W - 32L
1,582 Elo+
Party 1
Bacchus
Bacchus
moonsigngemini
Bacchus
Level 75
God Stats
2W - 2L
1,751 SR
Queue Stats
271W - 201L
1,519 Elo+
Party 1
Chang'e
Chang'e
valhalska
Chang'e
Level 68
God Stats
0W - 4L
1,182 SR
Queue Stats
248W - 209L
1,478 Elo+
Party 1
Team Averages
Level 78
1,507 SR
1,540 Elo+

VS

Team Averages
Level 151
1,554 SR
1,537 Elo+
Ah Muzen Cab
Ah Muzen Cab
ArgetRisa
Ah Muzen Cab
Level 129
God Stats
20W - 22L
1,528 SR
Queue Stats
285W - 282L
1,449 Elo+
Party 3
Lancelot
Lancelot
IVFisher
Lancelot
Level 160
God Stats
30W - 23L
1,649 SR
Queue Stats
333W - 354L
1,528 Elo+
Party 2
Hachiman
Hachiman
RhamCody
Hachiman
Level 156
God Stats
19W - 21L
1,629 SR
Queue Stats
377W - 376L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
S1eepingForest
Baron Samedi
Level 160
God Stats
2W - 2L
1,600 SR
Queue Stats
337W - 295L
1,623 Elo+
Party 3
Scylla
Scylla
Sparky_Shine70
Scylla
Level 149
God Stats
5W - 9L
1,365 SR
Queue Stats
341W - 355L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 1 / 0
6,068
467
2,741
6,553
2,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Sinacore
Arachne
11
2 / 1 / 1
6,733
518
8,255
11,300
5,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
TyniTimm
Hercules
10
1 / 2 / 1
6,002
462
1,619
8,306
5,554
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 2 / 1
5,600
431
6,510
11,059
9,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
valhalska
Chang'e
10
0 / 2 / 0
5,734
441
3,679
7,946
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArgetRisa
Ah Muzen Cab
13
0 / 3 / 1
7,509
578
5,520
8,301
3,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
IVFisher
Lancelot
12
4 / 0 / 1
7,242
557
7,540
10,905
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hachiman
RhamCody
Hachiman
12
3 / 1 / 0
6,892
530
5,771
6,212
2,228
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
S1eepingForest
Baron Samedi
11
0 / 0 / 3
6,203
477
5,481
7,999
4,484
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 0 / 0
6,664
513
3,150
4,305
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
8
8
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ArgetRisa
Ah Muzen Cab
0
3
1
0.17
L
Izanami
1
1
0
1
W
Lancelot
IVFisher
Lancelot
4
0
1
4.5
W
Hachiman
RhamCody
Hachiman
3
1
0
3
W
Baron Samedi
S1eepingForest
Baron Samedi
0
0
3
1.5
L
Arachne
Sinacore
Arachne
2
1
1
2.5
W
1
0
0
1
L
Hercules
TyniTimm
Hercules
1
2
1
0.75
L
0
2
1
0.25
L
Chang'e
valhalska
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,804
Damage
27,462
45,164
Taken
37,722
25,275
Mitigated
16,399
13,353
Healing
16,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ArgetRisa
Ah Muzen Cab
5,520
2,975
0
2,533
8,301
3,415
650
0
8,301
0
63,644
L
Izanami
2,741
1,513
0
1,862
6,553
2,273
0
1,177
5,376
0
43,280
W
Lancelot
IVFisher
Lancelot
7,540
1,550
0
5,438
10,905
4,882
0
2,514
8,391
0
55,664
W
Hachiman
RhamCody
Hachiman
5,771
2,682
0
2,075
6,212
2,228
0
2,804
3,408
0
40,253
W
Baron Samedi
S1eepingForest
Baron Samedi
5,481
860
587
3,924
7,999
4,484
62
3,540
4,459
39,028
1,916
L
Arachne
Sinacore
Arachne
8,255
5,686
0
4,886
11,300
5,002
0
1,848
9,452
0
48,556
W
3,150
275
0
1,444
4,305
1,390
1,272
884
3,421
41,926
0
L
Hercules
TyniTimm
Hercules
1,619
1,126
0
1,995
8,306
5,554
466
0
8,306
0
24,623
L
6,510
850
180
1,378
11,059
9,910
0
3,556
7,503
20,453
2,833
L
Chang'e
valhalska
Chang'e
3,679
316
731
2,321
7,946
2,536
0
1,893
6,053
38,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
34,510
334
Minions Killed
450
0
Camps Cleared
0
1,282,157
Distance Traveled
1,259,855
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,509
578
112
9
0
240,355
2
L
Izanami
6,068
467
84
6
0
246,057
4
W
Lancelot
7,242
557
100
8
0
316,294
3
W
Hachiman
6,892
530
75
6
0
238,713
2
W
Baron Samedi
6,203
477
59
5
0
231,126
3
L
Arachne
6,733
518
94
7
0
313,862
2
W
Scylla
6,664
513
104
8
0
233,367
7
L
Hercules
6,002
462
54
4
0
229,713
0
L
Bacchus
5,600
431
31
2
0
255,765
4
L
Chang'e
5,734
441
71
5
0
236,760
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role