Player Matchup

Ymir
Ymir
Gold V
CartopEmperor86
Ymir
Gold V
Level 72
God Stats
3W - 5L
1,606 SR
Queue Stats
126W - 141L
1,378 MMR
Party 1
Chaac
Chaac
Gold III
Japhy_Smokes_PR
Chaac
Gold III
Level 123
God Stats
16W - 17L
1,638 SR
Queue Stats
60W - 72L
1,728 MMR
Party 1
Vulcan
Vulcan
Gold II
fabiangh33
Vulcan
Gold II
Level 144
God Stats
15W - 23L
1,573 SR
Queue Stats
214W - 289L
1,725 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,606 SR
1,610 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 84
1,498 SR
1,501 MMR
Olorun
Olorun
Gold IV
 
Olorun
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold V
Kakion62
Horus
Gold V
Level 63
God Stats
1W - 0L
1,294 SR
Queue Stats
3W - 1L
1,601 MMR
Party 2
Shiva
Shiva
Bronze V
abaljaca
Shiva
Bronze V
Level 60
God Stats
2W - 3L
1,701 SR
Queue Stats
4W - 7L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 15
19,189
640
11,723
42,543
82,245
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 6 / 10
19,099
637
20,864
46,598
80,949
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vulcan
fabiangh33
Vulcan
20
13 / 4 / 5
21,017
701
74,012
22,351
12,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AphroditeAh Muzen CabAchillesThothGuan Yu

VS

Bans
CabrakanArtemisAtlasCu ChulainnAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
8 / 6 / 6
21,380
713
53,871
40,129
20,277
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
Kakion62
Horus
20
3 / 5 / 12
18,698
623
20,473
50,360
70,165
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Shiva
abaljaca
Shiva
20
5 / 7 / 9
17,972
599
25,794
44,013
51,734
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
43
18
Kills
16
16
Deaths
18
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
6
6
1.83
L
1
6
15
1.42
L
4
6
10
1.5
W
Horus
Kakion62
Horus
3
5
12
1.8
W
Shiva
abaljaca
Shiva
5
7
9
1.36
L
Vulcan
fabiangh33
Vulcan
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,599
Damage
100,138
111,492
Taken
134,502
175,628
Mitigated
142,176
25,101
Healing
53,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
53,871
30,476
2,118
19,459
40,129
20,277
3,291
26,129
14,000
181,481
18,312
L
11,723
337
0
9,423
42,543
82,245
193
21,119
21,424
30,756
0
L
20,864
2,909
0
12,032
46,598
80,949
1,396
20,162
26,436
46
50,036
W
Horus
Kakion62
Horus
20,473
8,084
8,903
15,911
50,360
70,165
574
29,016
21,344
0
53,458
W
Shiva
abaljaca
Shiva
25,794
3,733
3,207
4,120
44,013
51,734
411
31,900
12,113
0
78,789
L
Vulcan
fabiangh33
Vulcan
74,012
27,426
0
3,646
22,351
12,434
980
7,807
14,544
156,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,305
Gold Earned
58,050
236
Minions Killed
340
8
Camps Cleared
13
1,577,956
Distance Traveled
1,510,447
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
21,380
713
232
8
6
454,078
0
L
Ymir
19,189
640
39
1
0
497,454
11
L
Chaac
19,099
637
38
1
1
522,620
2
W
Horus
18,698
623
46
2
5
524,669
5
W
Shiva
17,972
599
62
2
2
531,700
1
L
Vulcan
21,017
701
159
5
7
557,882
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role