Player Matchup

Atlas
Atlas
Silver II
DarkerStarGames-
Atlas
Silver II
Level 103
God Stats
2W - 2L
1,556 SR
Queue Stats
15W - 9L
1,565 MMR
Party 1
Ne Zha
Ne Zha
Gold V
ese355
Ne Zha
Gold V
Level 157
God Stats
3W - 2L
1,595 SR
Queue Stats
54W - 46L
1,350 MMR
Party 1
Ravana
Ravana
Silver IV
paradojaMV
Ravana
Silver IV
Level 109
God Stats
1W - 0L
1,502 SR
Queue Stats
14W - 10L
1,412 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,551 SR
1,442 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,518 SR
1,337 MMR
Tyr
Tyr
Silver I
DangGurlYuThicc
Tyr
Silver I
Level 135
God Stats
0W - 1L
1,465 SR
Queue Stats
12W - 9L
1,343 MMR
Party 2
Nox
Nox
Silver I
IgnusllDraconem
Nox
Silver I
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,333 MMR
Party 2
Ymir
Ymir
Silver I
Kilo Fusion
Ymir
Silver I
Level 129
God Stats
1W - 2L
1,590 SR
Queue Stats
12W - 9L
1,333 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 12
15,719
655
39,694
19,183
11,252
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
ese355
Ne Zha
20
9 / 2 / 7
16,112
671
35,200
21,398
12,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Ravana
paradojaMV
Ravana
20
4 / 2 / 12
15,379
641
19,214
19,868
25,292
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AresBaron SamediKumbhakarnaAchillesZeus

VS

Bans
ChaacMedusaHorusAh Muzen CabHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
12,976
541
25,031
40,562
48,363
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 6 / 1
13,586
566
13,656
19,815
8,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 5 / 4
12,823
534
12,609
43,057
52,023
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
17
Kills
4
4
Deaths
17
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
4
0
12
10
L
3
6
1
0.58
L
0
5
4
0.4
W
Ne Zha
ese355
Ne Zha
9
2
7
6.25
W
Ravana
paradojaMV
Ravana
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,108
Damage
51,296
60,449
Taken
103,434
49,370
Mitigated
108,683
17,456
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,031
3,379
0
3,761
40,562
48,363
0
17,832
21,032
138
44,130
W
39,694
9,298
0
5,225
19,183
11,252
804
9,489
9,694
80,352
0
L
13,656
196
623
976
19,815
8,297
0
5,019
14,265
58,240
0
L
12,609
2,142
0
0
43,057
52,023
0
15,194
25,659
50,608
0
W
Ne Zha
ese355
Ne Zha
35,200
6,070
0
5,486
21,398
12,826
413
8,090
13,308
0
98,151
W
Ravana
paradojaMV
Ravana
19,214
4,209
0
6,745
19,868
25,292
342
9,218
10,650
0
56,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,210
Gold Earned
39,385
266
Minions Killed
203
14
Camps Cleared
6
1,414,014
Distance Traveled
1,166,317
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
12,976
541
42
2
2
423,516
1
W
Atlas
15,719
655
106
4
2
483,074
7
L
Nox
13,586
566
105
4
3
383,356
1
L
Ymir
12,823
534
56
2
1
359,445
3
W
Ne Zha
16,112
671
84
4
8
461,910
1
W
Ravana
15,379
641
76
3
4
469,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role