Player Matchup

Bacchus
Bacchus
Gold V
Drowx03
Bacchus
Gold V
Level 106
God Stats
4W - 3L
1,896 SR
Queue Stats
85W - 82L
1,374 MMR
Party 1
Ishtar
Ishtar
Gold I
Ed-Snow93
Ishtar
Gold I
Level 128
God Stats
2W - 1L
1,798 SR
Queue Stats
283W - 295L
1,644 MMR
Party 1
Hades
Hades
Gold III
ayizquierdo14
Hades
Gold III
Level 128
God Stats
28W - 22L
1,609 SR
Queue Stats
312W - 337L
1,687 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,768 SR
1,569 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,503 SR
1,549 MMR
Sylvanus
Sylvanus
Silver I
BrainTooBig
Sylvanus
Silver I
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,549 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
Lance Left
Ah Muzen Cab
Silver II
Level 142
God Stats
1W - 0L
1,557 SR
Queue Stats
4W - 1L
1,549 MMR
Party 2
Persephone
Persephone
Silver II
xxsilverswarmxx
Persephone
Silver II
Level 125
God Stats
1W - 0L
1,450 SR
Queue Stats
4W - 1L
1,549 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drowx03
Bacchus
18
3 / 3 / 8
14,856
646
13,446
30,986
45,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
Ed-Snow93
Ishtar
19
3 / 6 / 8
14,466
629
15,782
25,798
9,741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
7 / 3 / 6
15,475
673
26,140
23,726
15,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ShivaKukulkanGilgameshPoseidonChaac

VS

Bans
CthulhuVulcanGebZeusKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BrainTooBig
Sylvanus
20
4 / 1 / 7
14,785
643
18,333
20,556
26,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Lance Left
Ah Muzen Cab
20
4 / 4 / 8
15,722
684
29,606
22,764
9,971
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
xxsilverswarmxx
Persephone
19
4 / 8 / 5
15,085
656
17,617
18,012
7,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
13
Kills
12
12
Deaths
13
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BrainTooBig
Sylvanus
4
1
7
7.5
L
Bacchus
Drowx03
Bacchus
3
3
8
2.33
L
Ishtar
Ed-Snow93
Ishtar
3
6
8
1.17
W
Ah Muzen Cab
Lance Left
Ah Muzen Cab
4
4
8
2
L
7
3
6
3.33
W
Persephone
xxsilverswarmxx
Persephone
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,368
Damage
65,556
80,510
Taken
61,332
70,979
Mitigated
44,709
23,539
Healing
17,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BrainTooBig
Sylvanus
18,333
7,106
3,409
5,843
20,556
26,876
461
11,664
8,892
39,937
8,742
L
Bacchus
Drowx03
Bacchus
13,446
1,756
176
8,295
30,986
45,585
137
10,662
20,324
31,276
0
L
Ishtar
Ed-Snow93
Ishtar
15,782
4,825
0
4,113
25,798
9,741
303
13,098
12,700
0
75,184
W
Ah Muzen Cab
Lance Left
Ah Muzen Cab
29,606
12,356
0
6,293
22,764
9,971
2,080
16,413
6,351
0
82,765
L
26,140
628
1,172
9,783
23,726
15,653
1,344
10,389
13,337
77,194
0
W
Persephone
xxsilverswarmxx
Persephone
17,617
597
0
1,692
18,012
7,862
0
11,885
6,119
58,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,797
Gold Earned
45,592
303
Minions Killed
250
10
Camps Cleared
8
1,237,224
Distance Traveled
1,137,995
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,785
643
56
2
2
368,748
6
L
Bacchus
14,856
646
35
2
2
454,435
9
L
Ishtar
14,466
629
133
6
0
385,520
3
W
Ah Muzen Cab
15,722
684
109
5
3
416,550
0
L
Hades
15,475
673
135
6
8
397,269
1
W
Persephone
15,085
656
85
4
3
352,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role