Player Matchup

Jormungandr
Jormungandr
Chadowz
Jormungandr
Level 156
God Stats
23W - 11L
1,688 SR
Queue Stats
964W - 878L
1,517 Elo+
Party 1
Vulcan
Vulcan
Fabsrica
Vulcan
Level 149
God Stats
26W - 18L
1,673 SR
Queue Stats
596W - 551L
1,517 Elo+
Party 1
Awilix
Awilix
Hitzu
Awilix
Level 157
God Stats
34W - 27L
1,632 SR
Queue Stats
118W - 109L
1,559 Elo+
Solo
Cthulhu
Cthulhu
Zaveline
Cthulhu
Level 143
God Stats
11W - 4L
1,571 SR
Queue Stats
400W - 361L
1,540 Elo+
Party 1
Cernunnos
Cernunnos
patced16
Cernunnos
Level 116
God Stats
12W - 3L
1,508 SR
Queue Stats
447W - 320L
1,628 Elo+
Party 1
Team Averages
Level 144
1,614 SR
1,552 Elo+

VS

Team Averages
Level 122
1,574 SR
1,578 Elo+
King Arthur
King Arthur
AvatredLib
King Arthur
Level 159
God Stats
29W - 22L
1,605 SR
Queue Stats
384W - 330L
1,678 Elo+
Party 2
Scylla
Scylla
Katchu99
Scylla
Level 105
God Stats
14W - 15L
1,417 SR
Queue Stats
187W - 167L
1,482 Elo+
Solo
Guan Yu
Guan Yu
LordFotherMucker
Guan Yu
Level 129
God Stats
24W - 13L
1,662 SR
Queue Stats
253W - 252L
1,520 Elo+
Solo
Thanatos
Thanatos
MagusPowah
Thanatos
Level 109
God Stats
6W - 14L
1,409 SR
Queue Stats
312W - 317L
1,562 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sneksual
Cu Chulainn
Level 107
God Stats
0W - 1L
1,779 SR
Queue Stats
47W - 22L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chadowz
Jormungandr
20
14 / 5 / 17
19,660
562
40,645
40,560
23,432
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
Fabsrica
Vulcan
20
1 / 3 / 17
17,687
505
26,021
21,579
11,020
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Hitzu
Awilix
20
6 / 8 / 12
19,302
551
37,544
59,165
53,586
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Zaveline
Cthulhu
20
6 / 6 / 23
17,922
512
26,975
47,401
76,230
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
patced16
Cernunnos
20
17 / 9 / 8
20,903
597
33,394
34,616
14,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AvatredLib
King Arthur
20
7 / 9 / 13
16,517
472
42,114
47,729
26,015
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Katchu99
Scylla
20
10 / 7 / 0
18,344
524
40,661
28,511
13,097
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 7 / 6
15,803
452
27,738
49,476
79,673
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
MagusPowah
Thanatos
20
4 / 9 / 5
14,892
425
14,713
34,847
17,608
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Sneksual
Cu Chulainn
20
5 / 13 / 12
14,872
425
21,386
51,452
58,998
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
67
44
Kills
31
31
Deaths
45
77
Assists
36
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AvatredLib
King Arthur
7
9
13
1.5
W
Jormungandr
Chadowz
Jormungandr
14
5
17
4.5
W
Vulcan
Fabsrica
Vulcan
1
3
17
3.17
W
Awilix
Hitzu
Awilix
6
8
12
1.5
L
Scylla
Katchu99
Scylla
10
7
0
1.43
L
5
7
6
1.14
L
Thanatos
MagusPowah
Thanatos
4
9
5
0.72
L
Cu Chulainn
Sneksual
Cu Chulainn
5
13
12
0.85
W
Cthulhu
Zaveline
Cthulhu
6
6
23
2.92
W
Cernunnos
patced16
Cernunnos
17
9
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,579
Damage
146,612
203,321
Taken
212,015
179,242
Mitigated
195,391
81,700
Healing
80,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AvatredLib
King Arthur
42,114
9,000
0
7,448
47,729
26,015
338
24,283
23,345
0
157,559
W
Jormungandr
Chadowz
Jormungandr
40,645
7,117
0
10,185
40,560
23,432
1,085
13,187
27,101
181,434
0
W
Vulcan
Fabsrica
Vulcan
26,021
7,862
0
6,226
21,579
11,020
1,152
6,870
14,709
173,309
0
W
Awilix
Hitzu
Awilix
37,544
16,047
0
27,634
59,165
53,586
1,746
14,867
42,609
0
195,694
L
Scylla
Katchu99
Scylla
40,661
5,039
0
9,071
28,511
13,097
0
17,535
10,680
168,904
0
L
27,738
4,220
3,068
23,040
49,476
79,673
0
16,997
32,447
0
124,860
L
Thanatos
MagusPowah
Thanatos
14,713
3,164
0
30,973
34,847
17,608
0
8,618
26,211
0
147,655
L
Cu Chulainn
Sneksual
Cu Chulainn
21,386
3,912
2,455
4,641
51,452
58,998
260
25,568
25,800
0
91,574
W
Cthulhu
Zaveline
Cthulhu
26,975
1,235
5,474
21,810
47,401
76,230
959
7,377
39,968
77,599
2,496
W
Cernunnos
patced16
Cernunnos
33,394
13,950
0
10,371
34,616
14,974
8,356
4,028
30,474
20
174,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,474
Gold Earned
80,428
914
Minions Killed
868
0
Camps Cleared
0
3,331,598
Distance Traveled
3,204,920
45
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
16,517
472
185
5
0
657,254
1
W
Jormungandr
19,660
562
157
4
0
660,596
10
W
Vulcan
17,687
505
254
7
0
709,145
12
W
Awilix
19,302
551
247
7
0
633,595
6
L
Scylla
18,344
524
224
6
0
612,658
15
L
Guan Yu
15,803
452
174
5
0
682,743
9
L
Thanatos
14,892
425
189
5
0
640,933
11
L
Cu Chulainn
14,872
425
96
3
0
611,332
2
W
Cthulhu
17,922
512
75
2
0
726,863
7
W
Cernunnos
20,903
597
181
5
0
601,399
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role