Player Matchup

Ah Puch
Ah Puch
Doviak22
Ah Puch
Level 74
God Stats
0W - 3L
1,578 SR
Queue Stats
79W - 84L
1,428 Elo+
Party 2
King Arthur
King Arthur
GPK_Judge
King Arthur
Level 151
God Stats
5W - 9L
1,559 SR
Queue Stats
162W - 167L
1,436 Elo+
Party 3
Terra
Terra
GPK_Seagrams_7
Terra
Level 129
God Stats
0W - 1L
1,174 SR
Queue Stats
148W - 151L
1,347 Elo+
Party 3
Hachiman
Hachiman
McCarthy78601
Hachiman
Level 77
God Stats
3W - 2L
1,634 SR
Queue Stats
64W - 74L
1,415 Elo+
Party 2
Susano
Susano
UnnoticedVoz
Susano
Level 67
God Stats
3W - 5L
1,492 SR
Queue Stats
110W - 124L
1,444 Elo+
Solo
Team Averages
Level 100
1,488 SR
1,414 Elo+

VS

Team Averages
Level 97
1,518 SR
1,423 Elo+
Atlas
Atlas
MajorGabster
Atlas
Level 103
God Stats
47W - 48L
1,459 SR
Queue Stats
419W - 430L
1,391 Elo+
Party 1
Charybdis
Charybdis
One800DeadBoy
Charybdis
Level 86
God Stats
10W - 3L
1,683 SR
Queue Stats
273W - 280L
1,376 Elo+
Party 1
Chaac
Chaac
SauceKingx13
Chaac
Level 89
God Stats
4W - 11L
1,370 SR
Queue Stats
71W - 74L
1,452 Elo+
Solo
Ao Kuang
Ao Kuang
TJ7OF
Ao Kuang
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 119L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
UN MANCO 8v
Nu Wa
Level 85
God Stats
24W - 14L
1,578 SR
Queue Stats
543W - 611L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Doviak22
Ah Puch
19
6 / 5 / 4
13,017
501
24,957
18,913
9,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
GPK_Judge
King Arthur
19
3 / 3 / 7
12,792
492
27,237
33,635
37,299
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 3
10,867
418
6,985
27,175
23,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
McCarthy78601
Hachiman
19
7 / 2 / 5
12,888
496
14,240
18,991
8,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
19
4 / 7 / 9
12,714
489
18,401
26,668
11,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 10
11,864
456
11,574
30,721
39,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
One800DeadBoy
Charybdis
16
1 / 7 / 5
10,764
414
12,479
23,021
9,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
2 / 2 / 5
12,592
484
13,468
27,421
28,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
TJ7OF
Ao Kuang
20
8 / 2 / 5
13,008
500
18,194
29,591
14,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
3 / 4 / 8
12,171
468
22,144
21,708
10,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
50
20
Kills
17
20
Deaths
20
28
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Doviak22
Ah Puch
6
5
4
1.6
L
King Arthur
GPK_Judge
King Arthur
3
3
7
2.17
L
0
3
3
0.5
W
3
5
10
1.6
L
Hachiman
McCarthy78601
Hachiman
7
2
5
4.75
W
Charybdis
One800DeadBoy
Charybdis
1
7
5
0.5
W
2
2
5
2.25
W
Ao Kuang
TJ7OF
Ao Kuang
8
2
5
5.25
W
3
4
8
1.75
L
Susano
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,820
Damage
77,859
125,382
Taken
132,462
89,819
Mitigated
102,281
37,802
Healing
43,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Doviak22
Ah Puch
24,957
1,224
596
3,343
18,913
9,056
186
11,079
7,834
115,826
0
L
King Arthur
GPK_Judge
King Arthur
27,237
2,471
335
6,977
33,635
37,299
15
11,470
22,165
193
108,827
L
6,985
463
7,389
9,563
27,175
23,621
93
15,700
11,475
40,934
0
W
11,574
4,308
436
5,326
30,721
39,420
171
10,872
19,849
45,028
3,087
L
Hachiman
McCarthy78601
Hachiman
14,240
7,960
361
8,488
18,991
8,308
446
7,420
11,571
0
95,410
W
Charybdis
One800DeadBoy
Charybdis
12,479
6,448
0
7,612
23,021
9,357
1,916
4,325
18,696
0
89,046
W
13,468
1,709
0
13,033
27,421
28,386
1,146
2,991
24,430
0
105,281
W
Ao Kuang
TJ7OF
Ao Kuang
18,194
4,600
0
10,303
29,591
14,917
0
7,493
22,098
152,819
0
W
22,144
8,880
0
6,851
21,708
10,201
834
6,493
15,215
102,774
0
L
Susano
18,401
3,332
0
750
26,668
11,535
0
13,273
13,395
39
126,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,278
Gold Earned
60,399
659
Minions Killed
676
0
Camps Cleared
0
2,325,678
Distance Traveled
2,374,089
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
13,017
501
151
6
0
429,358
1
L
King Arthur
12,792
492
143
6
0
485,016
0
L
Terra
10,867
418
53
2
0
503,970
6
W
Atlas
11,864
456
66
3
0
467,147
7
L
Hachiman
12,888
496
147
6
0
409,014
1
W
Charybdis
10,764
414
126
5
0
414,468
0
W
Chaac
12,592
484
162
6
0
523,789
5
W
Ao Kuang
13,008
500
172
7
0
556,575
1
W
Nu Wa
12,171
468
150
6
0
412,110
3
L
Susano
12,714
489
165
6
0
498,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role