Player Matchup

Morgan Le Fay
Morgan Le Fay
D0ug0
Morgan Le Fay
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,446 Elo+
Party 2
Hun Batz
Hun Batz
Oh Killerjr
Hun Batz
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,522 Elo+
Party 1
Geb
Geb
ProtonNL
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,493 Elo+
Solo
Bastet
Bastet
SordidSuredid
Bastet
Level 25
God Stats
0W - 1L
1,715 SR
Queue Stats
7W - 11L
1,458 Elo+
Party 2
Tiamat
Tiamat
supawn
Tiamat
Level 160
God Stats
7W - 10L
1,547 SR
Queue Stats
409W - 426L
1,551 Elo+
Party 1
Team Averages
Level 78
1,553 SR
1,494 Elo+

VS

Team Averages
Level 78
1,511 SR
1,489 Elo+
Ganesha
Ganesha
ArabXMaMba
Ganesha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 248L
1,410 Elo+
Solo
Bacchus
Bacchus
BackDoorBuffet
Bacchus
Level 142
God Stats
3W - 1L
1,716 SR
Queue Stats
148W - 136L
1,500 Elo+
Party 3
Freya
Freya
MChiffoneUY
Freya
Level 27
God Stats
4W - 5L
1,296 SR
Queue Stats
205W - 262L
1,415 Elo+
Solo
Charybdis
Charybdis
Snuffa
Charybdis
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
153W - 115L
1,627 Elo+
Solo
Gilgamesh
Gilgamesh
snowskater96
Gilgamesh
Level 129
God Stats
2W - 1L
1,544 SR
Queue Stats
111W - 108L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
D0ug0
Morgan Le Fay
15
2 / 4 / 9
8,967
641
12,898
9,719
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Oh Killerjr
Hun Batz
17
4 / 8 / 10
10,365
740
16,641
18,822
8,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 4 / 8
9,464
676
5,763
15,412
20,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 8 / 9
8,489
606
9,728
16,061
7,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
supawn
Tiamat
17
5 / 4 / 8
10,089
721
15,142
11,497
9,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ArabXMaMba
Ganesha
17
0 / 3 / 23
10,056
718
6,250
15,195
11,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 5 / 19
10,335
738
8,326
22,240
31,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 3 / 15
10,522
752
10,793
10,524
4,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Snuffa
Charybdis
20
11 / 1 / 12
12,341
882
19,851
10,704
5,541
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
snowskater96
Gilgamesh
19
13 / 3 / 10
13,483
963
18,355
17,647
16,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
106
15
Kills
27
28
Deaths
15
44
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ArabXMaMba
Ganesha
0
3
23
3.83
W
0
5
19
1.9
L
Morgan Le Fay
D0ug0
Morgan Le Fay
2
4
9
1.63
W
3
3
15
3.5
L
Hun Batz
Oh Killerjr
Hun Batz
4
8
10
1.13
L
3
4
8
1.75
W
Charybdis
Snuffa
Charybdis
11
1
12
17
L
1
8
9
0.69
W
Gilgamesh
snowskater96
Gilgamesh
13
3
10
6
L
Tiamat
supawn
Tiamat
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,172
Damage
63,575
71,511
Taken
76,310
51,229
Mitigated
69,896
19,510
Healing
31,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ArabXMaMba
Ganesha
6,250
526
1,734
1,778
15,195
11,463
431
7,734
7,461
23,849
0
W
8,326
204
4,936
3,937
22,240
31,370
482
7,625
14,615
14,152
0
L
Morgan Le Fay
D0ug0
Morgan Le Fay
12,898
921
1,338
1,982
9,719
5,030
827
3,495
6,224
21,055
0
W
10,793
3,126
2,041
3,139
10,524
4,935
697
5,615
4,909
30,481
0
L
Hun Batz
Oh Killerjr
Hun Batz
16,641
1,779
868
4,103
18,822
8,135
408
7,073
11,749
0
27,947
L
5,763
220
614
1,944
15,412
20,778
0
6,200
9,212
12,710
0
W
Charybdis
Snuffa
Charybdis
19,851
12,132
2,315
2,723
10,704
5,541
5,088
5,795
4,909
0
47,526
L
9,728
2,342
999
3,393
16,061
7,414
408
4,602
11,459
0
12,616
W
Gilgamesh
snowskater96
Gilgamesh
18,355
4,151
4,836
3,700
17,647
16,587
1,075
7,034
10,613
0
26,504
L
Tiamat
supawn
Tiamat
15,142
677
1,013
3,256
11,497
9,872
387
3,999
7,498
35,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,374
Gold Earned
56,737
99
Minions Killed
209
0
Camps Cleared
0
1,207,172
Distance Traveled
1,306,927
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,056
718
0
0
0
273,905
0
W
Bacchus
10,335
738
17
1
0
261,522
2
L
Morgan Le Fay
8,967
641
28
2
0
252,190
1
W
Freya
10,522
752
45
3
0
249,805
0
L
Hun Batz
10,365
740
25
2
0
236,583
0
L
Geb
9,464
676
9
1
0
216,217
2
W
Charybdis
12,341
882
108
8
0
238,681
0
L
Bastet
8,489
606
6
0
0
256,281
3
W
Gilgamesh
13,483
963
39
3
0
283,014
0
L
Tiamat
10,089
721
31
2
0
245,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role