Player Matchup

Guan Yu
Guan Yu
Badeku
Guan Yu
Level 126
God Stats
1W - 2L
1,211 SR
Queue Stats
46W - 32L
1,612 Elo+
Party 3
Fenrir
Fenrir
Efficientz
Fenrir
Level 122
God Stats
3W - 2L
1,704 SR
Queue Stats
77W - 78L
1,550 Elo+
Solo
Apollo
Apollo
Napunjee
Apollo
Level 112
God Stats
2W - 1L
1,536 SR
Queue Stats
51W - 31L
1,625 Elo+
Party 3
Amaterasu
Amaterasu
PizzaEnjoyer69
Amaterasu
Level 141
God Stats
3W - 5L
1,500 SR
Queue Stats
350W - 356L
1,525 Elo+
Solo
Janus
Janus
dadshairycaulk
Janus
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
12W - 11L
1,656 Elo+
Solo
Team Averages
Level 101
1,490 SR
1,594 Elo+

VS

Team Averages
Level 91
1,538 SR
1,516 Elo+
Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
BananaMans13
Thanatos
Level 108
God Stats
1W - 2L
1,602 SR
Queue Stats
34W - 29L
1,552 Elo+
Party 1
Merlin
Merlin
Mat Faunz
Merlin
Level 135
God Stats
0W - 1L
1,702 SR
Queue Stats
10W - 10L
1,506 Elo+
Solo
Atlas
Atlas
VotexKitten
Atlas
Level 96
God Stats
0W - 3L
1,363 SR
Queue Stats
1W - 7L
1,506 Elo+
Party 1
Mulan
Mulan
slapbricks
Mulan
Level 49
God Stats
15W - 16L
1,524 SR
Queue Stats
232W - 242L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Badeku
Guan Yu
14
1 / 1 / 5
7,631
763
9,869
9,911
9,301
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Efficientz
Fenrir
13
2 / 0 / 2
7,163
716
3,770
3,852
2,483
Apollo
Napunjee
Apollo
14
1 / 0 / 3
7,516
752
7,695
8,002
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
PizzaEnjoyer69
Amaterasu
15
2 / 1 / 5
8,667
867
5,507
10,775
7,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 0 / 2
8,830
883
8,724
4,049
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 2 / 1
6,779
678
3,222
8,457
3,467
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
BananaMans13
Thanatos
13
0 / 4 / 1
7,210
721
5,520
8,797
4,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Mat Faunz
Merlin
14
0 / 1 / 0
7,219
722
4,281
4,651
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 0
7,349
735
5,729
12,526
11,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mulan
13
1 / 1 / 1
7,029
703
7,281
7,830
5,552
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
W
Guan Yu
Badeku
Guan Yu
1
1
5
3.5
L
Thanatos
BananaMans13
Thanatos
0
4
1
0.13
W
Fenrir
Efficientz
Fenrir
2
0
2
3
L
Merlin
Mat Faunz
Merlin
0
1
0
0
W
Apollo
Napunjee
Apollo
1
0
3
2.5
W
Amaterasu
PizzaEnjoyer69
Amaterasu
2
1
5
4.5
L
1
2
0
0.5
W
4
0
2
5
L
Mulan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,565
Damage
26,033
36,589
Taken
42,261
24,585
Mitigated
26,676
14,714
Healing
9,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,222
1,980
0
779
8,457
3,467
809
2,881
5,576
0
17,491
W
Guan Yu
Badeku
Guan Yu
9,869
1,470
2,762
3,148
9,911
9,301
0
3,147
6,764
0
27,930
L
Thanatos
BananaMans13
Thanatos
5,520
1,014
0
4,059
8,797
4,336
0
918
7,879
0
26,846
W
Fenrir
Efficientz
Fenrir
3,770
661
0
554
3,852
2,483
441
920
2,932
0
9,250
L
Merlin
Mat Faunz
Merlin
4,281
98
0
1,114
4,651
2,000
0
2,625
2,026
30,740
0
W
Apollo
Napunjee
Apollo
7,695
4,204
0
2,699
8,002
3,363
870
1,622
6,380
0
33,529
W
Amaterasu
PizzaEnjoyer69
Amaterasu
5,507
2,347
1,492
3,551
10,775
7,886
1,134
2,651
8,124
0
22,457
L
5,729
2,623
356
1,562
12,526
11,321
0
1,639
10,887
14,658
0
W
8,724
1,167
0
508
4,049
1,552
480
1,670
2,379
44,515
0
L
Mulan
7,281
891
0
1,399
7,830
5,552
0
661
7,169
0
17,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,807
Gold Earned
35,586
251
Minions Killed
188
0
Camps Cleared
0
1,164,275
Distance Traveled
1,040,741
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,779
678
41
4
0
191,347
0
W
Guan Yu
7,631
763
38
4
0
261,975
2
L
Thanatos
7,210
721
42
4
0
215,995
1
W
Fenrir
7,163
716
16
2
0
200,010
0
L
Merlin
7,219
722
55
6
0
179,822
2
W
Apollo
7,516
752
65
7
0
239,681
0
W
Amaterasu
8,667
867
41
4
0
224,961
2
L
Atlas
7,349
735
16
2
0
204,136
2
W
Janus
8,830
883
91
9
0
237,648
2
L
Mulan
7,029
703
34
3
0
249,441
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role