Player Matchup

Scylla
Scylla
BioMedic55
Scylla
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,703 Elo+
Solo
Cerberus
Cerberus
FuriousSaints97
Cerberus
Level 157
God Stats
1W - 1L
1,369 SR
Queue Stats
28W - 27L
1,553 Elo+
Party 1
Guan Yu
Guan Yu
KingMJS117
Guan Yu
Level 156
God Stats
1W - 0L
1,525 SR
Queue Stats
42W - 41L
1,567 Elo+
Party 1
Izanami
Izanami
Quick429
Izanami
Level 160
God Stats
15W - 17L
1,471 SR
Queue Stats
1,081W - 1,144L
1,553 Elo+
Solo
Khepri
Khepri
pierresolide
Khepri
Level 127
God Stats
2W - 1L
1,753 SR
Queue Stats
97W - 84L
1,588 Elo+
Solo
Team Averages
Level 149
1,524 SR
1,593 Elo+

VS

Team Averages
Level 119
1,490 SR
1,553 Elo+
Ullr
Ullr
 
Ullr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
 
Hades
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Anetsua
Jing Wei
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 65L
1,560 Elo+
Party 2
Terra
Terra
AwkwardBae
Terra
Level 135
God Stats
4W - 5L
1,449 SR
Queue Stats
287W - 266L
1,580 Elo+
Solo
Lancelot
Lancelot
tlrPROdigy
Lancelot
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BioMedic55
Scylla
18
7 / 2 / 11
10,334
861
20,230
14,399
8,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
2
0 / 0 / 0
3,648
304
0
0
0
Guan Yu
KingMJS117
Guan Yu
18
4 / 1 / 12
9,458
788
11,246
20,036
24,716
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
Quick429
Izanami
19
7 / 1 / 11
10,428
869
33,507
11,773
7,882
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
16
2 / 2 / 16
9,750
813
7,636
19,735
22,031
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
1 / 4 / 4
8,609
717
9,099
14,641
6,400
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
 
Hades
14
1 / 3 / 2
8,133
678
14,911
16,549
7,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Anetsua
Jing Wei
12
0 / 5 / 2
7,361
613
11,829
14,058
5,954
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
16
1 / 3 / 3
8,427
702
9,123
18,941
11,989
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
tlrPROdigy
Lancelot
16
3 / 5 / 3
9,560
797
8,139
21,405
13,706
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
20
Kills
6
6
Deaths
20
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
4
0.75
L
Hades
 
Hades
1
3
2
0.67
L
Jing Wei
Anetsua
Jing Wei
0
5
2
0.2
L
Terra
1
3
3
0.83
W
Scylla
BioMedic55
Scylla
7
2
11
6.25
W
Cerberus
0
0
0
0
W
Guan Yu
KingMJS117
Guan Yu
4
1
12
10
W
Izanami
Quick429
Izanami
7
1
11
12.5
W
Khepri
2
2
16
5
L
Lancelot
tlrPROdigy
Lancelot
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,619
Damage
53,101
65,943
Taken
85,594
63,227
Mitigated
45,975
34,020
Healing
36,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
9,099
4,466
262
322
14,641
6,400
0
6,328
8,313
0
15,134
L
Hades
 
Hades
14,911
496
3,911
8,247
16,549
7,926
0
4,636
11,913
27,088
0
L
Jing Wei
Anetsua
Jing Wei
11,829
9,246
1,517
696
14,058
5,954
0
5,569
8,489
0
25,522
L
Terra
9,123
501
9,237
6,346
18,941
11,989
200
5,933
13,008
18,496
0
W
Scylla
BioMedic55
Scylla
20,230
3,000
1,044
2,044
14,399
8,598
2,077
7,951
6,448
41,480
0
W
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
KingMJS117
Guan Yu
11,246
1,639
14,128
10,330
20,036
24,716
832
5,578
14,458
0
18,670
W
Izanami
Quick429
Izanami
33,507
16,249
441
1,468
11,773
7,882
2,539
4,505
7,268
0
57,440
W
Khepri
7,636
559
2,606
1,959
19,735
22,031
325
6,000
13,735
12,309
0
L
Lancelot
tlrPROdigy
Lancelot
8,139
1,901
2,666
3,020
21,405
13,706
0
5,400
16,005
0
18,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,618
Gold Earned
42,090
130
Minions Killed
109
0
Camps Cleared
0
921,779
Distance Traveled
1,114,362
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,609
717
20
2
0
196,828
0
L
Hades
8,133
678
37
3
0
224,412
1
L
Jing Wei
7,361
613
18
2
0
205,329
0
L
Terra
8,427
702
22
2
0
253,183
0
W
Scylla
10,334
861
57
5
0
232,238
0
W
Cerberus
3,648
304
0
0
0
0
0
W
Guan Yu
9,458
788
13
1
0
283,235
0
W
Izanami
10,428
869
51
4
0
179,513
0
W
Khepri
9,750
813
9
1
0
226,793
0
L
Lancelot
9,560
797
12
1
0
234,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role