Player Matchup

Sol
Sol
BL4CKR4V3N11
Sol
Level 157
God Stats
5W - 4L
1,591 SR
Queue Stats
81W - 95L
1,444 Elo+
Party 1
Bellona
Bellona
H3Pr0
Bellona
Level 96
God Stats
2W - 2L
1,721 SR
Queue Stats
12W - 17L
1,495 Elo+
Solo
Jing Wei
Jing Wei
XnxGhbQcSnoopy
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,523 Elo+
Party 1
Team Averages
Level 93
1,604 SR
1,487 Elo+

VS

Team Averages
Level 64
1,538 SR
1,628 Elo+
Chronos
Chronos
AwesomePanther2
Chronos
Level 124
God Stats
4W - 5L
1,613 SR
Queue Stats
123W - 121L
1,538 Elo+
Party 2
Hades
Hades
Becker22
Hades
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 52L
1,583 Elo+
Party 2
Sun Wukong
Sun Wukong
Clowzaz
Sun Wukong
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 7
14,122
706
37,020
29,391
13,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
H3Pr0
Bellona
17
4 / 7 / 8
13,457
673
17,199
26,286
33,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
16
3 / 9 / 8
12,477
624
17,367
20,409
9,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 9
15,498
775
34,697
28,020
17,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hades
Becker22
Hades
16
4 / 9 / 7
12,638
632
14,573
26,867
18,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Clowzaz
Sun Wukong
19
5 / 4 / 14
14,109
705
15,645
25,954
29,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
14
Kills
20
20
Deaths
14
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
11
1
9
15.5
L
7
4
7
2.63
W
Hades
Becker22
Hades
4
9
7
0.83
W
Sun Wukong
Clowzaz
Sun Wukong
5
4
14
3
L
Bellona
H3Pr0
Bellona
4
7
8
1.14
L
Jing Wei
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,586
Damage
64,915
76,086
Taken
80,841
57,246
Mitigated
65,159
26,542
Healing
22,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,697
16,412
0
11,188
28,020
17,428
3,016
10,336
17,684
79,980
6,369
L
37,020
15,702
0
18,534
29,391
13,749
2,134
15,025
14,366
93,638
0
W
Hades
Becker22
Hades
14,573
2,108
256
4,983
26,867
18,675
0
13,286
13,581
31,793
0
W
Sun Wukong
Clowzaz
Sun Wukong
15,645
1,497
0
6,145
25,954
29,056
65
13,830
11,730
0
51,601
L
Bellona
H3Pr0
Bellona
17,199
5,596
1,069
3,868
26,286
33,634
577
15,526
10,760
0
35,813
L
Jing Wei
17,367
8,669
62
3,009
20,409
9,863
93
16,285
4,124
0
54,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,056
Gold Earned
42,245
200
Minions Killed
193
8
Camps Cleared
8
928,396
Distance Traveled
1,001,830
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
15,498
775
113
6
4
370,207
3
L
Sol
14,122
706
99
5
5
321,202
2
W
Hades
12,638
632
23
1
0
266,443
2
W
Sun Wukong
14,109
705
57
3
4
365,180
3
L
Bellona
13,457
673
36
2
0
315,293
3
L
Jing Wei
12,477
624
65
3
3
291,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role