Player Matchup

Set
Set
BankableMonster
Set
Level 141
God Stats
2W - 3L
1,622 SR
Queue Stats
118W - 100L
1,739 Elo+
Party 3
Anubis
Anubis
DANN99
Anubis
Level 157
God Stats
2W - 1L
1,459 SR
Queue Stats
253W - 249L
1,506 Elo+
Solo
Anhur
Anhur
Danafold
Anhur
Level 146
God Stats
0W - 4L
1,308 SR
Queue Stats
104W - 96L
1,628 Elo+
Party 3
Jormungandr
Jormungandr
Rodonald
Jormungandr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 158L
1,717 Elo+
Party 3
Hun Batz
Hun Batz
vFooligan
Hun Batz
Level 118
God Stats
24W - 13L
1,734 SR
Queue Stats
272W - 245L
1,639 Elo+
Party 3
Team Averages
Level 143
1,525 SR
1,646 Elo+

VS

Team Averages
Level 113
1,660 SR
1,648 Elo+
Ra
Ra
Bunreeth
Ra
Level 158
God Stats
3W - 3L
1,584 SR
Queue Stats
136W - 120L
1,629 Elo+
Party 2
Mulan
Mulan
FurryGirlBri
Mulan
Level 54
God Stats
24W - 14L
1,688 SR
Queue Stats
140W - 92L
1,676 Elo+
Solo
Horus
Horus
JITTAMAN
Horus
Level 104
God Stats
7W - 6L
1,607 SR
Queue Stats
197W - 169L
1,656 Elo+
Party 1
Rama
Rama
LilEwu
Rama
Level 122
God Stats
1W - 0L
1,683 SR
Queue Stats
142W - 103L
1,662 Elo+
Party 1
Ne Zha
Ne Zha
SquirtOnMeDaddy
Ne Zha
Level 127
God Stats
3W - 0L
1,738 SR
Queue Stats
30W - 25L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,509
501
4,030
9,190
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
DANN99
Anubis
9
1 / 2 / 1
5,590
508
2,447
7,745
3,162
Magic Focus

Magic Focus

+20
Magical Power

Anhur
Danafold
Anhur
10
1 / 4 / 1
5,886
535
5,364
10,265
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Rodonald
Jormungandr
11
2 / 3 / 2
6,335
576
9,563
7,862
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
vFooligan
Hun Batz
11
3 / 1 / 1
6,397
582
3,174
7,807
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,051
641
4,659
3,425
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 2 / 1
6,239
567
5,675
10,799
5,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
JITTAMAN
Horus
10
3 / 0 / 5
6,673
607
4,895
8,475
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
LilEwu
Rama
11
1 / 2 / 3
6,257
569
5,274
7,570
2,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 2
6,204
564
4,610
9,714
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
7
Kills
14
14
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
2
0
3
3.5
L
Anubis
DANN99
Anubis
1
2
1
0.75
L
Anhur
Danafold
Anhur
1
4
1
0.38
W
4
2
1
2.25
W
Horus
JITTAMAN
Horus
3
0
5
5.5
W
Rama
LilEwu
Rama
1
2
3
1.25
L
Jormungandr
Rodonald
Jormungandr
2
3
2
1
W
4
3
2
1.67
L
Hun Batz
vFooligan
Hun Batz
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,578
Damage
25,113
42,869
Taken
39,983
16,453
Mitigated
19,389
9,641
Healing
15,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,030
2,096
0
1,695
9,190
3,897
0
2,282
6,908
0
42,258
W
4,659
1,139
685
1,786
3,425
1,307
0
1,068
2,285
56,426
0
L
Anubis
DANN99
Anubis
2,447
377
0
3,263
7,745
3,162
0
0
7,745
39,417
0
L
Anhur
Danafold
Anhur
5,364
2,624
0
2,740
10,265
2,565
0
93
10,172
0
38,989
W
5,675
989
0
4,213
10,799
5,635
0
5,669
4,632
0
31,522
W
Horus
JITTAMAN
Horus
4,895
2,034
741
3,929
8,475
6,269
0
2,521
5,804
93
21,755
W
Rama
LilEwu
Rama
5,274
4,498
0
1,949
7,570
2,253
0
387
7,183
0
51,964
L
Jormungandr
Rodonald
Jormungandr
9,563
3,014
0
1,450
7,862
4,049
0
1,863
5,999
40,372
0
W
4,610
1,701
0
1,958
9,714
3,925
0
1,547
8,069
0
35,961
L
Hun Batz
vFooligan
Hun Batz
3,174
995
0
493
7,807
2,780
0
514
7,293
0
40,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,717
Gold Earned
32,424
345
Minions Killed
352
0
Camps Cleared
0
1,016,217
Distance Traveled
1,176,683
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,509
501
76
7
0
215,674
1
W
Ra
7,051
641
114
10
0
254,192
4
L
Anubis
5,590
508
66
6
0
177,208
1
L
Anhur
5,886
535
61
6
0
186,691
1
W
Mulan
6,239
567
54
5
0
218,180
4
W
Horus
6,673
607
27
2
0
251,825
1
W
Rama
6,257
569
94
9
0
201,358
4
L
Jormungandr
6,335
576
61
6
0
194,192
1
W
Ne Zha
6,204
564
63
6
0
251,128
1
L
Hun Batz
6,397
582
81
7
0
242,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role