Player Matchup

Awilix
Awilix
Blurgz
Awilix
Level 68
God Stats
6W - 6L
1,438 SR
Queue Stats
267W - 269L
1,469 Elo+
Party 3
Izanami
Izanami
InvertedNavi
Izanami
Level 87
God Stats
24W - 19L
1,548 SR
Queue Stats
403W - 411L
1,468 Elo+
Party 3
Ra
Ra
Nulium
Ra
Level 36
God Stats
3W - 4L
1,399 SR
Queue Stats
32W - 49L
1,307 Elo+
Party 2
Geb
Geb
Tatermaker
Geb
Level 154
God Stats
9W - 7L
1,569 SR
Queue Stats
670W - 659L
1,494 Elo+
Solo
Shiva
Shiva
Trefold
Shiva
Level 27
God Stats
3W - 7L
1,286 SR
Queue Stats
18W - 40L
1,249 Elo+
Party 2
Team Averages
Level 74
1,448 SR
1,397 Elo+

VS

Team Averages
Level 59
1,568 SR
1,577 Elo+
Athena
Athena
AEYellowFlash
Athena
Level 67
God Stats
11W - 15L
1,522 SR
Queue Stats
211W - 209L
1,532 Elo+
Party 1
Chaac
Chaac
HeyitsEuda
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,704 Elo+
Party 1
Da Ji
Da Ji
MrBungie
Da Ji
Level 58
God Stats
2W - 4L
1,698 SR
Queue Stats
174W - 163L
1,617 Elo+
Party 1
Baron Samedi
Baron Samedi
NeoShotsss
Baron Samedi
Level 79
God Stats
26W - 22L
1,604 SR
Queue Stats
313W - 313L
1,612 Elo+
Party 1
Anhur
Anhur
kingroot1
Anhur
Level 86
God Stats
0W - 1L
1,517 SR
Queue Stats
333W - 345L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Blurgz
Awilix
18
4 / 3 / 8
12,460
566
10,584
17,347
8,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
InvertedNavi
Izanami
20
8 / 3 / 5
13,779
626
17,120
15,682
6,884
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
17
2 / 7 / 2
11,656
530
10,356
17,019
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 2 / 8
11,898
541
13,100
17,392
20,293
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
Trefold
Shiva
17
1 / 2 / 1
11,250
511
7,762
16,380
11,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 12
9,902
450
6,951
25,385
30,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
15
2 / 2 / 4
10,071
458
8,893
16,096
20,419
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
MrBungie
Da Ji
16
4 / 5 / 6
10,354
471
10,913
21,095
10,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
NeoShotsss
Baron Samedi
20
9 / 1 / 4
12,542
570
19,200
15,098
8,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
kingroot1
Anhur
16
1 / 5 / 4
10,107
459
5,096
14,338
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
47
18
Kills
17
17
Deaths
18
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
5
12
1.4
W
Awilix
Blurgz
Awilix
4
3
8
2.67
L
Chaac
2
2
4
2
W
Izanami
InvertedNavi
Izanami
8
3
5
3.5
L
Da Ji
MrBungie
Da Ji
4
5
6
1.4
L
Baron Samedi
NeoShotsss
Baron Samedi
9
1
4
11
W
Ra
2
7
2
0.43
W
3
2
8
3.5
W
Shiva
Trefold
Shiva
1
2
1
0.75
L
Anhur
kingroot1
Anhur
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,922
Damage
51,053
83,820
Taken
92,012
55,262
Mitigated
74,069
19,260
Healing
24,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,951
1,879
0
4,767
25,385
30,294
198
7,799
17,586
34,545
0
W
Awilix
Blurgz
Awilix
10,584
3,942
0
2,090
17,347
8,264
0
5,298
12,049
0
90,753
L
Chaac
8,893
1,168
0
1,736
16,096
20,419
0
3,842
12,254
50
47,532
W
Izanami
InvertedNavi
Izanami
17,120
8,937
0
6,315
15,682
6,884
3,266
2,668
13,014
0
156,423
L
Da Ji
MrBungie
Da Ji
10,913
2,581
0
6,202
21,095
10,371
111
3,268
17,827
0
90,248
L
Baron Samedi
NeoShotsss
Baron Samedi
19,200
2,334
3,887
5,093
15,098
8,129
373
5,278
9,820
128,529
0
W
Ra
10,356
515
756
3,653
17,019
8,348
970
10,438
6,581
92,684
0
W
13,100
1,489
0
2,389
17,392
20,293
226
6,586
10,806
36,864
6,557
W
Shiva
Trefold
Shiva
7,762
1,691
432
3,625
16,380
11,473
2,523
3,060
13,320
0
70,084
L
Anhur
kingroot1
Anhur
5,096
2,361
0
2,949
14,338
4,856
930
2,298
12,040
0
77,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,043
Gold Earned
52,976
642
Minions Killed
583
0
Camps Cleared
0
2,073,856
Distance Traveled
2,042,746
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,902
450
49
2
0
387,766
0
W
Awilix
12,460
566
125
6
0
467,274
9
L
Chaac
10,071
458
84
4
0
405,107
0
W
Izanami
13,779
626
219
10
0
395,774
7
L
Da Ji
10,354
471
133
6
0
438,284
3
L
Baron Samedi
12,542
570
198
9
0
429,935
10
W
Ra
11,656
530
152
7
0
359,558
2
W
Geb
11,898
541
47
2
0
475,611
3
W
Shiva
11,250
511
99
5
0
375,639
0
L
Anhur
10,107
459
119
5
0
381,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role