Player Matchup

Osiris
Osiris
EatMyGass_
Osiris
Level 64
God Stats
9W - 14L
1,498 SR
Queue Stats
187W - 175L
1,457 Elo+
Party 1
Sol
Sol
Hollywood_Actual
Sol
Level 54
God Stats
9W - 15L
1,439 SR
Queue Stats
342W - 346L
1,455 Elo+
Party 1
Geb
Geb
Its2-Pump_Papi
Geb
Level 46
God Stats
4W - 3L
1,535 SR
Queue Stats
64W - 86L
1,352 Elo+
Solo
Olorun
Olorun
lilbrownbean57
Olorun
Level 115
God Stats
186W - 161L
1,513 SR
Queue Stats
816W - 885L
1,399 Elo+
Solo
Chaac
Chaac
neight_nasty
Chaac
Level 63
God Stats
27W - 38L
1,477 SR
Queue Stats
238W - 262L
1,439 Elo+
Party 1
Team Averages
Level 68
1,493 SR
1,420 Elo+

VS

Team Averages
Level 80
1,492 SR
1,419 Elo+
Chronos
Chronos
DJ BLACKHEART45
Chronos
Level 90
God Stats
6W - 5L
1,798 SR
Queue Stats
284W - 283L
1,434 Elo+
Solo
Atlas
Atlas
Frackter55556
Atlas
Level 64
God Stats
11W - 11L
1,540 SR
Queue Stats
128W - 114L
1,457 Elo+
Solo
Shiva
Shiva
Kaspxr-Ghost
Shiva
Level 52
God Stats
1W - 5L
1,310 SR
Queue Stats
20W - 27L
1,438 Elo+
Solo
Kali
Kali
MidnightStarHD
Kali
Level 67
God Stats
0W - 2L
1,312 SR
Queue Stats
199W - 228L
1,406 Elo+
Solo
Eset
Eset
RebeITrebeI
Eset
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 204L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EatMyGass_
Osiris
19
13 / 1 / 5
11,949
597
19,286
17,732
13,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 0 / 8
10,279
514
18,109
11,921
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 1 / 3
7,495
375
3,314
7,360
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
6 / 0 / 5
11,615
581
16,784
15,644
8,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 3 / 5
10,116
506
7,964
15,688
11,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
8,313
416
10,518
14,062
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 1
8,234
412
6,757
22,663
18,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 0
7,453
373
3,486
17,640
11,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 7 / 2
8,465
423
5,445
22,688
9,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 6 / 0
10,402
520
13,101
18,017
10,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
25
Kills
5
5
Deaths
25
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Osiris
EatMyGass_
Osiris
13
1
5
15.5
L
1
3
1
0.5
W
4
0
8
8
W
1
1
3
2.5
L
1
4
0
0.25
L
0
7
2
0.14
L
3
6
0
0.5
W
6
0
5
8.5
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,457
Damage
39,307
68,345
Taken
95,070
42,921
Mitigated
57,711
33,038
Healing
31,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,518
4,529
0
2,986
14,062
6,314
0
8,201
5,861
67,238
0
W
Osiris
EatMyGass_
Osiris
19,286
9,000
0
6,544
17,732
13,035
0
6,693
11,039
0
103,050
L
6,757
2,131
1,170
7,867
22,663
18,672
0
11,056
11,607
31,033
0
W
18,109
6,467
0
7,773
11,921
4,867
672
4,527
7,394
79,902
2,909
W
3,314
516
0
1,030
7,360
4,282
0
2,498
4,862
13,766
0
L
3,486
746
644
7,008
17,640
11,926
101
11,047
6,593
0
39,870
L
5,445
2,563
0
4,670
22,688
9,817
0
3,964
18,724
0
73,185
L
13,101
2,021
0
7,326
18,017
10,982
303
1,325
16,692
86,570
0
W
16,784
7,611
544
11,506
15,644
8,897
908
7,293
8,351
104,266
9,537
W
7,964
762
0
5,641
15,688
11,840
719
9,365
6,323
0
61,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,454
Gold Earned
42,867
573
Minions Killed
462
0
Camps Cleared
0
1,767,262
Distance Traveled
1,757,733
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,313
416
100
5
0
394,168
0
W
Osiris
11,949
597
161
8
0
453,426
9
L
Atlas
8,234
412
30
2
0
341,712
0
W
Sol
10,279
514
123
6
0
348,529
1
W
Geb
7,495
375
25
1
0
204,094
0
L
Shiva
7,453
373
57
3
0
338,737
0
L
Kali
8,465
423
99
5
0
421,290
4
L
Eset
10,402
520
176
9
0
261,826
1
W
Olorun
11,615
581
151
8
0
381,820
3
W
Chaac
10,116
506
113
6
0
379,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role