Player Matchup

Thor
Thor
Kbronazo213
Thor
Level 48
God Stats
1W - 6L
1,105 SR
Queue Stats
81W - 123L
1,339 Elo+
Party 3
Chaac
Chaac
LILMemphis
Chaac
Level 85
God Stats
2W - 4L
1,480 SR
Queue Stats
29W - 36L
1,318 Elo+
Party 1
Atlas
Atlas
Moonrider45
Atlas
Level 66
God Stats
2W - 1L
1,393 SR
Queue Stats
23W - 23L
1,258 Elo+
Party 1
Vulcan
Vulcan
PuMa2211
Vulcan
Level 62
God Stats
27W - 39L
1,338 SR
Queue Stats
298W - 348L
1,388 Elo+
Party 3
Sol
Sol
kenku225
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,404 Elo+
Party 1
Team Averages
Level 65
1,363 SR
1,341 Elo+

VS

Team Averages
Level 46
1,445 SR
1,435 Elo+
Shiva
Shiva
 
Shiva
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Javiele_parrolo
Cerberus
Level 103
God Stats
2W - 0L
1,181 SR
Queue Stats
29W - 31L
1,446 Elo+
Party 2
Hera
Hera
RonnyDancee
Hera
Level 48
God Stats
1W - 2L
1,490 SR
Queue Stats
14W - 18L
1,371 Elo+
Party 2
Kali
Kali
TTVAllendej
Kali
Level 20
God Stats
12W - 13L
1,464 SR
Queue Stats
17W - 18L
1,437 Elo+
Party 2
Neith
Neith
onjbubu
Neith
Level 7
God Stats
2W - 3L
1,592 SR
Queue Stats
4W - 6L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,968
469
3,244
12,902
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
15
1 / 3 / 1
9,364
551
12,513
17,341
15,867
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 8 / 2
6,971
410
5,520
20,046
19,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
PuMa2211
Vulcan
12
2 / 2 / 1
7,923
466
5,914
5,873
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 7 / 2
7,106
418
5,947
14,336
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
0 / 0 / 3
7,793
458
12,064
15,227
13,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
14
7 / 0 / 13
9,827
578
11,241
14,574
17,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 5
8,210
483
3,903
4,783
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
6 / 3 / 3
8,083
475
2,720
12,212
6,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
onjbubu
Neith
15
7 / 3 / 10
9,112
536
17,717
10,860
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
23
23
Deaths
7
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
0
3
1.5
W
Cerberus
7
0
13
13.5
L
1
3
2
0.67
L
Chaac
1
3
1
0.5
L
1
8
2
0.25
L
Vulcan
PuMa2211
Vulcan
2
2
1
1.25
W
3
1
5
5.5
W
6
3
3
2.5
L
1
7
2
0.29
W
Neith
onjbubu
Neith
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,138
Damage
47,645
70,498
Taken
57,656
46,114
Mitigated
44,624
19,397
Healing
14,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,064
5,085
0
1,888
15,227
13,653
0
0
15,227
0
65,003
W
Cerberus
11,241
1,390
709
4,666
14,574
17,224
0
7,741
6,833
52,540
0
L
3,244
917
0
4,212
12,902
5,290
343
996
11,786
0
56,605
L
Chaac
12,513
3,073
0
8,541
17,341
15,867
0
0
16,357
0
80,288
L
5,520
2,427
114
1,474
20,046
19,190
32
4,951
15,095
21,666
0
L
Vulcan
PuMa2211
Vulcan
5,914
1,278
0
515
5,873
2,262
0
2,948
2,925
49,005
0
W
3,903
804
0
1,801
4,783
1,937
0
2,051
2,732
62,310
0
W
2,720
1,861
0
2,409
12,212
6,560
0
863
11,349
0
41,234
L
5,947
3,030
0
4,541
14,336
3,505
1,372
6,249
8,087
37,839
0
W
Neith
onjbubu
Neith
17,717
8,180
0
3,181
10,860
5,250
910
6,726
4,134
0
72,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,332
Gold Earned
43,025
411
Minions Killed
482
0
Camps Cleared
0
1,508,352
Distance Traveled
1,620,551
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,793
458
92
5
0
307,467
1
W
Cerberus
9,827
578
106
6
0
334,995
0
L
Thor
7,968
469
94
6
0
351,677
2
L
Chaac
9,364
551
150
9
0
318,829
3
L
Atlas
6,971
410
20
1
0
291,867
2
L
Vulcan
7,923
466
87
5
0
303,664
7
W
Hera
8,210
483
106
6
0
335,097
0
W
Kali
8,083
475
71
4
0
336,810
4
L
Sol
7,106
418
60
4
0
242,315
3
W
Neith
9,112
536
107
6
0
306,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role