Player Matchup

Serqet
Serqet
 
Serqet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Goldmace
Cupid
Level 98
God Stats
1W - 0L
1,866 SR
Queue Stats
2W - 4L
1,234 Elo+
Party 2
Terra
Terra
atyckoski
Terra
Level 35
God Stats
4W - 4L
1,255 SR
Queue Stats
31W - 55L
1,323 Elo+
Party 2
Poseidon
Poseidon
facundizio
Poseidon
Level 62
God Stats
22W - 24L
1,391 SR
Queue Stats
84W - 90L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
llTuptusll
Sun Wukong
Level 66
God Stats
4W - 1L
1,308 SR
Queue Stats
58W - 39L
1,086 Elo+
Solo
Team Averages
Level 66
1,464 SR
1,297 Elo+

VS

Team Averages
Level 65
1,500 SR
1,310 Elo+
Hel
Hel
DaniCTM
Hel
Level 60
God Stats
0W - 3L
1,383 SR
Queue Stats
25W - 40L
1,314 Elo+
Solo
Hades
Hades
LRIII
Hades
Level 64
God Stats
40W - 28L
1,547 SR
Queue Stats
139W - 177L
1,327 Elo+
Party 1
Merlin
Merlin
Solarithe
Merlin
Level 48
God Stats
3W - 5L
1,362 SR
Queue Stats
95W - 107L
1,306 Elo+
Solo
Ne Zha
Ne Zha
Zerueile
Ne Zha
Level 127
God Stats
0W - 1L
1,410 SR
Queue Stats
23W - 24L
1,390 Elo+
Solo
Sol
Sol
emeraldwolf1997
Sol
Level 26
God Stats
3W - 7L
1,796 SR
Queue Stats
43W - 56L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
0 / 1 / 9
11,444
477
4,902
19,275
9,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Goldmace
Cupid
20
15 / 2 / 4
13,191
550
23,819
17,738
8,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
atyckoski
Terra
18
4 / 1 / 14
12,896
537
6,706
15,306
17,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
facundizio
Poseidon
20
5 / 1 / 3
13,013
542
16,014
13,823
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
llTuptusll
Sun Wukong
20
6 / 2 / 1
12,977
541
11,263
24,318
20,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
0 / 5 / 1
9,803
408
5,325
15,387
6,663
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
LRIII
Hades
15
4 / 7 / 2
10,085
420
14,213
21,495
13,600
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Solarithe
Merlin
17
1 / 3 / 1
10,457
436
8,616
10,271
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Zerueile
Ne Zha
16
2 / 3 / 2
10,416
434
9,411
19,778
8,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 12 / 4
9,538
397
11,621
17,520
6,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
30
Kills
7
7
Deaths
30
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
1
9
4.5
L
Hel
0
5
1
0.1
W
Cupid
Goldmace
Cupid
15
2
4
8.5
L
Hades
LRIII
Hades
4
7
2
0.71
L
Merlin
Solarithe
Merlin
1
3
1
0.5
L
Ne Zha
Zerueile
Ne Zha
2
3
2
1
W
Terra
atyckoski
Terra
4
1
14
11
L
0
12
4
0.17
W
Poseidon
facundizio
Poseidon
5
1
3
6.5
W
Sun Wukong
llTuptusll
Sun Wukong
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,704
Damage
49,186
90,460
Taken
84,451
62,135
Mitigated
39,968
42,139
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,902
234
0
11,140
19,275
9,772
0
4,819
14,456
0
100,183
L
Hel
5,325
735
391
3,912
15,387
6,663
966
9,443
5,512
68,945
0
W
Cupid
Goldmace
Cupid
23,819
13,876
1,346
4,495
17,738
8,412
2,998
11,048
6,690
0
123,941
L
Hades
LRIII
Hades
14,213
1,615
200
6,549
21,495
13,600
285
5,972
15,094
60,084
0
L
Merlin
Solarithe
Merlin
8,616
253
0
250
10,271
4,443
0
2,094
8,177
75,699
0
L
Ne Zha
Zerueile
Ne Zha
9,411
1,290
0
1,799
19,778
8,938
0
1,469
18,087
0
90,226
W
Terra
atyckoski
Terra
6,706
760
3,593
6,747
15,306
17,118
352
9,850
5,456
29,143
9,049
L
11,621
4,560
0
709
17,520
6,324
1,525
3,075
14,301
69,749
0
W
Poseidon
facundizio
Poseidon
16,014
1,815
0
7,409
13,823
5,946
1,067
5,652
8,171
106,392
0
W
Sun Wukong
llTuptusll
Sun Wukong
11,263
2,071
0
7,409
24,318
20,887
2,636
8,966
15,352
0
95,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,521
Gold Earned
50,299
684
Minions Killed
529
0
Camps Cleared
0
2,392,813
Distance Traveled
1,989,346
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,444
477
130
5
0
530,425
6
L
Hel
9,803
408
124
5
0
383,845
0
W
Cupid
13,191
550
186
8
0
421,517
2
L
Hades
10,085
420
78
3
0
373,244
0
L
Merlin
10,457
436
129
5
0
404,334
4
L
Ne Zha
10,416
434
114
5
0
431,178
0
W
Terra
12,896
537
47
2
0
477,067
4
L
Sol
9,538
397
84
4
0
396,745
0
W
Poseidon
13,013
542
168
7
0
475,848
0
W
Sun Wukong
12,977
541
153
6
0
487,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role